Sinai
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a619df8e01
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Delete ScrollPool_bak.cs
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2021-04-19 23:47:41 +10:00 |
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Sinai
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300b35c2d3
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Finally got the scrollpool working properly with dynamic content height
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2021-04-19 23:47:25 +10:00 |
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Sinai
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7a253fa0a0
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replace old scrollpool with new dynamic one, more progress
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2021-04-19 20:08:07 +10:00 |
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Sinai
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8b5e385c28
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Working on a dynamic-height scroll pool, almost done
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2021-04-18 21:38:09 +10:00 |
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Sinai
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bcc89455a7
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rename "InfiniteScrollRect" to "ScrollPool"
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2021-04-17 04:11:45 +10:00 |
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Sinai
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876cffd864
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Delete PageHandler.cs
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2021-04-16 23:59:58 +10:00 |
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Sinai
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085c79441b
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Create preliminary GameObject inspector for testing, cleanup some UI
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2021-04-16 21:07:32 +10:00 |
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Sinai
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480a8cb31c
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fix DivideByZeroExceptions and add minimum handle size
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2021-04-16 18:24:45 +10:00 |
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Sinai
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1769a4ed8d
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Make abstract UIPanel class, refactor SceneExplorer into that, some fixes
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2021-04-16 17:49:05 +10:00 |
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Sinai
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c1d3aab8e3
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Fix transform tree and scroller, add update toggle and refresh button
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2021-04-16 04:33:13 +10:00 |
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Sinai
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9a9048bcd8
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Add CreateCell to ICell interface
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2021-04-16 02:53:17 +10:00 |
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Sinai
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dec113d2ee
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Fix RectTransform.GetWorldCorners in il2cpp
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2021-04-16 02:53:07 +10:00 |
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Sinai
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b03349a3e0
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Use HashSet and List instead of Dictionary for TransformTree caching, fix logic
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2021-04-16 02:52:54 +10:00 |
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Sinai
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896da0157d
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InfiniteScroll classes no longer need injection, using internal behaviour classes
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2021-04-16 02:49:46 +10:00 |
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Sinai
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a58e2a0fad
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Detach ScrollRect class from InfiniteScrollRect, use UIBehaviourModel. Cleanup and fix for il2cpp
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2021-04-16 02:48:49 +10:00 |
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Sinai
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51f5c68598
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Remove temp gameobject creation, scene explorer is working fine
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2021-04-15 20:28:27 +10:00 |
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Sinai
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7eb4b1bc77
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WIP
* Using publicized mono assemblies
* Remaking UI from scratch. Done the Scene Explorer so far.
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2021-04-15 20:18:03 +10:00 |
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