mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-23 00:52:31 +08:00
Compare commits
14 Commits
Author | SHA1 | Date | |
---|---|---|---|
b2a90c832f | |||
9a784fd467 | |||
d399b6acd1 | |||
0c3067973e | |||
411593590d | |||
a2677e2321 | |||
13c2d6b92d | |||
2f3bb80eeb | |||
e58cf45e07 | |||
7144b6a44c | |||
e8b17d3583 | |||
10ee2a837f | |||
5acc5a78d8 | |||
2ba6f27a27 |
@ -4,14 +4,14 @@
|
||||
|
||||
An in-game explorer and a suite of debugging tools for [IL2CPP](https://docs.unity3d.com/Manual/IL2CPP.html) Unity games, using [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader).
|
||||
|
||||
This was designed to be an IL2CPP-compatible equivalent to [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor).
|
||||
Most games running on Unity 2017 to 2019 should be supported. If you find that the GUI does not display properly and you get errors in the MelonLoader console about it, then this is likely due to a bug with Il2CppAssemblyUnhollower's unstripping. This bug is known by the developer of the tool and they will fix it as soon as they are able to.
|
||||
|
||||
## Features
|
||||
* Scene hierarchy explorer
|
||||
* Search loaded assets with filters
|
||||
* Traverse and manipulate GameObjects
|
||||
* Generic Reflection inspector
|
||||
* REPL Console
|
||||
* C# REPL Console
|
||||
* Inspect-under-mouse
|
||||
|
||||
## How to install
|
||||
@ -38,7 +38,7 @@ Search feature:
|
||||
[](https://i.imgur.com/F9ZfMvz.png)
|
||||
|
||||
|
||||
REPL console:
|
||||
C# REPL console:
|
||||
|
||||
[](https://i.imgur.com/14Dbtf8.png)
|
||||
|
||||
|
@ -6,6 +6,9 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using MelonLoader;
|
||||
using UnhollowerBaseLib;
|
||||
using UnhollowerRuntimeLib;
|
||||
using Harmony;
|
||||
using Il2CppSystem.Runtime.InteropServices;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
@ -14,10 +17,15 @@ namespace Explorer
|
||||
// consts
|
||||
|
||||
public const string ID = "com.sinai.cppexplorer";
|
||||
public const string NAME = "IL2CPP Runtime Explorer";
|
||||
public const string VERSION = "1.1.0";
|
||||
public const string VERSION = "1.3.3";
|
||||
public const string AUTHOR = "Sinai";
|
||||
|
||||
#if Release_Unity2018
|
||||
public const string NAME = "IL2CPP Runtime Explorer (Unity 2018)";
|
||||
#else
|
||||
public const string NAME = "IL2CPP Runtime Explorer";
|
||||
#endif
|
||||
|
||||
// fields
|
||||
|
||||
public static CppExplorer Instance;
|
||||
@ -27,9 +35,16 @@ namespace Explorer
|
||||
// props
|
||||
|
||||
public static bool ShowMenu { get; set; } = false;
|
||||
public static int ArrayLimit { get; set; } = 100;
|
||||
public static int ArrayLimit { get; set; } = 20;
|
||||
public bool MouseInspect { get; set; } = false;
|
||||
|
||||
// prop helpers
|
||||
|
||||
public static Il2CppSystem.Type GameObjectType => Il2CppType.Of<GameObject>();
|
||||
public static Il2CppSystem.Type TransformType => Il2CppType.Of<Transform>();
|
||||
public static Il2CppSystem.Type ObjectType => Il2CppType.Of<UnityEngine.Object>();
|
||||
public static Il2CppSystem.Type ComponentType => Il2CppType.Of<Component>();
|
||||
|
||||
public static string ActiveSceneName
|
||||
{
|
||||
get
|
||||
@ -61,13 +76,11 @@ namespace Explorer
|
||||
new MainMenu();
|
||||
new WindowManager();
|
||||
|
||||
//var harmony = HarmonyInstance.Create(ID);
|
||||
//harmony.PatchAll();
|
||||
|
||||
// done init
|
||||
ShowMenu = true;
|
||||
}
|
||||
|
||||
// On scene change
|
||||
public override void OnLevelWasLoaded(int level)
|
||||
{
|
||||
if (ScenePage.Instance != null)
|
||||
@ -77,6 +90,7 @@ namespace Explorer
|
||||
}
|
||||
}
|
||||
|
||||
// Update
|
||||
public override void OnUpdate()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.F7))
|
||||
@ -86,6 +100,12 @@ namespace Explorer
|
||||
|
||||
if (ShowMenu)
|
||||
{
|
||||
if (!Cursor.visible)
|
||||
{
|
||||
Cursor.visible = true;
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
}
|
||||
|
||||
MainMenu.Instance.Update();
|
||||
WindowManager.Instance.Update();
|
||||
|
||||
|
@ -7,32 +7,34 @@
|
||||
<ProjectGuid>{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>CppExplorer</RootNamespace>
|
||||
<AssemblyName>CppExplorer</AssemblyName>
|
||||
<RootNamespace>Explorer</RootNamespace>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<AssemblyName>CppExplorer</AssemblyName>
|
||||
<DebugSymbols>false</DebugSymbols>
|
||||
<DebugType>none</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>..\Release\</OutputPath>
|
||||
<DefineConstants>
|
||||
</DefineConstants>
|
||||
<DefineConstants>DEBUG</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_Unity2018|AnyCPU' ">
|
||||
<AssemblyName>CppExplorer_Unity2018</AssemblyName>
|
||||
<DebugSymbols>false</DebugSymbols>
|
||||
<DebugType>none</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>..\Release\</OutputPath>
|
||||
<DefineConstants>Release_Unity2018</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
@ -46,7 +48,7 @@
|
||||
</Reference>
|
||||
<Reference Include="mcs">
|
||||
<HintPath>..\lib\mcs.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader.ModHandler">
|
||||
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
|
||||
@ -66,61 +68,83 @@
|
||||
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnhollowerRuntimeLib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro">
|
||||
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\Unity.TextMeshPro.dll</HintPath>
|
||||
<!-- Unity 2019 build (InputLegacyModule.dll) -->
|
||||
<Reference Include="UnityEngine" Condition="'$(Configuration)'=='Debug'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Reference Include="UnityEngine.CoreModule" Condition="'$(Configuration)'=='Debug'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
<Reference Include="UnityEngine.IMGUIModule" Condition="'$(Configuration)'=='Debug'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
<Reference Include="UnityEngine.InputModule" Condition="'$(Configuration)'=='Debug'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputModule">
|
||||
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.InputModule.dll</HintPath>
|
||||
<Reference Include="UnityEngine.PhysicsModule" Condition="'$(Configuration)'=='Debug'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
<Reference Include="UnityEngine.TextRenderingModule" Condition="'$(Configuration)'=='Debug'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Physics2DModule">
|
||||
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.Physics2DModule.dll</HintPath>
|
||||
<Reference Include="UnityEngine.UI" Condition="'$(Configuration)'=='Debug'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<Reference Include="UnityEngine.UIElementsModule" Condition="'$(Configuration)'=='Debug'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule">
|
||||
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
<!-- Unity 2018 build (InputModule.dll) -->
|
||||
<Reference Include="UnityEngine" Condition="'$(Configuration)'=='Release_Unity2018'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
|
||||
<Reference Include="UnityEngine.CoreModule" Condition="'$(Configuration)'=='Release_Unity2018'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule">
|
||||
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
<Reference Include="UnityEngine.IMGUIModule" Condition="'$(Configuration)'=='Release_Unity2018'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule">
|
||||
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.UIModule.dll</HintPath>
|
||||
<Reference Include="UnityEngine.InputModule" Condition="'$(Configuration)'=='Release_Unity2018'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.InputModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule" Condition="'$(Configuration)'=='Release_Unity2018'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule" Condition="'$(Configuration)'=='Release_Unity2018'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI" Condition="'$(Configuration)'=='Release_Unity2018'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule" Condition="'$(Configuration)'=='Release_Unity2018'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="ILBehaviour.cs" />
|
||||
<Compile Include="CppExplorer.cs" />
|
||||
<Compile Include="Inspectors\Reflection\FieldInfoHolder.cs" />
|
||||
<Compile Include="Inspectors\Reflection\MemberInfoHolder.cs" />
|
||||
<Compile Include="Inspectors\Reflection\PropertyInfoHolder.cs" />
|
||||
<Compile Include="Inspectors\UIWindow.cs" />
|
||||
<Compile Include="MainMenu\Pages\ConsolePage.cs" />
|
||||
<Compile Include="MainMenu\Pages\Console\REPL.cs" />
|
||||
<Compile Include="MainMenu\Pages\Console\REPLHelper.cs" />
|
||||
<Compile Include="MainMenu\Pages\WindowPage.cs" />
|
||||
<Compile Include="WindowManager.cs" />
|
||||
<Compile Include="MainMenu\MainMenu.cs" />
|
||||
<Compile Include="Inspectors\GameObjectWindow.cs" />
|
||||
|
@ -8,13 +8,13 @@ EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release_Unity2018|Any CPU = Release_Unity2018|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_Unity2018|Any CPU.ActiveCfg = Release_Unity2018|Any CPU
|
||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_Unity2018|Any CPU.Build.0 = Release_Unity2018|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
@ -1,33 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using MelonLoader;
|
||||
using UnhollowerRuntimeLib;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
//public class ILBehaviour : MonoBehaviour
|
||||
//{
|
||||
// public ILBehaviour(IntPtr intPtr) : base(intPtr) { }
|
||||
|
||||
// public static T AddToGameObject<T>(GameObject _go) where T : ILBehaviour
|
||||
// {
|
||||
// Il2CppSystem.Type ilType = UnhollowerRuntimeLib.Il2CppType.Of<T>();
|
||||
|
||||
// if (ilType == null)
|
||||
// {
|
||||
// MelonLogger.Log("Error - could not get MB as ilType");
|
||||
// return null;
|
||||
// }
|
||||
|
||||
// var obj = typeof(T)
|
||||
// .GetConstructor(new Type[] { typeof(IntPtr) })
|
||||
// .Invoke(new object[] { _go.AddComponent(UnhollowerRuntimeLib.Il2CppType.Of<T>()).Pointer });
|
||||
|
||||
// return (T)obj;
|
||||
// }
|
||||
//}
|
||||
}
|
@ -9,9 +9,9 @@ using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class GameObjectWindow : WindowManager.UIWindow
|
||||
public class GameObjectWindow : UIWindow
|
||||
{
|
||||
public override Il2CppSystem.String Name { get => "GameObject Inspector"; set => Name = value; }
|
||||
public override string Name { get => "GameObject Inspector"; set => Name = value; }
|
||||
|
||||
public GameObject m_object;
|
||||
|
||||
|
120
src/Inspectors/Reflection/FieldInfoHolder.cs
Normal file
120
src/Inspectors/Reflection/FieldInfoHolder.cs
Normal file
@ -0,0 +1,120 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using MelonLoader;
|
||||
using UnhollowerBaseLib;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class FieldInfoHolder : MemberInfoHolder
|
||||
{
|
||||
public FieldInfo fieldInfo;
|
||||
public object m_value;
|
||||
|
||||
public FieldInfoHolder(Type _type, FieldInfo _fieldInfo)
|
||||
{
|
||||
classType = _type;
|
||||
fieldInfo = _fieldInfo;
|
||||
}
|
||||
|
||||
public override void UpdateValue(object obj)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (obj is Il2CppSystem.Object ilObject)
|
||||
{
|
||||
var declaringType = this.fieldInfo.DeclaringType;
|
||||
|
||||
var cast = CppExplorer.Il2CppCast(obj, declaringType);
|
||||
m_value = this.fieldInfo.GetValue(fieldInfo.IsStatic ? null : cast);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_value = this.fieldInfo.GetValue(fieldInfo.IsStatic ? null : obj);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MelonLogger.Log($"Error updating FieldInfoHolder | {e.GetType()}: {e.Message}\r\n{e.StackTrace}");
|
||||
}
|
||||
}
|
||||
|
||||
public override void Draw(ReflectionWindow window)
|
||||
{
|
||||
UIStyles.DrawMember(ref m_value, ref this.IsExpanded, ref this.arrayOffset, this.fieldInfo, window.m_rect, window.m_object, SetValue);
|
||||
}
|
||||
|
||||
public override void SetValue(object obj)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (fieldInfo.FieldType.IsEnum)
|
||||
{
|
||||
if (Enum.Parse(fieldInfo.FieldType, m_value.ToString()) is object enumValue && enumValue != null)
|
||||
{
|
||||
m_value = enumValue;
|
||||
}
|
||||
}
|
||||
else if (fieldInfo.FieldType.IsPrimitive)
|
||||
{
|
||||
if (fieldInfo.FieldType == typeof(float))
|
||||
{
|
||||
if (float.TryParse(m_value.ToString(), out float f))
|
||||
{
|
||||
m_value = f;
|
||||
}
|
||||
else
|
||||
{
|
||||
MelonLogger.LogWarning("Cannot parse " + m_value.ToString() + " to a float!");
|
||||
}
|
||||
}
|
||||
else if (fieldInfo.FieldType == typeof(double))
|
||||
{
|
||||
if (double.TryParse(m_value.ToString(), out double d))
|
||||
{
|
||||
m_value = d;
|
||||
}
|
||||
else
|
||||
{
|
||||
MelonLogger.LogWarning("Cannot parse " + m_value.ToString() + " to a double!");
|
||||
}
|
||||
}
|
||||
else if (fieldInfo.FieldType != typeof(bool))
|
||||
{
|
||||
if (int.TryParse(m_value.ToString(), out int i))
|
||||
{
|
||||
m_value = i;
|
||||
}
|
||||
else
|
||||
{
|
||||
MelonLogger.LogWarning("Cannot parse " + m_value.ToString() + " to an integer! type: " + fieldInfo.FieldType);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MelonLogger.Log("Unsupported primitive field type: " + fieldInfo.FieldType.FullName);
|
||||
}
|
||||
}
|
||||
|
||||
if (obj is Il2CppSystem.Object ilObject)
|
||||
{
|
||||
var declaringType = this.fieldInfo.DeclaringType;
|
||||
|
||||
var cast = CppExplorer.Il2CppCast(obj, declaringType);
|
||||
fieldInfo.SetValue(fieldInfo.IsStatic ? null : cast, m_value);
|
||||
}
|
||||
else
|
||||
{
|
||||
fieldInfo.SetValue(fieldInfo.IsStatic ? null : obj, m_value);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MelonLogger.Log($"Error setting FieldInfoHolder | {e.GetType()}: {e.Message}\r\n{e.StackTrace}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
19
src/Inspectors/Reflection/MemberInfoHolder.cs
Normal file
19
src/Inspectors/Reflection/MemberInfoHolder.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public abstract class MemberInfoHolder
|
||||
{
|
||||
public Type classType;
|
||||
public bool IsExpanded = false;
|
||||
public int arrayOffset = 0;
|
||||
|
||||
public abstract void Draw(ReflectionWindow window);
|
||||
public abstract void UpdateValue(object obj);
|
||||
public abstract void SetValue(object obj);
|
||||
}
|
||||
}
|
127
src/Inspectors/Reflection/PropertyInfoHolder.cs
Normal file
127
src/Inspectors/Reflection/PropertyInfoHolder.cs
Normal file
@ -0,0 +1,127 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using MelonLoader;
|
||||
using UnhollowerBaseLib;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class PropertyInfoHolder : MemberInfoHolder
|
||||
{
|
||||
public PropertyInfo propInfo;
|
||||
public object m_value;
|
||||
|
||||
public PropertyInfoHolder(Type _type, PropertyInfo _propInfo)
|
||||
{
|
||||
classType = _type;
|
||||
propInfo = _propInfo;
|
||||
}
|
||||
|
||||
public override void Draw(ReflectionWindow window)
|
||||
{
|
||||
UIStyles.DrawMember(ref m_value, ref this.IsExpanded, ref this.arrayOffset, this.propInfo, window.m_rect, window.m_object, SetValue);
|
||||
}
|
||||
|
||||
public override void UpdateValue(object obj)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (obj is Il2CppSystem.Object ilObject)
|
||||
{
|
||||
var declaringType = this.propInfo.DeclaringType;
|
||||
|
||||
if (declaringType == typeof(Il2CppObjectBase))
|
||||
{
|
||||
m_value = ilObject.Pointer;
|
||||
}
|
||||
else
|
||||
{
|
||||
var cast = CppExplorer.Il2CppCast(obj, declaringType);
|
||||
m_value = this.propInfo.GetValue(this.propInfo.GetAccessors()[0].IsStatic ? null : cast, null);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_value = this.propInfo.GetValue(obj, null);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MelonLogger.Log("Exception on PropertyInfoHolder.UpdateValue, Name: " + this.propInfo.Name);
|
||||
MelonLogger.Log(e.GetType() + ", " + e.Message);
|
||||
|
||||
var inner = e.InnerException;
|
||||
while (inner != null)
|
||||
{
|
||||
MelonLogger.Log("inner: " + inner.GetType() + ", " + inner.Message);
|
||||
inner = inner.InnerException;
|
||||
}
|
||||
|
||||
m_value = null;
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetValue(object obj)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (propInfo.PropertyType.IsEnum)
|
||||
{
|
||||
if (Enum.Parse(propInfo.PropertyType, m_value.ToString()) is object enumValue && enumValue != null)
|
||||
{
|
||||
m_value = enumValue;
|
||||
}
|
||||
}
|
||||
else if (propInfo.PropertyType.IsPrimitive)
|
||||
{
|
||||
if (propInfo.PropertyType == typeof(float))
|
||||
{
|
||||
if (float.TryParse(m_value.ToString(), out float f))
|
||||
{
|
||||
m_value = f;
|
||||
}
|
||||
else
|
||||
{
|
||||
MelonLogger.LogWarning("Cannot parse " + m_value.ToString() + " to a float!");
|
||||
}
|
||||
}
|
||||
else if (propInfo.PropertyType == typeof(double))
|
||||
{
|
||||
if (double.TryParse(m_value.ToString(), out double d))
|
||||
{
|
||||
m_value = d;
|
||||
}
|
||||
else
|
||||
{
|
||||
MelonLogger.LogWarning("Cannot parse " + m_value.ToString() + " to a double!");
|
||||
}
|
||||
}
|
||||
else if (propInfo.PropertyType != typeof(bool))
|
||||
{
|
||||
if (int.TryParse(m_value.ToString(), out int i))
|
||||
{
|
||||
m_value = i;
|
||||
}
|
||||
else
|
||||
{
|
||||
MelonLogger.LogWarning("Cannot parse " + m_value.ToString() + " to an integer! type: " + propInfo.PropertyType);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var declaring = propInfo.DeclaringType;
|
||||
var cast = CppExplorer.Il2CppCast(obj, declaring);
|
||||
|
||||
propInfo.SetValue(propInfo.GetAccessors()[0].IsStatic ? null : cast, m_value, null);
|
||||
}
|
||||
catch
|
||||
{
|
||||
//MelonLogger.Log("Exception trying to set property " + this.propInfo.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -10,9 +10,9 @@ using UnityEngine;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class ReflectionWindow : WindowManager.UIWindow
|
||||
public class ReflectionWindow : UIWindow
|
||||
{
|
||||
public override Il2CppSystem.String Name { get => "Object Reflection"; set => Name = value; }
|
||||
public override string Name { get => "Object Reflection"; set => Name = value; }
|
||||
|
||||
public Type m_objectType;
|
||||
public object m_object;
|
||||
@ -31,54 +31,6 @@ namespace Explorer
|
||||
Field
|
||||
}
|
||||
|
||||
public Type GetActualType(object m_object)
|
||||
{
|
||||
if (m_object is Il2CppSystem.Object ilObject)
|
||||
{
|
||||
var iltype = ilObject.GetIl2CppType();
|
||||
return Type.GetType(iltype.AssemblyQualifiedName);
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_object.GetType();
|
||||
}
|
||||
}
|
||||
|
||||
public Type[] GetAllBaseTypes(object m_object)
|
||||
{
|
||||
var list = new List<Type>();
|
||||
|
||||
if (m_object is Il2CppSystem.Object ilObject)
|
||||
{
|
||||
var ilType = ilObject.GetIl2CppType();
|
||||
if (Type.GetType(ilType.AssemblyQualifiedName) is Type ilTypeToManaged)
|
||||
{
|
||||
list.Add(ilTypeToManaged);
|
||||
|
||||
while (ilType.BaseType != null)
|
||||
{
|
||||
ilType = ilType.BaseType;
|
||||
if (Type.GetType(ilType.AssemblyQualifiedName) is Type ilBaseTypeToManaged)
|
||||
{
|
||||
list.Add(ilBaseTypeToManaged);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var type = m_object.GetType();
|
||||
list.Add(type);
|
||||
while (type.BaseType != null)
|
||||
{
|
||||
type = type.BaseType;
|
||||
list.Add(type);
|
||||
}
|
||||
}
|
||||
|
||||
return list.ToArray();
|
||||
}
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
m_object = Target;
|
||||
@ -93,11 +45,15 @@ namespace Explorer
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
m_objectType = type;
|
||||
GetFields(m_object);
|
||||
GetProperties(m_object);
|
||||
}
|
||||
catch { }
|
||||
|
||||
UpdateValues();
|
||||
UpdateValues(true);
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
@ -108,24 +64,24 @@ namespace Explorer
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateValues()
|
||||
private void UpdateValues(bool forceAll = false)
|
||||
{
|
||||
if (m_filter == MemberFilter.Both || m_filter == MemberFilter.Field)
|
||||
if (forceAll || m_filter == MemberFilter.Both || m_filter == MemberFilter.Field)
|
||||
{
|
||||
foreach (var holder in this.m_FieldInfos)
|
||||
{
|
||||
if (m_search == "" || holder.fieldInfo.Name.ToLower().Contains(m_search.ToLower()))
|
||||
if (forceAll || m_search == "" || holder.fieldInfo.Name.ToLower().Contains(m_search.ToLower()))
|
||||
{
|
||||
holder.UpdateValue(m_object);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_filter == MemberFilter.Both || m_filter == MemberFilter.Property)
|
||||
if (forceAll || m_filter == MemberFilter.Both || m_filter == MemberFilter.Property)
|
||||
{
|
||||
foreach (var holder in this.m_PropertyInfos)
|
||||
{
|
||||
if (m_search == "" || holder.propInfo.Name.ToLower().Contains(m_search.ToLower()))
|
||||
if (forceAll || m_search == "" || holder.propInfo.Name.ToLower().Contains(m_search.ToLower()))
|
||||
{
|
||||
holder.UpdateValue(m_object);
|
||||
}
|
||||
@ -274,6 +230,56 @@ namespace Explorer
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
|
||||
// ============ HELPERS ===============
|
||||
|
||||
public Type GetActualType(object m_object)
|
||||
{
|
||||
if (m_object is Il2CppSystem.Object ilObject)
|
||||
{
|
||||
var iltype = ilObject.GetIl2CppType();
|
||||
return Type.GetType(iltype.AssemblyQualifiedName);
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_object.GetType();
|
||||
}
|
||||
}
|
||||
|
||||
public Type[] GetAllBaseTypes(object m_object)
|
||||
{
|
||||
var list = new List<Type>();
|
||||
|
||||
if (m_object is Il2CppSystem.Object ilObject)
|
||||
{
|
||||
var ilType = ilObject.GetIl2CppType();
|
||||
if (Type.GetType(ilType.AssemblyQualifiedName) is Type ilTypeToManaged)
|
||||
{
|
||||
list.Add(ilTypeToManaged);
|
||||
|
||||
while (ilType.BaseType != null)
|
||||
{
|
||||
ilType = ilType.BaseType;
|
||||
if (Type.GetType(ilType.AssemblyQualifiedName) is Type ilBaseTypeToManaged)
|
||||
{
|
||||
list.Add(ilBaseTypeToManaged);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var type = m_object.GetType();
|
||||
list.Add(type);
|
||||
while (type.BaseType != null)
|
||||
{
|
||||
type = type.BaseType;
|
||||
list.Add(type);
|
||||
}
|
||||
}
|
||||
|
||||
return list.ToArray();
|
||||
}
|
||||
|
||||
public static bool IsList(Type t)
|
||||
{
|
||||
return t.IsGenericType
|
||||
@ -292,8 +298,20 @@ namespace Explorer
|
||||
|
||||
foreach (var type in types)
|
||||
{
|
||||
foreach (var pi in type.GetProperties(At.flags))
|
||||
PropertyInfo[] propInfos = new PropertyInfo[0];
|
||||
|
||||
try
|
||||
{
|
||||
propInfos = type.GetProperties(At.flags);
|
||||
}
|
||||
catch (TypeLoadException)
|
||||
{
|
||||
MelonLogger.Log($"Couldn't get Properties for Type '{type.Name}', it may not support Il2Cpp Reflection at the moment.");
|
||||
}
|
||||
|
||||
foreach (var pi in propInfos)
|
||||
{
|
||||
// this member causes a crash when inspected, so just skipping it for now.
|
||||
if (pi.Name == "Il2CppType")
|
||||
{
|
||||
continue;
|
||||
@ -335,218 +353,5 @@ namespace Explorer
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* *********************
|
||||
* PROPERTYINFO HOLDER
|
||||
*/
|
||||
|
||||
public class PropertyInfoHolder
|
||||
{
|
||||
public Type classType;
|
||||
public PropertyInfo propInfo;
|
||||
public object m_value;
|
||||
|
||||
public PropertyInfoHolder(Type _type, PropertyInfo _propInfo)
|
||||
{
|
||||
classType = _type;
|
||||
propInfo = _propInfo;
|
||||
}
|
||||
|
||||
public void Draw(ReflectionWindow window)
|
||||
{
|
||||
if (propInfo.CanWrite)
|
||||
{
|
||||
UIStyles.DrawMember(ref m_value, propInfo.PropertyType.Name, propInfo.Name, window.m_rect, window.m_object, SetValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
UIStyles.DrawMember(ref m_value, propInfo.PropertyType.Name, propInfo.Name, window.m_rect, window.m_object);
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateValue(object obj)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (obj is Il2CppSystem.Object ilObject)
|
||||
{
|
||||
var declaringType = this.propInfo.DeclaringType;
|
||||
if (declaringType == typeof(Il2CppObjectBase))
|
||||
{
|
||||
m_value = ilObject.Pointer;
|
||||
}
|
||||
else
|
||||
{
|
||||
var cast = CppExplorer.Il2CppCast(obj, declaringType);
|
||||
m_value = this.propInfo.GetValue(cast, null);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_value = this.propInfo.GetValue(obj, null);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
//MelonLogger.Log("Exception on PropertyInfoHolder.UpdateValue, Name: " + this.propInfo.Name);
|
||||
//MelonLogger.Log(e.GetType() + ", " + e.Message);
|
||||
|
||||
//var inner = e.InnerException;
|
||||
//while (inner != null)
|
||||
//{
|
||||
// MelonLogger.Log("inner: " + inner.GetType() + ", " + inner.Message);
|
||||
// inner = inner.InnerException;
|
||||
//}
|
||||
|
||||
m_value = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetValue(object obj)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (propInfo.PropertyType.IsEnum)
|
||||
{
|
||||
if (System.Enum.Parse(propInfo.PropertyType, m_value.ToString()) is object enumValue && enumValue != null)
|
||||
{
|
||||
m_value = enumValue;
|
||||
}
|
||||
}
|
||||
else if (propInfo.PropertyType.IsPrimitive)
|
||||
{
|
||||
if (propInfo.PropertyType == typeof(float))
|
||||
{
|
||||
if (float.TryParse(m_value.ToString(), out float f))
|
||||
{
|
||||
m_value = f;
|
||||
}
|
||||
else
|
||||
{
|
||||
MelonLogger.LogWarning("Cannot parse " + m_value.ToString() + " to a float!");
|
||||
}
|
||||
}
|
||||
else if (propInfo.PropertyType == typeof(double))
|
||||
{
|
||||
if (double.TryParse(m_value.ToString(), out double d))
|
||||
{
|
||||
m_value = d;
|
||||
}
|
||||
else
|
||||
{
|
||||
MelonLogger.LogWarning("Cannot parse " + m_value.ToString() + " to a double!");
|
||||
}
|
||||
}
|
||||
else if (propInfo.PropertyType != typeof(bool))
|
||||
{
|
||||
if (int.TryParse(m_value.ToString(), out int i))
|
||||
{
|
||||
m_value = i;
|
||||
}
|
||||
else
|
||||
{
|
||||
MelonLogger.LogWarning("Cannot parse " + m_value.ToString() + " to an integer! type: " + propInfo.PropertyType);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var declaring = propInfo.DeclaringType;
|
||||
var cast = CppExplorer.Il2CppCast(obj, declaring);
|
||||
|
||||
propInfo.SetValue(propInfo.GetAccessors()[0].IsStatic ? null : cast, m_value, null);
|
||||
}
|
||||
catch
|
||||
{
|
||||
//MelonLogger.Log("Exception trying to set property " + this.propInfo.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* *********************
|
||||
* FIELDINFO HOLDER
|
||||
*/
|
||||
|
||||
public class FieldInfoHolder
|
||||
{
|
||||
public Type classType;
|
||||
public FieldInfo fieldInfo;
|
||||
public object m_value;
|
||||
|
||||
public FieldInfoHolder(Type _type, FieldInfo _fieldInfo)
|
||||
{
|
||||
classType = _type;
|
||||
fieldInfo = _fieldInfo;
|
||||
}
|
||||
|
||||
public void UpdateValue(object obj)
|
||||
{
|
||||
m_value = fieldInfo.GetValue(fieldInfo.IsStatic ? null : obj);
|
||||
}
|
||||
|
||||
public void Draw(ReflectionWindow window)
|
||||
{
|
||||
bool canSet = !(fieldInfo.IsLiteral && !fieldInfo.IsInitOnly);
|
||||
|
||||
if (canSet)
|
||||
{
|
||||
UIStyles.DrawMember(ref m_value, fieldInfo.FieldType.Name, fieldInfo.Name, window.m_rect, window.m_object, SetValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
UIStyles.DrawMember(ref m_value, fieldInfo.FieldType.Name, fieldInfo.Name, window.m_rect, window.m_object);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetValue(object obj)
|
||||
{
|
||||
if (fieldInfo.FieldType.IsEnum)
|
||||
{
|
||||
if (System.Enum.Parse(fieldInfo.FieldType, m_value.ToString()) is object enumValue && enumValue != null)
|
||||
{
|
||||
m_value = enumValue;
|
||||
}
|
||||
}
|
||||
else if (fieldInfo.FieldType.IsPrimitive)
|
||||
{
|
||||
if (fieldInfo.FieldType == typeof(float))
|
||||
{
|
||||
if (float.TryParse(m_value.ToString(), out float f))
|
||||
{
|
||||
m_value = f;
|
||||
}
|
||||
else
|
||||
{
|
||||
MelonLogger.LogWarning("Cannot parse " + m_value.ToString() + " to a float!");
|
||||
}
|
||||
}
|
||||
else if (fieldInfo.FieldType == typeof(double))
|
||||
{
|
||||
if (double.TryParse(m_value.ToString(), out double d))
|
||||
{
|
||||
m_value = d;
|
||||
}
|
||||
else
|
||||
{
|
||||
MelonLogger.LogWarning("Cannot parse " + m_value.ToString() + " to a double!");
|
||||
}
|
||||
}
|
||||
else if (fieldInfo.FieldType != typeof(bool))
|
||||
{
|
||||
if (int.TryParse(m_value.ToString(), out int i))
|
||||
{
|
||||
m_value = i;
|
||||
}
|
||||
else
|
||||
{
|
||||
MelonLogger.LogWarning("Cannot parse " + m_value.ToString() + " to an integer! type: " + fieldInfo.FieldType);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fieldInfo.SetValue(fieldInfo.IsStatic ? null : obj, m_value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
84
src/Inspectors/UIWindow.cs
Normal file
84
src/Inspectors/UIWindow.cs
Normal file
@ -0,0 +1,84 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Harmony;
|
||||
using MelonLoader;
|
||||
using UnhollowerBaseLib;
|
||||
using UnhollowerRuntimeLib;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public abstract class UIWindow
|
||||
{
|
||||
public abstract string Name { get; set; }
|
||||
|
||||
public object Target;
|
||||
|
||||
public int windowID;
|
||||
public Rect m_rect = new Rect(0, 0, 550, 700);
|
||||
|
||||
public Vector2 scroll = Vector2.zero;
|
||||
|
||||
public static UIWindow CreateWindow<T>(object target) where T : UIWindow
|
||||
{
|
||||
//var component = (UIWindow)AddToGameObject<T>(Instance.gameObject);
|
||||
var window = Activator.CreateInstance<T>();
|
||||
|
||||
window.Target = target;
|
||||
window.windowID = WindowManager.NextWindowID();
|
||||
window.m_rect = WindowManager.GetNewWindowRect();
|
||||
|
||||
WindowManager.Windows.Add(window);
|
||||
|
||||
window.Init();
|
||||
|
||||
return window;
|
||||
}
|
||||
|
||||
public void DestroyWindow()
|
||||
{
|
||||
try
|
||||
{
|
||||
WindowManager.Windows.Remove(this);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MelonLogger.Log("Exception removing Window from WindowManager.Windows list!");
|
||||
MelonLogger.Log($"{e.GetType()} : {e.Message}\r\n{e.StackTrace}");
|
||||
}
|
||||
//Destroy(this);
|
||||
}
|
||||
|
||||
public abstract void Init();
|
||||
public abstract void WindowFunction(int windowID);
|
||||
public abstract void Update();
|
||||
|
||||
public void OnGUI()
|
||||
{
|
||||
if (CppExplorer.ShowMenu)
|
||||
{
|
||||
var origSkin = GUI.skin;
|
||||
|
||||
GUI.skin = UIStyles.WindowSkin;
|
||||
m_rect = GUI.Window(windowID, m_rect, (GUI.WindowFunction)WindowFunction, Name);
|
||||
|
||||
GUI.skin = origSkin;
|
||||
}
|
||||
}
|
||||
|
||||
public void Header()
|
||||
{
|
||||
GUI.DragWindow(new Rect(0, 0, m_rect.width - 90, 20));
|
||||
|
||||
if (GUI.Button(new Rect(m_rect.width - 90, 2, 80, 20), "<color=red><b>X</b></color>"))
|
||||
{
|
||||
DestroyWindow();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -56,7 +56,7 @@ namespace Explorer
|
||||
var origSkin = GUI.skin;
|
||||
GUI.skin = UIStyles.WindowSkin;
|
||||
|
||||
MainRect = GUI.Window(MainWindowID, MainRect, (GUI.WindowFunction)MainWindow, "IL2CPP Runtime Explorer");
|
||||
MainRect = GUI.Window(MainWindowID, MainRect, (GUI.WindowFunction)MainWindow, CppExplorer.NAME);
|
||||
|
||||
GUI.skin = origSkin;
|
||||
}
|
||||
@ -119,18 +119,5 @@ namespace Explorer
|
||||
GUILayout.Space(10);
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
|
||||
public abstract class WindowPage
|
||||
{
|
||||
public virtual string Name { get; set; }
|
||||
|
||||
public Vector2 scroll = Vector2.zero;
|
||||
|
||||
public abstract void Init();
|
||||
|
||||
public abstract void DrawWindow();
|
||||
|
||||
public abstract void Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -36,17 +36,17 @@ namespace Explorer
|
||||
return MB.FindAll<T>();
|
||||
}
|
||||
|
||||
[Documentation("runCoroutine(enumerator) - runs an IEnumerator as a Unity coroutine.")]
|
||||
public static object runCoroutine(IEnumerator i)
|
||||
{
|
||||
return MB.RunCoroutine(i);
|
||||
}
|
||||
//[Documentation("runCoroutine(enumerator) - runs an IEnumerator as a Unity coroutine.")]
|
||||
//public static object runCoroutine(IEnumerator i)
|
||||
//{
|
||||
// return MB.RunCoroutine(i);
|
||||
//}
|
||||
|
||||
[Documentation("endCoroutine(co) - ends a Unity coroutine.")]
|
||||
public static void endCoroutine(Coroutine c)
|
||||
{
|
||||
MB.EndCoroutine(c);
|
||||
}
|
||||
//[Documentation("endCoroutine(co) - ends a Unity coroutine.")]
|
||||
//public static void endCoroutine(Coroutine c)
|
||||
//{
|
||||
// MB.EndCoroutine(c);
|
||||
//}
|
||||
|
||||
////[Documentation("type<T>() - obtain type info about a type T. Provides some Reflection helpers.")]
|
||||
////public static TypeHelper type<T>()
|
||||
|
@ -21,14 +21,14 @@ namespace Explorer
|
||||
return FindObjectsOfType<T>();
|
||||
}
|
||||
|
||||
public object RunCoroutine(IEnumerator enumerator)
|
||||
{
|
||||
return MelonCoroutines.Start(enumerator);
|
||||
}
|
||||
//public object RunCoroutine(IEnumerator enumerator)
|
||||
//{
|
||||
// return MelonCoroutines.Start(enumerator);
|
||||
//}
|
||||
|
||||
public void EndCoroutine(Coroutine c)
|
||||
{
|
||||
StopCoroutine(c);
|
||||
}
|
||||
//public void EndCoroutine(Coroutine c)
|
||||
//{
|
||||
// StopCoroutine(c);
|
||||
//}
|
||||
}
|
||||
}
|
@ -12,9 +12,9 @@ using MelonLoader;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class ConsolePage : MainMenu.WindowPage
|
||||
public class ConsolePage : WindowPage
|
||||
{
|
||||
public override string Name { get => "Console"; set => base.Name = value; }
|
||||
public override string Name { get => "C# Console"; set => base.Name = value; }
|
||||
|
||||
private ScriptEvaluator _evaluator;
|
||||
private readonly StringBuilder _sb = new StringBuilder();
|
||||
@ -41,13 +41,18 @@ namespace Explorer
|
||||
|
||||
try
|
||||
{
|
||||
MethodInput = @"// This is a basic REPL console used to execute a method.
|
||||
// Some common directives are added by default, you can add more below.
|
||||
MethodInput = @"// This is a basic C# REPL console.
|
||||
// Some common using directives are added by default, you can add more below.
|
||||
// If you want to return some output, MelonLogger.Log() it.
|
||||
|
||||
MelonLogger.Log(""hello world"");";
|
||||
|
||||
ResetConsole();
|
||||
|
||||
foreach (var use in m_defaultUsing)
|
||||
{
|
||||
AddUsing(use);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@ -65,11 +70,6 @@ MelonLogger.Log(""hello world"");";
|
||||
_evaluator = new ScriptEvaluator(new StringWriter(_sb)) { InteractiveBaseClass = typeof(REPL) };
|
||||
|
||||
UsingDirectives = new List<string>();
|
||||
UsingDirectives.AddRange(m_defaultUsing);
|
||||
foreach (string asm in UsingDirectives)
|
||||
{
|
||||
Evaluate(AsmToUsing(asm));
|
||||
}
|
||||
}
|
||||
|
||||
public string AsmToUsing(string asm, bool richtext = false)
|
||||
@ -111,7 +111,7 @@ MelonLogger.Log(""hello world"");";
|
||||
|
||||
public override void DrawWindow()
|
||||
{
|
||||
GUILayout.Label("<b><size=15><color=cyan>REPL Console</color></size></b>", null);
|
||||
GUILayout.Label("<b><size=15><color=cyan>C# REPL Console</color></size></b>", null);
|
||||
|
||||
GUILayout.Label("Method:", null);
|
||||
MethodInput = GUILayout.TextArea(MethodInput, new GUILayoutOption[] { GUILayout.Height(300) });
|
||||
@ -146,11 +146,11 @@ MelonLogger.Log(""hello world"");";
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUILayout.Label("Add namespace:", new GUILayoutOption[] { GUILayout.Width(110) });
|
||||
UsingInput = GUILayout.TextField(UsingInput, new GUILayoutOption[] { GUILayout.Width(150) });
|
||||
if (GUILayout.Button("Add", new GUILayoutOption[] { GUILayout.Width(50) }))
|
||||
if (GUILayout.Button("<b><color=lime>Add</color></b>", new GUILayoutOption[] { GUILayout.Width(120) }))
|
||||
{
|
||||
AddUsing(UsingInput);
|
||||
}
|
||||
if (GUILayout.Button("<color=red>Reset</color>", null))
|
||||
if (GUILayout.Button("<b><color=red>Clear All</color></b>", new GUILayoutOption[] { GUILayout.Width(120) }))
|
||||
{
|
||||
ResetConsole();
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class ScenePage : MainMenu.WindowPage
|
||||
public class ScenePage : WindowPage
|
||||
{
|
||||
public static ScenePage Instance;
|
||||
|
||||
@ -20,12 +20,12 @@ namespace Explorer
|
||||
|
||||
// gameobject list
|
||||
private Transform m_currentTransform;
|
||||
private List<GameObject> m_objectList = new List<GameObject>();
|
||||
private List<GameObjectCache> m_objectList = new List<GameObjectCache>();
|
||||
|
||||
// search bar
|
||||
private bool m_searching = false;
|
||||
private string m_searchInput = "";
|
||||
private List<GameObject> m_searchResults = new List<GameObject>();
|
||||
private List<GameObjectCache> m_searchResults = new List<GameObjectCache>();
|
||||
|
||||
// ------------ Init and Update ------------ //
|
||||
|
||||
@ -40,17 +40,16 @@ namespace Explorer
|
||||
|
||||
m_currentTransform = null;
|
||||
CancelSearch();
|
||||
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
if (!m_searching)
|
||||
{
|
||||
m_objectList = new List<GameObject>();
|
||||
m_objectList = new List<GameObjectCache>();
|
||||
if (m_currentTransform)
|
||||
{
|
||||
var noChildren = new List<GameObject>();
|
||||
var endAppend = new List<GameObjectCache>();
|
||||
for (int i = 0; i < m_currentTransform.childCount; i++)
|
||||
{
|
||||
var child = m_currentTransform.GetChild(i);
|
||||
@ -58,27 +57,27 @@ namespace Explorer
|
||||
if (child)
|
||||
{
|
||||
if (child.childCount > 0)
|
||||
m_objectList.Add(child.gameObject);
|
||||
m_objectList.Add(new GameObjectCache(child.gameObject));
|
||||
else
|
||||
noChildren.Add(child.gameObject);
|
||||
endAppend.Add(new GameObjectCache(child.gameObject));
|
||||
}
|
||||
}
|
||||
m_objectList.AddRange(noChildren);
|
||||
noChildren = null;
|
||||
m_objectList.AddRange(endAppend);
|
||||
endAppend = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
var scene = SceneManager.GetActiveScene();
|
||||
var scene = SceneManager.GetSceneByName(m_currentScene);
|
||||
var rootObjects = scene.GetRootGameObjects();
|
||||
|
||||
// add objects with children first
|
||||
foreach (var obj in rootObjects.Where(x => x.transform.childCount > 0))
|
||||
{
|
||||
m_objectList.Add(obj);
|
||||
m_objectList.Add(new GameObjectCache(obj));
|
||||
}
|
||||
foreach (var obj in rootObjects.Where(x => x.transform.childCount == 0))
|
||||
{
|
||||
m_objectList.Add(obj);
|
||||
m_objectList.Add(new GameObjectCache(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -90,8 +89,45 @@ namespace Explorer
|
||||
{
|
||||
try
|
||||
{
|
||||
GUILayout.BeginHorizontal(null);
|
||||
// Current Scene label
|
||||
GUILayout.Label("Current Scene: <color=cyan>" + m_currentScene + "</color>", null);
|
||||
GUILayout.Label("Current Scene:", new GUILayoutOption[] { GUILayout.Width(120) });
|
||||
try
|
||||
{
|
||||
// Need to do 'ToList()' so the object isn't cleaned up by Il2Cpp GC.
|
||||
var scenes = SceneManager.GetAllScenes().ToList();
|
||||
|
||||
if (scenes.Count > 1)
|
||||
{
|
||||
int changeWanted = 0;
|
||||
if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(30) }))
|
||||
{
|
||||
changeWanted = -1;
|
||||
}
|
||||
if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(30) }))
|
||||
{
|
||||
changeWanted = 1;
|
||||
}
|
||||
if (changeWanted != 0)
|
||||
{
|
||||
int index = scenes.IndexOf(SceneManager.GetSceneByName(m_currentScene));
|
||||
index += changeWanted;
|
||||
if (index > scenes.Count - 1)
|
||||
{
|
||||
index = 0;
|
||||
}
|
||||
else if (index < 0)
|
||||
{
|
||||
index = scenes.Count - 1;
|
||||
}
|
||||
m_currentScene = scenes[index].name;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
GUILayout.Label("<color=cyan>" + m_currentScene + "</color>", null); //new GUILayoutOption[] { GUILayout.Width(250) });
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
// ----- GameObject Search -----
|
||||
GUILayout.BeginHorizontal(GUI.skin.box, null);
|
||||
@ -132,13 +168,10 @@ namespace Explorer
|
||||
{
|
||||
foreach (var obj in m_objectList)
|
||||
{
|
||||
UIStyles.GameobjButton(obj, SetTransformTarget, true, MainMenu.MainRect.width - 170);
|
||||
//UIStyles.GameobjButton(obj, SetTransformTarget, true, MainMenu.MainRect.width - 170);
|
||||
UIStyles.FastGameobjButton(obj.RefGameObject, obj.EnabledColor, obj.Label, obj.RefGameObject.activeSelf, SetTransformTarget, true, MainMenu.MainRect.width - 170);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// if m_currentTransform != null ...
|
||||
}
|
||||
}
|
||||
else // ------ Scene Search results ------
|
||||
{
|
||||
@ -153,7 +186,8 @@ namespace Explorer
|
||||
{
|
||||
foreach (var obj in m_searchResults)
|
||||
{
|
||||
UIStyles.GameobjButton(obj, SetTransformTarget, true, MainMenu.MainRect.width - 170);
|
||||
//UIStyles.GameobjButton(obj, SetTransformTarget, true, MainMenu.MainRect.width - 170);
|
||||
UIStyles.FastGameobjButton(obj.RefGameObject, obj.EnabledColor, obj.Label, obj.RefGameObject.activeSelf, SetTransformTarget, true, MainMenu.MainRect.width - 170);
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -201,19 +235,54 @@ namespace Explorer
|
||||
m_searching = false;
|
||||
}
|
||||
|
||||
public List<GameObject> SearchSceneObjects(string _search)
|
||||
public List<GameObjectCache> SearchSceneObjects(string _search)
|
||||
{
|
||||
var matches = new List<GameObject>();
|
||||
var matches = new List<GameObjectCache>();
|
||||
|
||||
foreach (var obj in Resources.FindObjectsOfTypeAll<GameObject>())
|
||||
{
|
||||
if (obj.name.ToLower().Contains(_search.ToLower()) && obj.scene.name == CppExplorer.ActiveSceneName)
|
||||
if (obj.name.ToLower().Contains(_search.ToLower()) && obj.scene.name == m_currentScene)
|
||||
{
|
||||
matches.Add(obj);
|
||||
matches.Add(new GameObjectCache(obj));
|
||||
}
|
||||
}
|
||||
|
||||
return matches;
|
||||
}
|
||||
|
||||
public class GameObjectCache
|
||||
{
|
||||
public GameObject RefGameObject;
|
||||
public string Label;
|
||||
public Color EnabledColor;
|
||||
public int ChildCount;
|
||||
|
||||
public GameObjectCache(GameObject obj)
|
||||
{
|
||||
RefGameObject = obj;
|
||||
ChildCount = obj.transform.childCount;
|
||||
|
||||
Label = (ChildCount > 0) ? "[" + obj.transform.childCount + " children] " : "";
|
||||
Label += obj.name;
|
||||
|
||||
bool enabled = obj.activeSelf;
|
||||
int childCount = obj.transform.childCount;
|
||||
if (enabled)
|
||||
{
|
||||
if (childCount > 0)
|
||||
{
|
||||
EnabledColor = Color.green;
|
||||
}
|
||||
else
|
||||
{
|
||||
EnabledColor = UIStyles.LightGreen;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EnabledColor = Color.red;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,15 +12,18 @@ using UnhollowerBaseLib;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class SearchPage : MainMenu.WindowPage
|
||||
public class SearchPage : WindowPage
|
||||
{
|
||||
public static SearchPage Instance;
|
||||
|
||||
public override string Name { get => "Advanced Search"; set => base.Name = value; }
|
||||
public override string Name { get => "Object Search"; set => base.Name = value; }
|
||||
|
||||
private string m_searchInput = "";
|
||||
private string m_typeInput = "";
|
||||
private int m_limit = 100;
|
||||
private int m_limit = 20;
|
||||
private int m_pageOffset = 0;
|
||||
private List<object> m_searchResults = new List<object>();
|
||||
private Vector2 resultsScroll = Vector2.zero;
|
||||
|
||||
public SceneFilter SceneMode = SceneFilter.Any;
|
||||
public TypeFilter TypeMode = TypeFilter.Object;
|
||||
@ -41,9 +44,6 @@ namespace Explorer
|
||||
Custom
|
||||
}
|
||||
|
||||
private List<object> m_searchResults = new List<object>();
|
||||
private Vector2 resultsScroll = Vector2.zero;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
Instance = this;
|
||||
@ -52,6 +52,7 @@ namespace Explorer
|
||||
public void OnSceneChange()
|
||||
{
|
||||
m_searchResults.Clear();
|
||||
m_pageOffset = 0;
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
@ -68,6 +69,7 @@ namespace Explorer
|
||||
if (GUILayout.Button("Find Static Instances", new GUILayoutOption[] { GUILayout.Width(180) }))
|
||||
{
|
||||
m_searchResults = GetInstanceClassScanner().ToList();
|
||||
m_pageOffset = 0;
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
@ -78,20 +80,59 @@ namespace Explorer
|
||||
GUILayout.BeginVertical(GUI.skin.box, null);
|
||||
|
||||
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
|
||||
GUILayout.Label("<b><color=orange>Results</color></b>", null);
|
||||
GUILayout.Label("<b><color=orange>Results </color></b>" + " (" + m_searchResults.Count + ")", null);
|
||||
GUI.skin.label.alignment = TextAnchor.UpperLeft;
|
||||
|
||||
int count = m_searchResults.Count;
|
||||
|
||||
if (count > this.m_limit)
|
||||
{
|
||||
// prev/next page buttons
|
||||
GUILayout.BeginHorizontal(null);
|
||||
int maxOffset = (int)Mathf.Ceil(count / this.m_limit);
|
||||
if (GUILayout.Button("< Prev", null))
|
||||
{
|
||||
if (m_pageOffset > 0) m_pageOffset--;
|
||||
}
|
||||
|
||||
GUILayout.Label($"Page {m_pageOffset + 1}/{maxOffset + 1}", new GUILayoutOption[] { GUILayout.Width(80) });
|
||||
|
||||
if (GUILayout.Button("Next >", null))
|
||||
{
|
||||
if (m_pageOffset < maxOffset) m_pageOffset++;
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
resultsScroll = GUILayout.BeginScrollView(resultsScroll, GUI.skin.scrollView);
|
||||
|
||||
var _temprect = new Rect(MainMenu.MainRect.x, MainMenu.MainRect.y, MainMenu.MainRect.width + 160, MainMenu.MainRect.height);
|
||||
|
||||
if (m_searchResults.Count > 0)
|
||||
{
|
||||
int offset = m_pageOffset * this.m_limit;
|
||||
int preiterated = 0;
|
||||
|
||||
if (offset >= count) m_pageOffset = 0;
|
||||
|
||||
for (int i = 0; i < m_searchResults.Count; i++)
|
||||
{
|
||||
if (offset > 0 && preiterated < offset)
|
||||
{
|
||||
preiterated++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (i - offset > this.m_limit - 1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
var obj = m_searchResults[i];
|
||||
|
||||
UIStyles.DrawValue(ref obj, _temprect);
|
||||
bool _ = false;
|
||||
int __ = 0;
|
||||
UIStyles.DrawValue(ref obj, ref _, ref __, _temprect);
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -124,7 +165,7 @@ namespace Explorer
|
||||
m_searchInput = GUILayout.TextField(m_searchInput, new GUILayoutOption[] { GUILayout.Width(200) });
|
||||
|
||||
GUI.skin.label.alignment = TextAnchor.MiddleRight;
|
||||
GUILayout.Label("Result limit:", new GUILayoutOption[] { GUILayout.Width(100) });
|
||||
GUILayout.Label("Results per page:", new GUILayoutOption[] { GUILayout.Width(120) });
|
||||
var resultinput = m_limit.ToString();
|
||||
resultinput = GUILayout.TextField(resultinput, new GUILayoutOption[] { GUILayout.Width(55) });
|
||||
if (int.TryParse(resultinput, out int _i) && _i > 0)
|
||||
@ -206,6 +247,116 @@ namespace Explorer
|
||||
|
||||
// -------------- ACTUAL METHODS (not Gui draw) ----------------- //
|
||||
|
||||
// ======= search functions =======
|
||||
|
||||
private void Search()
|
||||
{
|
||||
m_pageOffset = 0;
|
||||
m_searchResults = FindAllObjectsOfType(m_searchInput, m_typeInput);
|
||||
}
|
||||
|
||||
private List<object> FindAllObjectsOfType(string _search, string _type)
|
||||
{
|
||||
Il2CppSystem.Type searchType = null;
|
||||
|
||||
if (TypeMode == TypeFilter.Custom)
|
||||
{
|
||||
try
|
||||
{
|
||||
var findType = CppExplorer.GetType(_type);
|
||||
searchType = Il2CppSystem.Type.GetType(findType.AssemblyQualifiedName);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MelonLogger.Log("Exception: " + e.GetType() + ", " + e.Message + "\r\n" + e.StackTrace);
|
||||
}
|
||||
}
|
||||
else if (TypeMode == TypeFilter.Object)
|
||||
{
|
||||
searchType = CppExplorer.ObjectType;
|
||||
}
|
||||
else if (TypeMode == TypeFilter.GameObject)
|
||||
{
|
||||
searchType = CppExplorer.GameObjectType;
|
||||
}
|
||||
else if (TypeMode == TypeFilter.Component)
|
||||
{
|
||||
searchType = CppExplorer.ComponentType;
|
||||
}
|
||||
|
||||
if (!CppExplorer.ObjectType.IsAssignableFrom(searchType))
|
||||
{
|
||||
MelonLogger.LogError("Your Custom Class Type must inherit from UnityEngine.Object!");
|
||||
return new List<object>();
|
||||
}
|
||||
|
||||
var matches = new List<object>();
|
||||
|
||||
var allObjectsOfType = Resources.FindObjectsOfTypeAll(searchType);
|
||||
|
||||
foreach (var obj in allObjectsOfType)
|
||||
{
|
||||
if (_search != "" && !obj.name.ToLower().Contains(_search.ToLower()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (searchType == CppExplorer.ComponentType && CppExplorer.TransformType.IsAssignableFrom(obj.GetIl2CppType()))
|
||||
{
|
||||
// Transforms shouldn't really be counted as Components, skip them.
|
||||
// They're more akin to GameObjects.
|
||||
continue;
|
||||
}
|
||||
|
||||
if (SceneMode != SceneFilter.Any && !FilterScene(obj, this.SceneMode))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!matches.Contains(obj))
|
||||
{
|
||||
matches.Add(obj);
|
||||
}
|
||||
}
|
||||
|
||||
return matches;
|
||||
}
|
||||
|
||||
public static bool FilterScene(object obj, SceneFilter filter)
|
||||
{
|
||||
GameObject go;
|
||||
if (obj is Il2CppSystem.Object ilObject)
|
||||
{
|
||||
go = ilObject.TryCast<GameObject>() ?? ilObject.TryCast<Component>().gameObject;
|
||||
}
|
||||
else
|
||||
{
|
||||
go = (obj as GameObject) ?? (obj as Component).gameObject;
|
||||
}
|
||||
|
||||
if (!go)
|
||||
{
|
||||
// object is not on a GameObject, cannot perform scene filter operation.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (filter == SceneFilter.None)
|
||||
{
|
||||
return string.IsNullOrEmpty(go.scene.name);
|
||||
}
|
||||
else if (filter == SceneFilter.This)
|
||||
{
|
||||
return go.scene.name == CppExplorer.ActiveSceneName;
|
||||
}
|
||||
else if (filter == SceneFilter.DontDestroy)
|
||||
{
|
||||
return go.scene.name == "DontDestroyOnLoad";
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ====== other ========
|
||||
|
||||
// credit: ManlyMarco (RuntimeUnityEditor)
|
||||
public static IEnumerable<object> GetInstanceClassScanner()
|
||||
{
|
||||
@ -244,191 +395,5 @@ namespace Explorer
|
||||
catch (ReflectionTypeLoadException e) { return e.Types.Where(x => x != null); }
|
||||
catch { return Enumerable.Empty<Type>(); }
|
||||
}
|
||||
|
||||
// ======= search functions =======
|
||||
|
||||
private void Search()
|
||||
{
|
||||
m_searchResults = FindAllObjectsOfType(m_searchInput, m_typeInput);
|
||||
}
|
||||
|
||||
private List<object> FindAllObjectsOfType(string _search, string _type)
|
||||
{
|
||||
Il2CppSystem.Type type = null;
|
||||
|
||||
if (TypeMode == TypeFilter.Custom)
|
||||
{
|
||||
try
|
||||
{
|
||||
var findType = CppExplorer.GetType(_type);
|
||||
type = Il2CppSystem.Type.GetType(findType.AssemblyQualifiedName);
|
||||
MelonLogger.Log("Got type: " + type.AssemblyQualifiedName);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MelonLogger.Log("Exception: " + e.GetType() + ", " + e.Message + "\r\n" + e.StackTrace);
|
||||
}
|
||||
}
|
||||
else if (TypeMode == TypeFilter.Object)
|
||||
{
|
||||
type = Il2CppType.Of<Object>();
|
||||
}
|
||||
else if (TypeMode == TypeFilter.GameObject)
|
||||
{
|
||||
type = Il2CppType.Of<GameObject>();
|
||||
}
|
||||
else if (TypeMode == TypeFilter.Component)
|
||||
{
|
||||
type = Il2CppType.Of<Component>();
|
||||
}
|
||||
|
||||
if (!Il2CppType.Of<Object>().IsAssignableFrom(type))
|
||||
{
|
||||
MelonLogger.LogError("Your Class Type must inherit from UnityEngine.Object! Leave blank to default to UnityEngine.Object");
|
||||
return new List<object>();
|
||||
}
|
||||
|
||||
var matches = new List<object>();
|
||||
int added = 0;
|
||||
|
||||
//MelonLogger.Log("Trying to get IL Type. ASM name: " + type.Assembly.GetName().Name + ", Namespace: " + type.Namespace + ", name: " + type.Name);
|
||||
|
||||
//var asmName = type.Assembly.GetName().Name;
|
||||
//if (asmName.Contains("UnityEngine"))
|
||||
//{
|
||||
// asmName = "UnityEngine";
|
||||
//}
|
||||
|
||||
//var intPtr = IL2CPP.GetIl2CppClass(asmName, type.Namespace, type.Name);
|
||||
//var ilType = Il2CppType.TypeFromPointer(intPtr);
|
||||
|
||||
foreach (var obj in Resources.FindObjectsOfTypeAll(type))
|
||||
{
|
||||
if (added == m_limit)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (_search != "" && !obj.name.ToLower().Contains(_search.ToLower()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (SceneMode != SceneFilter.Any)
|
||||
{
|
||||
if (SceneMode == SceneFilter.None)
|
||||
{
|
||||
if (!NoSceneFilter(obj, obj.GetType()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GameObject go;
|
||||
|
||||
var objtype = obj.GetType();
|
||||
if (objtype == typeof(GameObject))
|
||||
{
|
||||
go = obj as GameObject;
|
||||
}
|
||||
else if (typeof(Component).IsAssignableFrom(objtype))
|
||||
{
|
||||
go = (obj as Component).gameObject;
|
||||
}
|
||||
else { continue; }
|
||||
|
||||
if (!go) { continue; }
|
||||
|
||||
if (SceneMode == SceneFilter.This)
|
||||
{
|
||||
if (go.scene.name != CppExplorer.ActiveSceneName || go.scene.name == "DontDestroyOnLoad")
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if (SceneMode == SceneFilter.DontDestroy)
|
||||
{
|
||||
if (go.scene.name != "DontDestroyOnLoad")
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!matches.Contains(obj))
|
||||
{
|
||||
matches.Add(obj);
|
||||
added++;
|
||||
}
|
||||
}
|
||||
|
||||
return matches;
|
||||
}
|
||||
|
||||
public static bool ThisSceneFilter(object obj, Type type)
|
||||
{
|
||||
if (type == typeof(GameObject) || typeof(Component).IsAssignableFrom(type))
|
||||
{
|
||||
var go = obj as GameObject ?? (obj as Component).gameObject;
|
||||
|
||||
if (go != null && go.scene.name == CppExplorer.ActiveSceneName && go.scene.name != "DontDestroyOnLoad")
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool DontDestroyFilter(object obj, Type type)
|
||||
{
|
||||
if (type == typeof(GameObject) || typeof(Component).IsAssignableFrom(type))
|
||||
{
|
||||
var go = obj as GameObject ?? (obj as Component).gameObject;
|
||||
|
||||
if (go != null && go.scene.name == "DontDestroyOnLoad")
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool NoSceneFilter(object obj, Type type)
|
||||
{
|
||||
if (type == typeof(GameObject))
|
||||
{
|
||||
var go = obj as GameObject;
|
||||
|
||||
if (go.scene.name != CppExplorer.ActiveSceneName && go.scene.name != "DontDestroyOnLoad")
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (typeof(Component).IsAssignableFrom(type))
|
||||
{
|
||||
var go = (obj as Component).gameObject;
|
||||
|
||||
if (go == null || (go.scene.name != CppExplorer.ActiveSceneName && go.scene.name != "DontDestroyOnLoad"))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
22
src/MainMenu/Pages/WindowPage.cs
Normal file
22
src/MainMenu/Pages/WindowPage.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public abstract class WindowPage
|
||||
{
|
||||
public virtual string Name { get; set; }
|
||||
|
||||
public Vector2 scroll = Vector2.zero;
|
||||
|
||||
public abstract void Init();
|
||||
|
||||
public abstract void DrawWindow();
|
||||
|
||||
public abstract void Update();
|
||||
}
|
||||
}
|
178
src/UIStyles.cs
178
src/UIStyles.cs
@ -5,7 +5,7 @@ using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using Il2CppSystem.Collections;
|
||||
using Il2CppSystem.Reflection;
|
||||
//using Il2CppSystem.Reflection;
|
||||
using MelonLoader;
|
||||
using UnhollowerBaseLib;
|
||||
using UnityEngine;
|
||||
@ -15,6 +15,8 @@ namespace Explorer
|
||||
{
|
||||
public class UIStyles
|
||||
{
|
||||
public static Color LightGreen = new Color(Color.green.r - 0.3f, Color.green.g - 0.3f, Color.green.b - 0.3f);
|
||||
|
||||
public static GUISkin WindowSkin
|
||||
{
|
||||
get
|
||||
@ -115,42 +117,48 @@ namespace Explorer
|
||||
// helper for drawing a styled button for a GameObject or Transform
|
||||
public static void GameobjButton(GameObject obj, Action<GameObject> specialInspectMethod = null, bool showSmallInspectBtn = true, float width = 380)
|
||||
{
|
||||
if (obj == null)
|
||||
bool children = obj.transform.childCount > 0;
|
||||
|
||||
string label = children ? "[" + obj.transform.childCount + " children] " : "";
|
||||
label += obj.name;
|
||||
|
||||
bool enabled = obj.activeSelf;
|
||||
int childCount = obj.transform.childCount;
|
||||
Color color;
|
||||
|
||||
if (enabled)
|
||||
{
|
||||
if (childCount > 0)
|
||||
{
|
||||
color = Color.green;
|
||||
}
|
||||
else
|
||||
{
|
||||
color = LightGreen;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
color = Color.red;
|
||||
}
|
||||
|
||||
FastGameobjButton(obj, color, label, obj.activeSelf, specialInspectMethod, showSmallInspectBtn, width);
|
||||
}
|
||||
|
||||
public static void FastGameobjButton(GameObject obj, Color activeColor, string label, bool enabled, Action<GameObject> specialInspectMethod = null, bool showSmallInspectBtn = true, float width = 380)
|
||||
{
|
||||
if (!obj)
|
||||
{
|
||||
GUILayout.Label("<i><color=red>null</color></i>", null);
|
||||
return;
|
||||
}
|
||||
|
||||
bool enabled = obj.activeSelf;
|
||||
bool children = obj.transform.childCount > 0;
|
||||
// ------ toggle active button ------
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUI.skin.button.alignment = TextAnchor.UpperLeft;
|
||||
|
||||
// ------ build name ------
|
||||
|
||||
string label = children ? "[" + obj.transform.childCount + " children] " : "";
|
||||
label += obj.name;
|
||||
|
||||
// ------ Color -------
|
||||
|
||||
if (enabled)
|
||||
{
|
||||
if (children)
|
||||
{
|
||||
GUI.color = Color.green;
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.color = new Color(Color.green.r - 0.3f, Color.green.g - 0.3f, Color.green.b - 0.3f);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.color = Color.red;
|
||||
}
|
||||
|
||||
// ------ toggle active button ------
|
||||
GUI.color = activeColor;
|
||||
|
||||
enabled = GUILayout.Toggle(enabled, "", new GUILayoutOption[] { GUILayout.Width(18) });
|
||||
if (obj.activeSelf != enabled)
|
||||
@ -188,39 +196,60 @@ namespace Explorer
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
public static void DrawMember(ref object value, string valueType, string memberName, Rect rect, object setTarget = null, Action<object> setAction = null, float labelWidth = 180, bool autoSet = false)
|
||||
public static void DrawMember(ref object value, ref bool isExpanded, ref int arrayOffset, MemberInfo memberInfo, Rect rect, object setTarget = null, Action<object> setAction = null, float labelWidth = 180, bool autoSet = false)
|
||||
{
|
||||
GUILayout.Label("<color=cyan>" + memberName + ":</color>", new GUILayoutOption[] { GUILayout.Width(labelWidth) });
|
||||
GUILayout.Label("<color=cyan>" + memberInfo.Name + ":</color>", new GUILayoutOption[] { GUILayout.Width(labelWidth) });
|
||||
|
||||
DrawValue(ref value, rect, valueType, memberName, setTarget, setAction, autoSet);
|
||||
string valueType = "";
|
||||
bool canWrite = true;
|
||||
if (memberInfo is FieldInfo fi)
|
||||
{
|
||||
valueType = fi.FieldType.Name;
|
||||
canWrite = !(fi.IsLiteral && !fi.IsInitOnly);
|
||||
}
|
||||
else if (memberInfo is PropertyInfo pi)
|
||||
{
|
||||
valueType = pi.PropertyType.Name;
|
||||
canWrite = pi.CanWrite;
|
||||
}
|
||||
|
||||
public static void DrawValue(ref object value, Rect rect, string nullValueType = null, string memberName = null, object setTarget = null, Action<object> setAction = null, bool autoSet = false)
|
||||
DrawValue(ref value, ref isExpanded, ref arrayOffset, rect, valueType, (canWrite ? setTarget : null), (canWrite ? setAction : null), autoSet);
|
||||
}
|
||||
|
||||
public static void DrawValue(ref object value, ref bool isExpanded, ref int arrayOffset, Rect rect, string nullValueType = null, object setTarget = null, Action<object> setAction = null, bool autoSet = false)
|
||||
{
|
||||
if (value == null)
|
||||
{
|
||||
GUILayout.Label("<i>null (" + nullValueType + ")</i>", null);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
var valueType = value.GetType();
|
||||
|
||||
Il2CppSystem.Type ilType = null;
|
||||
if (value is Il2CppSystem.Object ilObject)
|
||||
{
|
||||
ilType = ilObject.GetIl2CppType();
|
||||
}
|
||||
|
||||
if (valueType.IsPrimitive || value.GetType() == typeof(string))
|
||||
{
|
||||
DrawPrimitive(ref value, rect, setTarget, setAction);
|
||||
}
|
||||
else if (valueType == typeof(GameObject) || valueType == typeof(Transform))
|
||||
else if (ilType != null && ilType == CppExplorer.GameObjectType || CppExplorer.TransformType.IsAssignableFrom(ilType))
|
||||
{
|
||||
GameObject go;
|
||||
if (value.GetType() == typeof(Transform))
|
||||
var ilObj = value as Il2CppSystem.Object;
|
||||
if (ilType == CppExplorer.GameObjectType)
|
||||
{
|
||||
go = (value as Transform).gameObject;
|
||||
go = ilObj.TryCast<GameObject>();
|
||||
}
|
||||
else
|
||||
{
|
||||
go = (value as GameObject);
|
||||
go = ilObj.TryCast<Transform>().gameObject;
|
||||
}
|
||||
|
||||
UIStyles.GameobjButton(go, null, false, rect.width - 250);
|
||||
GameobjButton(go, null, false, rect.width - 250);
|
||||
}
|
||||
else if (valueType.IsEnum)
|
||||
{
|
||||
@ -258,20 +287,66 @@ namespace Explorer
|
||||
|
||||
int count = enumerable.Cast<object>().Count();
|
||||
|
||||
if (!isExpanded)
|
||||
{
|
||||
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
|
||||
{
|
||||
isExpanded = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
|
||||
{
|
||||
isExpanded = false;
|
||||
}
|
||||
}
|
||||
|
||||
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
|
||||
string btnLabel = "<color=yellow>[" + count + "] " + valueType + "</color>";
|
||||
if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.MaxWidth(rect.width - 230) }))
|
||||
if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.MaxWidth(rect.width - 260) }))
|
||||
{
|
||||
WindowManager.InspectObject(value, out bool _);
|
||||
}
|
||||
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
|
||||
|
||||
if (isExpanded)
|
||||
{
|
||||
if (count > CppExplorer.ArrayLimit)
|
||||
{
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUILayout.Space(190);
|
||||
int maxOffset = (int)Mathf.Ceil(count / CppExplorer.ArrayLimit);
|
||||
GUILayout.Label($"Page {arrayOffset + 1}/{maxOffset + 1}", new GUILayoutOption[] { GUILayout.Width(80) });
|
||||
// prev/next page buttons
|
||||
if (GUILayout.Button("< Prev", null))
|
||||
{
|
||||
if (arrayOffset > 0) arrayOffset--;
|
||||
}
|
||||
if (GUILayout.Button("Next >", null))
|
||||
{
|
||||
if (arrayOffset < maxOffset) arrayOffset++;
|
||||
}
|
||||
}
|
||||
|
||||
int offset = arrayOffset * CppExplorer.ArrayLimit;
|
||||
|
||||
if (offset >= count) offset = 0;
|
||||
|
||||
var enumerator = enumerable.GetEnumerator();
|
||||
if (enumerator != null)
|
||||
{
|
||||
int i = 0;
|
||||
int preiterated = 0;
|
||||
while (enumerator.MoveNext())
|
||||
{
|
||||
if (offset > 0 && preiterated < offset)
|
||||
{
|
||||
preiterated++;
|
||||
continue;
|
||||
}
|
||||
|
||||
var obj = enumerator.Current;
|
||||
|
||||
//collapsing the BeginHorizontal called from ReflectionWindow.WindowFunction or previous array entry
|
||||
@ -279,9 +354,9 @@ namespace Explorer
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUILayout.Space(190);
|
||||
|
||||
if (i > CppExplorer.ArrayLimit)
|
||||
if (i > CppExplorer.ArrayLimit - 1)
|
||||
{
|
||||
GUILayout.Label($"<i><color=red>{count - CppExplorer.ArrayLimit} results omitted, array is too long!</color></i>", null);
|
||||
//GUILayout.Label($"<i><color=red>{count - CppExplorer.ArrayLimit} results omitted, array is too long!</color></i>", null);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -292,7 +367,8 @@ namespace Explorer
|
||||
else
|
||||
{
|
||||
var type = obj.GetType();
|
||||
var lbl = i + ": <color=cyan>" + obj.ToString() + "</color>";
|
||||
|
||||
var lbl = (i + offset) + ": <color=cyan>" + obj.ToString() + "</color>";
|
||||
|
||||
if (type.IsPrimitive || typeof(string).IsAssignableFrom(type))
|
||||
{
|
||||
@ -315,6 +391,7 @@ namespace Explorer
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var label = value.ToString();
|
||||
@ -348,6 +425,20 @@ namespace Explorer
|
||||
label = col.ToString();
|
||||
}
|
||||
|
||||
string typeLabel;
|
||||
if (ilType != null)
|
||||
{
|
||||
typeLabel = ilType.FullName;
|
||||
}
|
||||
else
|
||||
{
|
||||
typeLabel = value.GetType().FullName;
|
||||
}
|
||||
if (!label.Contains(typeLabel))
|
||||
{
|
||||
label += $" ({typeLabel})";
|
||||
}
|
||||
|
||||
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
|
||||
if (GUILayout.Button("<color=yellow>" + label + "</color>", new GUILayoutOption[] { GUILayout.MaxWidth(rect.width - 230) }))
|
||||
{
|
||||
@ -356,7 +447,6 @@ namespace Explorer
|
||||
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Helper for drawing primitive values (with Apply button)
|
||||
|
||||
|
@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.CodeDom;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
@ -142,13 +141,15 @@ namespace Explorer
|
||||
|
||||
// ============= Resize Window Helper ============
|
||||
|
||||
static readonly GUIContent gcDrag = new GUIContent("<->", "drag to resize");
|
||||
|
||||
// static readonly GUIContent gcDrag = new GUIContent("<->", "drag to resize");
|
||||
private static readonly GUIContent gcDrag = new GUIContent("<->");
|
||||
private static bool isResizing = false;
|
||||
private static Rect m_currentResize;
|
||||
private static int m_currentWindow;
|
||||
|
||||
public static Rect ResizeWindow(Rect _rect, int ID)
|
||||
{
|
||||
try
|
||||
{
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUILayout.Space(_rect.width - 35);
|
||||
@ -179,80 +180,10 @@ namespace Explorer
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
catch { }
|
||||
|
||||
return _rect;
|
||||
}
|
||||
|
||||
// ============ GENERATED WINDOW HOLDER ============
|
||||
|
||||
public abstract class UIWindow
|
||||
{
|
||||
public abstract Il2CppSystem.String Name { get; set; }
|
||||
|
||||
public object Target;
|
||||
|
||||
public int windowID;
|
||||
public Rect m_rect = new Rect(0, 0, 550, 700);
|
||||
|
||||
public Vector2 scroll = Vector2.zero;
|
||||
|
||||
public static UIWindow CreateWindow<T>(object target) where T: UIWindow
|
||||
{
|
||||
//var component = (UIWindow)AddToGameObject<T>(Instance.gameObject);
|
||||
var component = Activator.CreateInstance<T>();
|
||||
|
||||
component.Target = target;
|
||||
component.windowID = NextWindowID();
|
||||
component.m_rect = GetNewWindowRect();
|
||||
|
||||
Windows.Add(component);
|
||||
|
||||
component.Init();
|
||||
|
||||
return component;
|
||||
}
|
||||
|
||||
public void DestroyWindow()
|
||||
{
|
||||
try
|
||||
{
|
||||
Windows.Remove(this);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MelonLogger.Log("Exception removing Window from WindowManager.Windows list!");
|
||||
MelonLogger.Log($"{e.GetType()} : {e.Message}\r\n{e.StackTrace}");
|
||||
}
|
||||
//Destroy(this);
|
||||
}
|
||||
|
||||
public abstract void Init();
|
||||
public abstract void WindowFunction(int windowID);
|
||||
public abstract void Update();
|
||||
|
||||
public void OnGUI()
|
||||
{
|
||||
if (CppExplorer.ShowMenu)
|
||||
{
|
||||
var origSkin = GUI.skin;
|
||||
|
||||
GUI.skin = UIStyles.WindowSkin;
|
||||
m_rect = GUI.Window(windowID, m_rect, (GUI.WindowFunction)WindowFunction, Name);
|
||||
|
||||
GUI.skin = origSkin;
|
||||
}
|
||||
}
|
||||
|
||||
public void Header()
|
||||
{
|
||||
GUI.DragWindow(new Rect(0, 0, m_rect.width - 90, 20));
|
||||
|
||||
if (GUI.Button(new Rect(m_rect.width - 90, 2, 80, 20), "<color=red><b>X</b></color>"))
|
||||
{
|
||||
DestroyWindow();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user