js6pak
4a1c54fac1
Load assetbundle from EmbeddedResource
2021-01-02 19:38:01 +01:00
sinaioutlander
852ca8e9eb
New attempt at fixing conflicting EventSystem problems in IL2CPP
2020-12-16 14:28:54 +11:00
sinaioutlander
7386eca0c2
Update UIManager.cs
2020-12-15 19:33:04 +11:00
sinaioutlander
97325a5f3a
Fix an issue causing duplicated clicks in some IL2CPP games, fix setting Component.enabled in IL2CPP
2020-12-15 19:32:50 +11:00
sinaioutlander
a9faec8cf9
Some cleanups
2020-12-03 22:12:30 +11:00
sinaioutlander
be635e46a0
Swapping to INI instead of XML config, including an AssetBundle for old (5.6.1) Unity versions.
2020-11-25 16:40:36 +11:00
sinaioutlander
c38155ab04
Fix for InputSystem in 3.0.0 (temp fix for il2cpp)
2020-11-20 17:12:40 +11:00
sinaioutlander
bc113e9093
A few important fixes
...
* Reflection on Il2CppSystem-namespace instances has been fixed
* Type/Value Syntax highlighting generalized and improved globally
* Scene changes now refresh the scene-picker dropdown
* probably other minor stuff too
2020-11-13 18:46:36 +11:00
sinaioutlander
dc449d4a1e
DebugConsole save log on quit, some work on CacheObjects, fix missing-material issue on games without default UI Shader
2020-11-12 20:31:08 +11:00
sinaioutlander
a7f86227fb
various improvements to reflection inspector and C# console
2020-11-12 16:15:41 +11:00
sinaioutlander
e4d38af4f5
Lots of fixes, everything basically done except Reflection Inspector
2020-11-11 20:16:43 +11:00
sinaioutlander
f87b06989d
Removed TextMeshPro dependency, using only vanilla UI now. Also fixes for games which dont ship with Default UI Shader.
2020-11-10 20:18:14 +11:00
sinaioutlander
5e761e2379
cleanup unstripping
2020-11-09 16:43:19 +11:00
sinaioutlander
d038d13867
lots...
...
* Created a TMP AssetBundle for games which don't have the default TextMeshPro Resources package. This also allows us to use a custom monospace font for the Console and Debug window.
* Unstripped the AssetBundle class (just the stuff we need)
* Finished Search Page
* Finished Options Page (very simple)
* Various refactoring and restructuring of the project
* cleanups
2020-11-08 21:04:41 +11:00
sinaioutlander
2efc3f6578
Finish GameObject Inspector, start Search page, some other UI changes/fixes
2020-11-06 20:42:16 +11:00
sinaioutlander
e175e9c438
refactor
2020-11-05 17:33:04 +11:00
sinaioutlander
a46bc11e42
more progress, GameObject inspector almost done
2020-11-03 20:59:13 +11:00
sinaioutlander
ff684d4d4b
Finished scene explorer, lots of cleanups. Inspector and Search left now.
2020-10-28 06:39:26 +11:00
sinaioutlander
fd950e2aef
finished C# Console and Debug Console, starting work on Scene Explorer
2020-10-27 00:54:08 +11:00
sinaioutlander
648ac941df
developed new C# console
...
Derived heavily from notepad++ and Unity In-Game Code Editor, work will be done to refactor and strip down the code, most of it is unnecessary for our needs anyway. Temporary credit to IGCE for most of it.
2020-10-25 20:57:34 +11:00
sinaioutlander
0d4b4dc826
Debug console basically finished and working (using TMP now)
2020-10-24 20:18:42 +11:00
sinaioutlander
2da293ab21
A bit more progress, got a good framework for the UI going now.
2020-10-23 19:55:02 +11:00
sinaioutlander
a82abe2ec3
Update UIManager.cs
2020-10-23 01:53:19 +11:00
sinaioutlander
508ca27ec2
some early steps remaking the GUI with UnityEngine.UI, working in all tested game so far
2020-10-23 01:50:33 +11:00