91 Commits

Author SHA1 Message Date
sinaioutlander
d181c0bee9 Improved Enumerable and Dictionary enumeration in IL2CPP 2020-12-07 22:22:03 +11:00
sinaioutlander
a9faec8cf9 Some cleanups 2020-12-03 22:12:30 +11:00
sinaioutlander
cfa4b12039 3.0.4
see release notes
2020-11-23 18:23:25 +11:00
sinaioutlander
bb46d77a02 3.0.3
* Fixed not being able to set values on Enums
* [MONO] Fixed an issue where GameObjects in no scene (a Resource/Asset) would display nothing for their scene name, instead of "None (Resource/Asset)".
* Some UI layout cleanups and fixes, the Child/Component lists on the GameObject inspector should now expand to fill available height.
2020-11-22 18:22:57 +11:00
sinaioutlander
97dbecaa2a Made instance inspector helper (owner gameobject/name), force loading unhollowed Assembly-CSharp on game start 2020-11-19 16:47:18 +11:00
sinaioutlander
2a3df5de9d cleanup CacheMembers a bit 2020-11-17 23:26:22 +11:00
sinaioutlander
d379d6b129 InteracitveNumber update validation on potential type change 2020-11-17 02:51:20 +11:00
sinaioutlander
8e2e2abef4 finishing off interactive values 2020-11-17 02:05:45 +11:00
sinaioutlander
7920c54761 added InteractiveUnityStruct, thats the end of the interactive values for now 2020-11-17 00:52:15 +11:00
sinaioutlander
5207b1a1c4 fix destroy logic with lists/dicts 2020-11-16 22:44:47 +11:00
sinaioutlander
91d5fc284f almost done, just interactive unity structs and a few minor things to finish off. 2020-11-16 21:21:04 +11:00
sinaioutlander
4a1125cf1d Fix SubContentWanted for InteractiveDictionary, remove redundant IValueTypes enum/dict 2020-11-16 01:32:58 +11:00
sinaioutlander
2e96d09f67 fix SubContentWanted logic for InteractiveEnumerable 2020-11-16 00:56:20 +11:00
sinaioutlander
8acc85061d InteractiveBool, Il2Cpp>Mono type dict cache, some UI fixes 2020-11-16 00:50:06 +11:00
sinaioutlander
41f0b0ed55 Implemented Interactive List/Dictionary support (todo IL2CPP) 2020-11-15 21:11:43 +11:00
sinaioutlander
02eca61f40 a couple minor fixes 2020-11-14 20:42:54 +11:00
sinaioutlander
2819ced303 Finished argument inputs for Method/Props, some UI cleanups and fixes 2020-11-14 19:51:16 +11:00
sinaioutlander
60580c8183 some UI cleanups 2020-11-14 00:46:26 +11:00
sinaioutlander
eb693eceb5 add AddListener helper for IL2CPP, cleanup some unity extensions 2020-11-13 23:14:57 +11:00
sinaioutlander
eedb7dd76f starting reflection inspector filters, some fixes 2020-11-13 21:39:25 +11:00
sinaioutlander
bc113e9093 A few important fixes
* Reflection on Il2CppSystem-namespace instances has been fixed
* Type/Value Syntax highlighting generalized and improved globally
* Scene changes now refresh the scene-picker dropdown
* probably other minor stuff too
2020-11-13 18:46:36 +11:00
sinaioutlander
dc449d4a1e DebugConsole save log on quit, some work on CacheObjects, fix missing-material issue on games without default UI Shader 2020-11-12 20:31:08 +11:00
sinaioutlander
a7f86227fb various improvements to reflection inspector and C# console 2020-11-12 16:15:41 +11:00
sinaioutlander
e4d38af4f5 Lots of fixes, everything basically done except Reflection Inspector 2020-11-11 20:16:43 +11:00
sinaioutlander
9c077b3aa3 Update ReflectionInspector.cs 2020-11-10 20:31:48 +11:00
sinaioutlander
ca90b64378 Revert a temporary attempt at fixing a crash 2020-11-10 20:30:22 +11:00
sinaioutlander
f87b06989d Removed TextMeshPro dependency, using only vanilla UI now. Also fixes for games which dont ship with Default UI Shader. 2020-11-10 20:18:14 +11:00
sinaioutlander
6766a8cf4c some early work on Reflection Inspector 2020-11-09 21:38:25 +11:00
sinaioutlander
5e761e2379 cleanup unstripping 2020-11-09 16:43:19 +11:00
sinaioutlander
d038d13867 lots...
* Created a TMP AssetBundle for games which don't have the default TextMeshPro Resources package. This also allows us to use a custom monospace font for the Console and Debug window.
* Unstripped the AssetBundle class (just the stuff we need)
* Finished Search Page
* Finished Options Page (very simple)
* Various refactoring and restructuring of the project
* cleanups
2020-11-08 21:04:41 +11:00
sinaioutlander
2efc3f6578 Finish GameObject Inspector, start Search page, some other UI changes/fixes 2020-11-06 20:42:16 +11:00
sinaioutlander
e175e9c438 refactor 2020-11-05 17:33:04 +11:00
sinaioutlander
153ad2268b Cleanup project structure
Restructured the project somewhat and cleaned up classes so that things are where they belong. Created "Helpers" folder and put appropriate helper classes in there.

Important things:
- The "GameObject path" methods are now extension methods on UnityEngine.Transform
- Removed AccessTools (Reflection helpers) as there was no use of it. Replaced with ReflectionHelpers class.
- Some improvements to the "Object Reflection" window, should be a bit faster now. Code cleaned up significantly.
2020-08-18 17:11:58 +10:00
sinaioutlander
d399b6acd1 Merging the two projects into one with build configurations
Removed the "src_2018" project, since it's now 1:1 with the main project and the only difference is references. Now using build configurations and preprocessor directives to accomplish the same thing.
2020-08-13 23:34:21 +10:00
sinaioutlander
0c3067973e 1.3.2 cleanup
- cleanup
- fixed a mistake with FieldInfos on reflection window, causing all values to be null.
- improved displaying of generic objects (now shows object Type after the name)
2020-08-13 18:43:34 +10:00
sinaioutlander
a2677e2321 1.3.1
- Added ability to cycle through "pages" with lists/arrays and with search results. Also reduced default array display limit to 20 elements, since we can now just cycle through pages.
- Some backend restructuring / cleanups
2020-08-13 00:06:39 +10:00
sinaioutlander
2f3bb80eeb Revert "Revert "1.31""
This reverts commit e58cf45e0737c91df2adec7da8d7bbed80da0cf0.
2020-08-12 18:26:13 +10:00
sinaioutlander
e58cf45e07 Revert "1.31"
This reverts commit 7144b6a44ce1626ef7b040c6393855cbd88b87ff.
2020-08-12 18:25:52 +10:00
sinaioutlander
7144b6a44c 1.31
- various performance improvements
- by default, lists and arrays are now collapsed, use the "v" button to expand them.
- added error handling for a TypeLoadException which can happen with some generic types.
2020-08-12 18:25:33 +10:00
sinaioutlander
ab08d9dc96 1.1
- fixed list and array support
- fixed displaying of certain Unity struct types such as VectorX, color, etc
- improved performance
2020-08-08 22:45:06 +10:00
sinaioutlander
28ba5af6fa REPL console 2020-08-07 23:45:09 +10:00