13 Commits

Author SHA1 Message Date
sinaioutlander
f87b06989d Removed TextMeshPro dependency, using only vanilla UI now. Also fixes for games which dont ship with Default UI Shader. 2020-11-10 20:18:14 +11:00
sinaioutlander
5e761e2379 cleanup unstripping 2020-11-09 16:43:19 +11:00
sinaioutlander
d038d13867 lots...
* Created a TMP AssetBundle for games which don't have the default TextMeshPro Resources package. This also allows us to use a custom monospace font for the Console and Debug window.
* Unstripped the AssetBundle class (just the stuff we need)
* Finished Search Page
* Finished Options Page (very simple)
* Various refactoring and restructuring of the project
* cleanups
2020-11-08 21:04:41 +11:00
sinaioutlander
2efc3f6578 Finish GameObject Inspector, start Search page, some other UI changes/fixes 2020-11-06 20:42:16 +11:00
sinaioutlander
e175e9c438 refactor 2020-11-05 17:33:04 +11:00
sinaioutlander
a46bc11e42 more progress, GameObject inspector almost done 2020-11-03 20:59:13 +11:00
sinaioutlander
ff684d4d4b Finished scene explorer, lots of cleanups. Inspector and Search left now. 2020-10-28 06:39:26 +11:00
sinaioutlander
fd950e2aef finished C# Console and Debug Console, starting work on Scene Explorer 2020-10-27 00:54:08 +11:00
sinaioutlander
648ac941df developed new C# console
Derived heavily from notepad++ and Unity In-Game Code Editor, work will be done to refactor and strip down the code, most of it is unnecessary for our needs anyway. Temporary credit to IGCE for most of it.
2020-10-25 20:57:34 +11:00
sinaioutlander
0d4b4dc826 Debug console basically finished and working (using TMP now) 2020-10-24 20:18:42 +11:00
sinaioutlander
2da293ab21 A bit more progress, got a good framework for the UI going now. 2020-10-23 19:55:02 +11:00
sinaioutlander
a82abe2ec3 Update UIManager.cs 2020-10-23 01:53:19 +11:00
sinaioutlander
508ca27ec2 some early steps remaking the GUI with UnityEngine.UI, working in all tested game so far 2020-10-23 01:50:33 +11:00