30 Commits

Author SHA1 Message Date
Sinai
995e2a3e93 3.1.11: fix potential crash on scene reload 2021-03-03 22:09:14 +11:00
js6pak
4a1c54fac1
Load assetbundle from EmbeddedResource 2021-01-02 19:38:01 +01:00
sinaioutlander
28181e2266 Restoring Texture viewer/saver, and Static/Singleton class searching 2020-12-14 18:35:43 +11:00
sinaioutlander
a9faec8cf9 Some cleanups 2020-12-03 22:12:30 +11:00
sinaioutlander
cfa4b12039 3.0.4
see release notes
2020-11-23 18:23:25 +11:00
sinaioutlander
91d5fc284f almost done, just interactive unity structs and a few minor things to finish off. 2020-11-16 21:21:04 +11:00
sinaioutlander
2819ced303 Finished argument inputs for Method/Props, some UI cleanups and fixes 2020-11-14 19:51:16 +11:00
Sinai
755eae293e
Update ImageConversionUnstrip.cs 2020-11-14 02:49:14 +11:00
sinaioutlander
f87b06989d Removed TextMeshPro dependency, using only vanilla UI now. Also fixes for games which dont ship with Default UI Shader. 2020-11-10 20:18:14 +11:00
sinaioutlander
5e761e2379 cleanup unstripping 2020-11-09 16:43:19 +11:00
sinaioutlander
d038d13867 lots...
* Created a TMP AssetBundle for games which don't have the default TextMeshPro Resources package. This also allows us to use a custom monospace font for the Console and Debug window.
* Unstripped the AssetBundle class (just the stuff we need)
* Finished Search Page
* Finished Options Page (very simple)
* Various refactoring and restructuring of the project
* cleanups
2020-11-08 21:04:41 +11:00
sinaioutlander
2efc3f6578 Finish GameObject Inspector, start Search page, some other UI changes/fixes 2020-11-06 20:42:16 +11:00
sinaioutlander
e175e9c438 refactor 2020-11-05 17:33:04 +11:00
sinaioutlander
a46bc11e42 more progress, GameObject inspector almost done 2020-11-03 20:59:13 +11:00
sinaioutlander
b9b5d721c8 GameObject inspector taking shape 2020-11-02 20:48:53 +11:00
sinaioutlander
b5b3e90b09 A little bit of work on Inspectors, fixed a few issues in Mono/BepInEx builds 2020-10-28 20:52:40 +11:00
sinaioutlander
ff684d4d4b Finished scene explorer, lots of cleanups. Inspector and Search left now. 2020-10-28 06:39:26 +11:00
sinaioutlander
fd950e2aef finished C# Console and Debug Console, starting work on Scene Explorer 2020-10-27 00:54:08 +11:00
Sinai
32684bc63e
Update ColorUtilityUnstrip.cs 2020-10-25 21:28:58 +11:00
sinaioutlander
0d4b4dc826 Debug console basically finished and working (using TMP now) 2020-10-24 20:18:42 +11:00
sinaioutlander
508ca27ec2 some early steps remaking the GUI with UnityEngine.UI, working in all tested game so far 2020-10-23 01:50:33 +11:00
sinaioutlander
48ed78ec36 A few small fixes 2020-10-22 21:00:33 +11:00
sinaioutlander
3c964cfef9 2.0.7
* More unstripping fixes. Explorer now works 100% on a blank Unity project (so should therefore work on any Unity game, regardless of stripping).
* Some cleanups
2020-10-18 21:41:04 +11:00
sinaioutlander
a49a918790 faster il2cpp cast, a few cleanups 2020-10-18 04:39:50 +11:00
sinaioutlander
bc0ad5eab6 refactored icalls using icall helper 2020-10-16 19:40:01 +11:00
sinaioutlander
bdf86a7448 2.0.6 2020-10-14 20:55:44 +11:00
sinaioutlander
968546d43c 2.0.6
* Unstrip fixes and cleanups
2020-10-14 20:47:19 +11:00
sinaioutlander
39d9585f1d 2.0.4
* Added ability to see and change the layer of a gameobject from the GameObject inspector more easily, and shows you the actual layer name (where possible).
* Fixed an issue related to the recently-added clickthrough prevention and resize drag
* Fixed write-only properties in the inspector
* A few other minor fixes
2020-10-11 22:57:46 +11:00
sinaioutlander
ad54d2c76b 2.0.2
* Added support for viewing Texture2D (and Sprite) from the Inspector, and exporting them to PNG
* Fixed an issue with generic methods not showing their return value type
* Fixed an issue where destroyed UnityEngine.Objects would cause issues in the inspector
* Fixed an issue when caching a ValueCollection of a Dictionary (the generic argument for the Entry Type is the last arg, not the first as with other Enumerables)
2020-10-10 20:19:56 +11:00
sinaioutlander
867370ccee 2.0.1
* Added unstrip fix for GetRootSceneObjects using Il2CPP internal call
2020-10-09 21:11:15 +11:00