824 Commits

Author SHA1 Message Date
7920c54761 added InteractiveUnityStruct, thats the end of the interactive values for now 2020-11-17 00:52:15 +11:00
fd50996cb2 Merge remote-tracking branch 'origin/master' into 3.0.0-rewrite 2020-11-16 22:54:59 +11:00
5207b1a1c4 fix destroy logic with lists/dicts 2020-11-16 22:44:47 +11:00
91d5fc284f almost done, just interactive unity structs and a few minor things to finish off. 2020-11-16 21:21:04 +11:00
4a1125cf1d Fix SubContentWanted for InteractiveDictionary, remove redundant IValueTypes enum/dict 2020-11-16 01:32:58 +11:00
2e96d09f67 fix SubContentWanted logic for InteractiveEnumerable 2020-11-16 00:56:20 +11:00
8acc85061d InteractiveBool, Il2Cpp>Mono type dict cache, some UI fixes 2020-11-16 00:50:06 +11:00
41f0b0ed55 Implemented Interactive List/Dictionary support (todo IL2CPP) 2020-11-15 21:11:43 +11:00
02eca61f40 a couple minor fixes 2020-11-14 20:42:54 +11:00
2819ced303 Finished argument inputs for Method/Props, some UI cleanups and fixes 2020-11-14 19:51:16 +11:00
755eae293e Update ImageConversionUnstrip.cs 2020-11-14 02:49:14 +11:00
60580c8183 some UI cleanups 2020-11-14 00:46:26 +11:00
e9acd68ee4 fix Autocomplete buttons moving when you click them, rename Console namespace to CSConsole 2020-11-13 23:50:24 +11:00
7a4c7eb498 Fix vertices overflow on debug console, move UISyntaxHighlight 2020-11-13 23:37:04 +11:00
eb693eceb5 add AddListener helper for IL2CPP, cleanup some unity extensions 2020-11-13 23:14:57 +11:00
eedb7dd76f starting reflection inspector filters, some fixes 2020-11-13 21:39:25 +11:00
bc113e9093 A few important fixes
* Reflection on Il2CppSystem-namespace instances has been fixed
* Type/Value Syntax highlighting generalized and improved globally
* Scene changes now refresh the scene-picker dropdown
* probably other minor stuff too
2020-11-13 18:46:36 +11:00
dc449d4a1e DebugConsole save log on quit, some work on CacheObjects, fix missing-material issue on games without default UI Shader 2020-11-12 20:31:08 +11:00
668c8f7c3f Updated README for 3.0 (temp overview pic) 2020-11-12 16:30:41 +11:00
5afebc7d07 Update icon.png 2020-11-12 16:23:30 +11:00
35b0e3808a Update README.md 2020-11-12 16:20:26 +11:00
4b08cb55f5 Update icon.png 2020-11-12 16:16:55 +11:00
a7f86227fb various improvements to reflection inspector and C# console 2020-11-12 16:15:41 +11:00
2077601464 Update README.md 2020-11-12 15:59:34 +11:00
6a7596c40b Update README.md 2020-11-12 15:58:28 +11:00
e4d38af4f5 Lots of fixes, everything basically done except Reflection Inspector 2020-11-11 20:16:43 +11:00
70a1570441 cleanup and refactor C# lexer classes 2020-11-11 00:16:01 +11:00
9c077b3aa3 Update ReflectionInspector.cs 2020-11-10 20:31:48 +11:00
ca90b64378 Revert a temporary attempt at fixing a crash 2020-11-10 20:30:22 +11:00
f87b06989d Removed TextMeshPro dependency, using only vanilla UI now. Also fixes for games which dont ship with Default UI Shader. 2020-11-10 20:18:14 +11:00
6766a8cf4c some early work on Reflection Inspector 2020-11-09 21:38:25 +11:00
5e761e2379 cleanup unstripping 2020-11-09 16:43:19 +11:00
3783638c89 Add TMP bundle, make Debug Console "Clear" reset message count 2020-11-08 22:53:18 +11:00
d038d13867 lots...
* Created a TMP AssetBundle for games which don't have the default TextMeshPro Resources package. This also allows us to use a custom monospace font for the Console and Debug window.
* Unstripped the AssetBundle class (just the stuff we need)
* Finished Search Page
* Finished Options Page (very simple)
* Various refactoring and restructuring of the project
* cleanups
2020-11-08 21:04:41 +11:00
2efc3f6578 Finish GameObject Inspector, start Search page, some other UI changes/fixes 2020-11-06 20:42:16 +11:00
e175e9c438 refactor 2020-11-05 17:33:04 +11:00
a46bc11e42 more progress, GameObject inspector almost done 2020-11-03 20:59:13 +11:00
b9b5d721c8 GameObject inspector taking shape 2020-11-02 20:48:53 +11:00
f4ba14cd13 2.1.0
* Fix a bug with Il2Cpp reflection causing TargetInvocationException and other weird issues.
2.1.0
2020-10-30 19:24:42 +11:00
b5b3e90b09 A little bit of work on Inspectors, fixed a few issues in Mono/BepInEx builds 2020-10-28 20:52:40 +11:00
4263cef26a Update ExplorerCore.cs 2.0.9 2020-10-28 20:49:53 +11:00
626e680510 2.0.9
* Fix an issue in mono builds causing a crash
* Fix for games which only contain one scene
* A few small cleanups
2020-10-28 20:49:18 +11:00
b61ac481b9 Fix null-coalescing operators in the C# console crashing the game 2020-10-28 07:14:00 +11:00
ff684d4d4b Finished scene explorer, lots of cleanups. Inspector and Search left now. 2020-10-28 06:39:26 +11:00
7328610252 a bit more scene page development, cleaned up console page a bit 2020-10-27 01:42:29 +11:00
fd950e2aef finished C# Console and Debug Console, starting work on Scene Explorer 2020-10-27 00:54:08 +11:00
2256828384 cleanup and refactor code editor 2020-10-26 01:07:59 +11:00
32684bc63e Update ColorUtilityUnstrip.cs 2020-10-25 21:28:58 +11:00
648ac941df developed new C# console
Derived heavily from notepad++ and Unity In-Game Code Editor, work will be done to refactor and strip down the code, most of it is unnecessary for our needs anyway. Temporary credit to IGCE for most of it.
2020-10-25 20:57:34 +11:00
0d4b4dc826 Debug console basically finished and working (using TMP now) 2020-10-24 20:18:42 +11:00