8 Commits

Author SHA1 Message Date
sinaioutlander
153ad2268b Cleanup project structure
Restructured the project somewhat and cleaned up classes so that things are where they belong. Created "Helpers" folder and put appropriate helper classes in there.

Important things:
- The "GameObject path" methods are now extension methods on UnityEngine.Transform
- Removed AccessTools (Reflection helpers) as there was no use of it. Replaced with ReflectionHelpers class.
- Some improvements to the "Object Reflection" window, should be a bit faster now. Code cleaned up significantly.
2020-08-18 17:11:58 +10:00
sinaioutlander
b2a90c832f 1.3.3
Fix scene change buttons not actually working properly.
2020-08-14 16:19:39 +10:00
sinaioutlander
a2677e2321 1.3.1
- Added ability to cycle through "pages" with lists/arrays and with search results. Also reduced default array display limit to 20 elements, since we can now just cycle through pages.
- Some backend restructuring / cleanups
2020-08-13 00:06:39 +10:00
sinaioutlander
2f3bb80eeb Revert "Revert "1.31""
This reverts commit e58cf45e0737c91df2adec7da8d7bbed80da0cf0.
2020-08-12 18:26:13 +10:00
sinaioutlander
e58cf45e07 Revert "1.31"
This reverts commit 7144b6a44ce1626ef7b040c6393855cbd88b87ff.
2020-08-12 18:25:52 +10:00
sinaioutlander
7144b6a44c 1.31
- various performance improvements
- by default, lists and arrays are now collapsed, use the "v" button to expand them.
- added error handling for a TypeLoadException which can happen with some generic types.
2020-08-12 18:25:33 +10:00
sinaioutlander
e8b17d3583 1.3
added buttons to change which of the active scenes you are inspecting
2020-08-12 05:34:34 +10:00
sinaioutlander
28ba5af6fa REPL console 2020-08-07 23:45:09 +10:00