Sinai
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d76bc1f812
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Add ContainsIgnoreCase helper to reduce string alloc, cleanup
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2021-04-30 23:43:27 +10:00 |
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Sinai
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74ff1d8f01
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Cleanup
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2021-04-30 23:12:18 +10:00 |
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Sinai
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dba9bdbdc2
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More progress, and change Aggressive Mouse Unlock behaviour
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2021-04-29 21:01:08 +10:00 |
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Sinai
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b0d54b1d80
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Progress on ReflectionInspector, framework mostly done
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2021-04-28 20:47:48 +10:00 |
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Sinai
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9f8d53f55a
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Rewriting everything from scratch, developed generic ObjectPool system
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2021-04-26 19:56:21 +10:00 |
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Sinai
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fdfadcefc1
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Added 'temp height cache' to ScrollPool for when filtering, fix some issues
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2021-04-22 17:53:29 +10:00 |
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Sinai
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edbb9a2882
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Cleanup and fix some small issues with scroll pool
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2021-04-21 23:07:15 +10:00 |
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Sinai
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0a9639f8a9
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attempt at auto-increasing pool size, not quite working properly
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2021-04-21 21:04:26 +10:00 |
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Sinai
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7a253fa0a0
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replace old scrollpool with new dynamic one, more progress
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2021-04-19 20:08:07 +10:00 |
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Sinai
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bcc89455a7
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rename "InfiniteScrollRect" to "ScrollPool"
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2021-04-17 04:11:45 +10:00 |
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Sinai
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085c79441b
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Create preliminary GameObject inspector for testing, cleanup some UI
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2021-04-16 21:07:32 +10:00 |
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Sinai
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1769a4ed8d
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Make abstract UIPanel class, refactor SceneExplorer into that, some fixes
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2021-04-16 17:49:05 +10:00 |
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Sinai
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b03349a3e0
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Use HashSet and List instead of Dictionary for TransformTree caching, fix logic
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2021-04-16 02:52:54 +10:00 |
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Sinai
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51f5c68598
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Remove temp gameobject creation, scene explorer is working fine
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2021-04-15 20:28:27 +10:00 |
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Sinai
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7eb4b1bc77
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WIP
* Using publicized mono assemblies
* Remaking UI from scratch. Done the Scene Explorer so far.
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2021-04-15 20:18:03 +10:00 |
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