770 Commits

Author SHA1 Message Date
sinaioutlander
153ad2268b Cleanup project structure
Restructured the project somewhat and cleaned up classes so that things are where they belong. Created "Helpers" folder and put appropriate helper classes in there.

Important things:
- The "GameObject path" methods are now extension methods on UnityEngine.Transform
- Removed AccessTools (Reflection helpers) as there was no use of it. Replaced with ReflectionHelpers class.
- Some improvements to the "Object Reflection" window, should be a bit faster now. Code cleaned up significantly.
2020-08-18 17:11:58 +10:00
sinaioutlander
b2a90c832f 1.3.3
Fix scene change buttons not actually working properly.
2020-08-14 16:19:39 +10:00
sinaioutlander
d399b6acd1 Merging the two projects into one with build configurations
Removed the "src_2018" project, since it's now 1:1 with the main project and the only difference is references. Now using build configurations and preprocessor directives to accomplish the same thing.
2020-08-13 23:34:21 +10:00
sinaioutlander
0c3067973e 1.3.2 cleanup
- cleanup
- fixed a mistake with FieldInfos on reflection window, causing all values to be null.
- improved displaying of generic objects (now shows object Type after the name)
2020-08-13 18:43:34 +10:00
sinaioutlander
411593590d 1.3.2
- Fixed the Scene Filters on the search page, it was not functionally correctly at all.
- Fixed GameObjects and Components being displayed as basic objects on search view (they now open to GameObject inspector like they should).
2020-08-13 17:00:53 +10:00
sinaioutlander
a2677e2321 1.3.1
- Added ability to cycle through "pages" with lists/arrays and with search results. Also reduced default array display limit to 20 elements, since we can now just cycle through pages.
- Some backend restructuring / cleanups
2020-08-13 00:06:39 +10:00
sinaioutlander
13c2d6b92d 1.3.0
- various performance improvements
- by default, lists and arrays are now collapsed, use the "v" button to expand them.
- added error handling for a TypeLoadException which can happen with some generic types.
2020-08-12 18:26:57 +10:00
sinaioutlander
2f3bb80eeb Revert "Revert "1.31""
This reverts commit e58cf45e0737c91df2adec7da8d7bbed80da0cf0.
2020-08-12 18:26:13 +10:00
sinaioutlander
e58cf45e07 Revert "1.31"
This reverts commit 7144b6a44ce1626ef7b040c6393855cbd88b87ff.
2020-08-12 18:25:52 +10:00
sinaioutlander
7144b6a44c 1.31
- various performance improvements
- by default, lists and arrays are now collapsed, use the "v" button to expand them.
- added error handling for a TypeLoadException which can happen with some generic types.
2020-08-12 18:25:33 +10:00
sinaioutlander
e8b17d3583 1.3
added buttons to change which of the active scenes you are inspecting
2020-08-12 05:34:34 +10:00
sinaioutlander
10ee2a837f release 2020-08-12 03:55:27 +10:00
sinaioutlander
2ba6f27a27 2018 support test 2020-08-12 03:51:47 +10:00
sinaioutlander
ab08d9dc96 1.1
- fixed list and array support
- fixed displaying of certain Unity struct types such as VectorX, color, etc
- improved performance
2020-08-08 22:45:06 +10:00
sinaioutlander
8bece453e3 1.0.0 finalize 2020-08-08 00:18:57 +10:00
sinaioutlander
2030b5309d move mcs.dll reference into lib folder 2020-08-07 23:58:43 +10:00
sinaioutlander
28ba5af6fa REPL console 2020-08-07 23:45:09 +10:00
sinaioutlander
6c6f06f600 update 2020-08-07 22:47:31 +10:00
sinaioutlander
c177c12656 update 2020-08-07 22:20:14 +10:00
sinaioutlander
240a2484a4 init 2020-08-07 22:19:03 +10:00