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...

14 Commits
3.0.7 ... 3.1.5

Author SHA1 Message Date
0432c6d56c 3.1.5
* Integrate PR from js6pak
2021-01-03 19:27:02 +11:00
8c34aa2be5 Merge pull request #29 from js6pak/embedded-assetbundle
Load assetbundle from EmbeddedResource
2021-01-03 19:13:15 +11:00
4a1c54fac1 Load assetbundle from EmbeddedResource 2021-01-02 19:38:01 +01:00
190467fa5c Update README.md 2020-12-31 18:34:26 +11:00
44f54d9190 3.1.4 2020-12-31 18:32:52 +11:00
3b4ea31b50 Fix Texture2D saver in Mono and for non-readable textures 2020-12-24 18:10:17 +11:00
ad7b05f721 Just disable EventSystem component and not the entire gameobject 2020-12-21 16:33:34 +11:00
852ca8e9eb New attempt at fixing conflicting EventSystem problems in IL2CPP 2020-12-16 14:28:54 +11:00
7386eca0c2 Update UIManager.cs 2020-12-15 19:33:04 +11:00
97325a5f3a Fix an issue causing duplicated clicks in some IL2CPP games, fix setting Component.enabled in IL2CPP 2020-12-15 19:32:50 +11:00
82e52de557 Cleanup and fix Singleton search slightly 2020-12-14 19:26:59 +11:00
28181e2266 Restoring Texture viewer/saver, and Static/Singleton class searching 2020-12-14 18:35:43 +11:00
6dfa4806ce 3.0.8
Reverting to the previous World-Raycast method as it gave more accurate/expected results
2020-12-12 23:24:44 +11:00
27f6a6ca52 Update README.md 2020-12-10 03:21:22 +11:00
18 changed files with 499 additions and 202 deletions

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@ -28,9 +28,6 @@
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
| [BepInEx](https://github.com/BepInEx/BepInEx) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Mono.zip) |
<b>IL2CPP Issues:</b>
* Some methods may still fail with a `MissingMethodException`, please let me know if you experience this (with full debug log please).
## Features
<p align="center">
@ -52,15 +49,14 @@
0. Install [BepInEx](https://github.com/BepInEx/BepInEx) for your game.
1. Download the UnityExplorer release for BepInEx IL2CPP or Mono above.
2. Take the `UnityExplorer.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
3. Take the `UnityExplorer\` folder (with `explorerui.bundle`) and put it in `[GameFolder]\Mods\`, so it looks like `[GameFolder]\Mods\UnityExplorer\explorerui.bundle`.
4. In IL2CPP, it is highly recommended to get the base Unity libs for the game's Unity version and put them in the `BepInEx\unhollowed\base\` folder.
2. Take the `UnityExplorer.BIE.___.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
3. In IL2CPP, it is highly recommended to get the base Unity libs for the game's Unity version and put them in the `BepInEx\unhollowed\base\` folder.
### MelonLoader
0. Install [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) for your game.
1. Download the UnityExplorer release for MelonLoader IL2CPP or Mono above.
2. Take the contents of the release and put it in the `[GameFolder]\Mods\` folder. It should look like `[GameFolder]\Mods\UnityExplorer.dll` and `[GameFolder]\Mods\UnityExplorer\explorerui.bundle`.
2. Take the contents of the release and put it in the `[GameFolder]\Mods\` folder. It should look like `[GameFolder]\Mods\UnityExplorer.ML.___.dll`
## Mod Config

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@ -11,7 +11,7 @@ namespace UnityExplorer.Config
public static ModConfig Instance;
internal static readonly IniDataParser _parser = new IniDataParser();
internal const string INI_PATH = ExplorerCore.EXPLORER_FOLDER + @"\config.ini";
internal static readonly string INI_PATH = Path.Combine(ExplorerCore.EXPLORER_FOLDER, "config.ini");
static ModConfig()
{
@ -22,7 +22,7 @@ namespace UnityExplorer.Config
public KeyCode Main_Menu_Toggle = KeyCode.F7;
public bool Force_Unlock_Mouse = true;
public int Default_Page_Limit = 25;
public string Default_Output_Path = ExplorerCore.EXPLORER_FOLDER;
public string Default_Output_Path = ExplorerCore.EXPLORER_FOLDER + @"\Output";
public bool Log_Unity_Debug = false;
public bool Save_Logs_To_Disk = true;

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@ -16,10 +16,15 @@ namespace UnityExplorer
public class ExplorerCore
{
public const string NAME = "UnityExplorer";
public const string VERSION = "3.0.6";
public const string VERSION = "3.1.5";
public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.unityexplorer";
#if ML
public const string EXPLORER_FOLDER = @"Mods\UnityExplorer";
#elif BIE
public static string EXPLORER_FOLDER = Path.Combine(BepInEx.Paths.ConfigPath, "UnityExplorer");
#endif
public static ExplorerCore Instance { get; private set; }

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@ -15,6 +15,16 @@ namespace UnityExplorer.Helpers
private static MethodInfo EncodeToPNGMethod => m_encodeToPNGMethod ?? GetEncodeToPNGMethod();
private static MethodInfo m_encodeToPNGMethod;
public static byte[] EncodeToPNGSafe(this Texture2D tex)
{
var method = EncodeToPNGMethod;
if (method.IsStatic)
return (byte[])method.Invoke(null, new object[] { tex });
else
return (byte[])method.Invoke(tex, new object[0]);
}
private static MethodInfo GetEncodeToPNGMethod()
{
if (ReflectionHelpers.GetTypeByName("UnityEngine.ImageConversion") is Type imageConversion)
@ -60,7 +70,12 @@ namespace UnityExplorer.Helpers
pixels = orig.GetPixels((int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
// use full constructor for better compatibility
#if CPP
var _newTex = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGBA32, Texture.GenerateAllMips, false, IntPtr.Zero);
#else
var _newTex = new Texture2D((int)rect.width, (int)rect.height);
#endif
_newTex.SetPixels(pixels);
return _newTex;

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@ -111,8 +111,11 @@ namespace UnityExplorer.Inspectors.GameObjects
internal static void OnCompToggleClicked(int index, bool value)
{
var comp = s_compShortlist[index];
#if CPP
comp.TryCast<Behaviour>().enabled = value;
#else
(comp as Behaviour).enabled = value;
#endif
}
internal static void OnCompListObjectClicked(int index)

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@ -109,21 +109,12 @@ namespace UnityExplorer.Inspectors
internal static void RaycastWorld(Vector2 mousePos)
{
var ray = UnityHelpers.MainCamera.ScreenPointToRay(mousePos);
var casts = Physics.RaycastAll(ray, 1000f);
Physics.Raycast(ray, out RaycastHit hit, 1000f);
if (casts.Length > 0)
if (hit.transform)
{
foreach (var cast in casts)
{
if (cast.transform)
{
var obj = cast.transform.gameObject;
var obj = hit.transform.gameObject;
OnHitGameObject(obj);
break;
}
}
}
else
{

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@ -4,6 +4,8 @@ using UnityEngine;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
using UnityEngine.UI;
using UnityExplorer.Unstrip;
using System.IO;
namespace UnityExplorer.Inspectors.Reflection
{
@ -70,8 +72,8 @@ namespace UnityExplorer.Inspectors.Reflection
// WIP
//if (m_targetType == typeof(Texture2D))
// ConstructTextureHelper();
if (m_targetType == typeof(Texture2D))
ConstructTextureHelper();
}
internal void ConstructCompHelper(GameObject rowObj)
@ -136,94 +138,176 @@ namespace UnityExplorer.Inspectors.Reflection
//btn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(comp.gameObject); });
}
//internal bool showingTextureHelper;
//internal bool constructedTextureViewer;
internal bool showingTextureHelper;
internal bool constructedTextureViewer;
//internal void ConstructTextureHelper()
//{
// var rowObj = UIFactory.CreateHorizontalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
// var rowLayout = rowObj.AddComponent<LayoutElement>();
// rowLayout.minHeight = 25;
// rowLayout.flexibleHeight = 0;
// var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
// rowGroup.childForceExpandHeight = true;
// rowGroup.childForceExpandWidth = false;
// rowGroup.padding.top = 3;
// rowGroup.padding.left = 3;
// rowGroup.padding.bottom = 3;
// rowGroup.padding.right = 3;
// rowGroup.spacing = 5;
internal GameObject m_textureViewerObj;
// var showBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.2f, 0.2f));
// var showBtnLayout = showBtnObj.AddComponent<LayoutElement>();
// showBtnLayout.minWidth = 50;
// showBtnLayout.flexibleWidth = 0;
// var showText = showBtnObj.GetComponentInChildren<Text>();
// showText.text = "Show";
// var showBtn = showBtnObj.GetComponent<Button>();
internal void ConstructTextureHelper()
{
var rowObj = UIFactory.CreateHorizontalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
var rowLayout = rowObj.AddComponent<LayoutElement>();
rowLayout.minHeight = 25;
rowLayout.flexibleHeight = 0;
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.childForceExpandHeight = true;
rowGroup.childForceExpandWidth = false;
rowGroup.padding.top = 3;
rowGroup.padding.left = 3;
rowGroup.padding.bottom = 3;
rowGroup.padding.right = 3;
rowGroup.spacing = 5;
// var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
// var labelText = labelObj.GetComponent<Text>();
// labelText.text = "Texture Viewer";
var showBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.6f, 0.2f));
var showBtnLayout = showBtnObj.AddComponent<LayoutElement>();
showBtnLayout.minWidth = 50;
showBtnLayout.flexibleWidth = 0;
var showText = showBtnObj.GetComponentInChildren<Text>();
showText.text = "Show";
var showBtn = showBtnObj.GetComponent<Button>();
// var textureViewerObj = UIFactory.CreateScrollView(Content, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
// var viewerGroup = scrollContent.GetComponent<VerticalLayoutGroup>();
// viewerGroup.childForceExpandHeight = false;
// viewerGroup.childForceExpandWidth = false;
// viewerGroup.childControlHeight = true;
// viewerGroup.childControlWidth = true;
// var mainLayout = textureViewerObj.GetComponent<LayoutElement>();
// mainLayout.flexibleHeight = -1;
// mainLayout.flexibleWidth = 2000;
// mainLayout.minHeight = 25;
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
var labelText = labelObj.GetComponent<Text>();
labelText.text = "Texture Viewer";
// textureViewerObj.SetActive(false);
var textureViewerObj = UIFactory.CreateScrollView(Content, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
var viewerGroup = scrollContent.GetComponent<VerticalLayoutGroup>();
viewerGroup.childForceExpandHeight = false;
viewerGroup.childForceExpandWidth = false;
viewerGroup.childControlHeight = true;
viewerGroup.childControlWidth = true;
var mainLayout = textureViewerObj.GetComponent<LayoutElement>();
mainLayout.flexibleHeight = 9999;
mainLayout.flexibleWidth = 9999;
mainLayout.minHeight = 100;
// showBtn.onClick.AddListener(() =>
// {
// showingTextureHelper = !showingTextureHelper;
textureViewerObj.SetActive(false);
// if (showingTextureHelper)
// {
// if (!constructedTextureViewer)
// ConstructTextureViewerArea(scrollContent);
m_textureViewerObj = textureViewerObj;
// showText.text = "Hide";
// textureViewerObj.SetActive(true);
// }
// else
// {
// showText.text = "Show";
// textureViewerObj.SetActive(false);
// }
// });
//}
showBtn.onClick.AddListener(() =>
{
showingTextureHelper = !showingTextureHelper;
//internal void ConstructTextureViewerArea(GameObject parent)
//{
// constructedTextureViewer = true;
if (showingTextureHelper)
{
if (!constructedTextureViewer)
ConstructTextureViewerArea(scrollContent);
// var tex = Target as Texture2D;
showText.text = "Hide";
ToggleTextureViewer(true);
}
else
{
showText.text = "Show";
ToggleTextureViewer(false);
}
});
}
// if (!tex)
// {
// ExplorerCore.LogWarning("Could not cast the target instance to Texture2D!");
// return;
// }
internal void ConstructTextureViewerArea(GameObject parent)
{
constructedTextureViewer = true;
// var imageObj = UIFactory.CreateUIObject("TextureViewerImage", parent, new Vector2(1, 1));
// var image = imageObj.AddComponent<Image>();
// var sprite = UIManager.CreateSprite(tex);
// image.sprite = sprite;
var tex = Target as Texture2D;
#if CPP
if (!tex)
tex = (Target as Il2CppSystem.Object).TryCast<Texture2D>();
#endif
// var fitter = imageObj.AddComponent<ContentSizeFitter>();
// fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
// //fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
if (!tex)
{
ExplorerCore.LogWarning("Could not cast the target instance to Texture2D! Maybe its null or destroyed?");
return;
}
// var imageLayout = imageObj.AddComponent<LayoutElement>();
// imageLayout.preferredHeight = sprite.rect.height;
// imageLayout.preferredWidth = sprite.rect.width;
//}
// Save helper
var saveRowObj = UIFactory.CreateHorizontalGroup(parent, new Color(0.1f, 0.1f, 0.1f));
var saveRow = saveRowObj.GetComponent<HorizontalLayoutGroup>();
saveRow.childForceExpandHeight = true;
saveRow.childForceExpandWidth = true;
saveRow.padding = new RectOffset() { left = 2, bottom = 2, right = 2, top = 2 };
saveRow.spacing = 2;
var btnObj = UIFactory.CreateButton(saveRowObj, new Color(0.2f, 0.2f, 0.2f));
var btnLayout = btnObj.AddComponent<LayoutElement>();
btnLayout.minHeight = 25;
btnLayout.minWidth = 100;
btnLayout.flexibleWidth = 0;
var saveBtn = btnObj.GetComponent<Button>();
var saveBtnText = btnObj.GetComponentInChildren<Text>();
saveBtnText.text = "Save .PNG";
var inputObj = UIFactory.CreateInputField(saveRowObj);
var inputLayout = inputObj.AddComponent<LayoutElement>();
inputLayout.minHeight = 25;
inputLayout.minWidth = 100;
inputLayout.flexibleWidth = 9999;
var inputField = inputObj.GetComponent<InputField>();
var name = tex.name;
if (string.IsNullOrEmpty(name))
name = "untitled";
var savePath = $@"{Config.ModConfig.Instance.Default_Output_Path}\{name}.png";
inputField.text = savePath;
saveBtn.onClick.AddListener(() =>
{
if (tex && !string.IsNullOrEmpty(inputField.text))
{
var path = inputField.text;
if (!path.EndsWith(".png", StringComparison.InvariantCultureIgnoreCase))
{
ExplorerCore.LogWarning("Desired save path must end with '.png'!");
return;
}
var dir = Path.GetDirectoryName(path);
if (!Directory.Exists(dir))
Directory.CreateDirectory(dir);
if (File.Exists(path))
File.Delete(path);
if (!tex.IsReadable())
tex = Texture2DHelpers.ForceReadTexture(tex);
#if CPP
byte[] data = tex.EncodeToPNG();
#else
byte[] data = tex.EncodeToPNGSafe();
#endif
File.WriteAllBytes(path, data);
}
});
// Actual texture viewer
var imageObj = UIFactory.CreateUIObject("TextureViewerImage", parent);
var image = imageObj.AddComponent<Image>();
var sprite = ImageConversionUnstrip.CreateSprite(tex);
image.sprite = sprite;
var fitter = imageObj.AddComponent<ContentSizeFitter>();
fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
//fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
var imageLayout = imageObj.AddComponent<LayoutElement>();
imageLayout.preferredHeight = sprite.rect.height;
imageLayout.preferredWidth = sprite.rect.width;
}
internal void ToggleTextureViewer(bool enabled)
{
m_textureViewerObj.SetActive(enabled);
m_filterAreaObj.SetActive(!enabled);
m_memberListObj.SetActive(!enabled);
m_updateRowObj.SetActive(!enabled);
}
public void ConstructInstanceFilters(GameObject parent)
{

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@ -363,6 +363,10 @@ namespace UnityExplorer.Inspectors
#region UI CONSTRUCTION
internal GameObject m_filterAreaObj;
internal GameObject m_updateRowObj;
internal GameObject m_memberListObj;
internal void ConstructUI()
{
var parent = InspectorManager.Instance.m_inspectorContent;
@ -423,7 +427,7 @@ namespace UnityExplorer.Inspectors
ConstructFilterArea();
ConstructOptionsArea();
ConstructUpdateRow();
}
internal void ConstructFilterArea()
@ -444,6 +448,8 @@ namespace UnityExplorer.Inspectors
filterGroup.padding.top = 4;
filterGroup.padding.bottom = 4;
m_filterAreaObj = filterAreaObj;
// name filter
var nameFilterRowObj = UIFactory.CreateHorizontalGroup(filterAreaObj, new Color(1, 1, 1, 0));
@ -540,7 +546,7 @@ namespace UnityExplorer.Inspectors
btn.colors = colors;
}
internal void ConstructOptionsArea()
internal void ConstructUpdateRow()
{
var optionsRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1, 1, 1, 0));
var optionsLayout = optionsRowObj.AddComponent<LayoutElement>();
@ -551,6 +557,8 @@ namespace UnityExplorer.Inspectors
optionsGroup.childAlignment = TextAnchor.MiddleLeft;
optionsGroup.spacing = 10;
m_updateRowObj = optionsRowObj;
// update button
var updateButtonObj = UIFactory.CreateButton(optionsRowObj, new Color(0.2f, 0.2f, 0.2f));
@ -583,6 +591,7 @@ namespace UnityExplorer.Inspectors
{
var scrollobj = UIFactory.CreateScrollView(Content, out m_scrollContent, out m_sliderScroller, new Color(0.05f, 0.05f, 0.05f));
m_memberListObj = scrollobj;
m_scrollContentRect = m_scrollContent.GetComponent<RectTransform>();
var scrollGroup = m_scrollContent.GetComponent<VerticalLayoutGroup>();

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@ -5,6 +5,7 @@ using UnityEngine;
using System;
using System.Runtime.InteropServices;
using System.Text;
using UnityExplorer.Unstrip;
#if CPP
using UnhollowerBaseLib;
using UnityExplorer.Helpers;
@ -121,15 +122,15 @@ namespace UnityExplorer.Tests
private static bool m_setOnlyProperty;
public static bool ReadSetOnlyProperty => m_setOnlyProperty;
public Texture TestTexture;
public Texture2D TestTexture;
public static Sprite TestSprite;
#if CPP
public static Il2CppSystem.Collections.Generic.HashSet<string> CppHashSetTest;
public static Il2CppSystem.Collections.Generic.List<string> CppStringTest;
public static Il2CppSystem.Collections.IList CppIList;
public static Il2CppSystem.Collections.Generic.Dictionary<string, string> CppDictTest;
public static Il2CppSystem.Collections.Generic.Dictionary<int, float> CppDictTest2;
//public static Il2CppSystem.Collections.Generic.Dictionary<string, string> CppDictTest;
//public static Il2CppSystem.Collections.Generic.Dictionary<int, float> CppDictTest2;
#endif
public TestClass()
@ -156,35 +157,35 @@ namespace UnityExplorer.Tests
CppStringTest.Add("1");
CppStringTest.Add("2");
CppDictTest = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
CppDictTest.Add("key1", "value1");
CppDictTest.Add("key2", "value2");
CppDictTest.Add("key3", "value3");
//CppDictTest = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
//CppDictTest.Add("key1", "value1");
//CppDictTest.Add("key2", "value2");
//CppDictTest.Add("key3", "value3");
CppDictTest2 = new Il2CppSystem.Collections.Generic.Dictionary<int, float>();
CppDictTest2.Add(0, 0.5f);
CppDictTest2.Add(1, 0.5f);
CppDictTest2.Add(2, 0.5f);
//CppDictTest2 = new Il2CppSystem.Collections.Generic.Dictionary<int, float>();
//CppDictTest2.Add(0, 0.5f);
//CppDictTest2.Add(1, 0.5f);
//CppDictTest2.Add(2, 0.5f);
#endif
}
private void TextureSpriteTest()
{
//TestTexture = UIManager.MakeSolidTexture(Color.white, 1000, 600);
//TestTexture = new Texture();
//TestTexture.name = "TestTexture";
TestTexture = new Texture2D(32, 32, TextureFormat.ARGB32, false)
{
name = "TestTexture"
};
TestSprite = ImageConversionUnstrip.CreateSprite(TestTexture);
//var r = new Rect(0, 0, TestTexture.width, TestTexture.height);
//var v2 = Vector2.zero;
//var v4 = Vector4.zero;
//TestSprite = Sprite.CreateSprite_Injected((Texture2D)TestTexture, ref r, ref v2, 100f, 0u, SpriteMeshType.Tight, ref v4, false);
GameObject.DontDestroyOnLoad(TestTexture);
GameObject.DontDestroyOnLoad(TestSprite);
//GameObject.DontDestroyOnLoad(TestTexture);
//GameObject.DontDestroyOnLoad(TestSprite);
//// test loading a tex from file
//var dataToLoad = System.IO.File.ReadAllBytes(@"Mods\UnityExplorer\Tex_Nemundis_Nebula.png");
//ExplorerCore.Log($"Tex load success: {TestTexture.LoadImage(dataToLoad, false)}");
// test loading a tex from file
if (System.IO.File.Exists(@"D:\Downloads\test.png"))
{
var dataToLoad = System.IO.File.ReadAllBytes(@"D:\Downloads\test.png");
ExplorerCore.Log($"Tex load success: {TestTexture.LoadImage(dataToLoad, false)}");
}
}
public static string TestRefInOutGeneric<T>(ref string arg0, in int arg1, out string arg2) where T : Component

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@ -87,12 +87,6 @@ namespace UnityExplorer.UI
new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_set_visible))),
true);
#if BIE
#if CPP
// temporarily disabling this patch in BepInEx il2cpp as it's causing a crash in some games.
return;
#endif
#endif
TryPatch(typeof(EventSystem),
"current",
new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_EventSystem_set_current))),
@ -164,9 +158,22 @@ namespace UnityExplorer.UI
public static void SetEventSystem()
{
// temp disabled for new InputSystem
if (InputManager.CurrentType == InputType.InputSystem)
return;
// Disable current event system object
if (m_lastEventSystem || EventSystem.current)
{
if (!m_lastEventSystem)
m_lastEventSystem = EventSystem.current;
//ExplorerCore.Log("Disabling current event system...");
m_lastEventSystem.enabled = false;
//m_lastEventSystem.gameObject.SetActive(false);
}
// Set to our current system
m_settingEventSystem = true;
EventSystem.current = UIManager.EventSys;
InputManager.ActivateUIModule();
@ -180,6 +187,9 @@ namespace UnityExplorer.UI
if (m_lastEventSystem)
{
m_lastEventSystem.enabled = true;
//m_lastEventSystem.gameObject.SetActive(true);
m_settingEventSystem = true;
EventSystem.current = m_lastEventSystem;
m_lastInputModule?.ActivateModule();

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@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
//using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
@ -9,6 +8,7 @@ using UnityExplorer.Helpers;
using UnityExplorer.Inspectors;
using UnityExplorer.UI.Shared;
using UnityExplorer.Unstrip;
using System.Reflection;
#if CPP
using UnhollowerRuntimeLib;
#endif
@ -21,7 +21,7 @@ namespace UnityExplorer.UI.Modules
GameObject,
Component,
Custom,
Instance,
Singleton,
StaticClass
}
@ -46,11 +46,14 @@ namespace UnityExplorer.UI.Modules
public static SearchPage Instance;
internal SearchContext m_context;
private SceneFilter m_sceneFilter;
private ChildFilter m_childFilter;
// ui elements
private Text m_resultCountText;
internal SearchContext m_context;
private InputField m_customTypeInput;
private InputField m_nameInput;
@ -60,9 +63,6 @@ namespace UnityExplorer.UI.Modules
private Dropdown m_sceneDropdown;
private int m_lastSceneCount = -1;
private SceneFilter m_sceneFilter;
private ChildFilter m_childFilter;
private GameObject m_extraFilterRow;
@ -132,10 +132,9 @@ namespace UnityExplorer.UI.Modules
else
{
var obj = m_results[itemIndex];
var unityObj = obj as UnityEngine.Object;
var uObj = obj as UnityEngine.Object;
if (obj == null || (uObj != null && !uObj))
if (obj == null || (unityObj != null && !unityObj))
continue;
if (i >= m_resultShortList.Count)
@ -150,17 +149,25 @@ namespace UnityExplorer.UI.Modules
var text = m_resultListTexts[i];
var name = $"<color={UISyntaxHighlight.Class_Instance}>{ReflectionHelpers.GetActualType(obj).Name}</color>";
if (m_context != SearchContext.Instance && m_context != SearchContext.StaticClass)
if (m_context != SearchContext.StaticClass)
{
if (uObj && !string.IsNullOrEmpty(uObj.name))
name += $": {uObj.name}";
var name = UISyntaxHighlight.ParseFullSyntax(obj.GetActualType(), true);
if (unityObj && m_context != SearchContext.Singleton && m_context != SearchContext.StaticClass)
{
if (unityObj && !string.IsNullOrEmpty(unityObj.name))
name += $": {unityObj.name}";
else
name += ": <i><color=grey>untitled</color></i>";
}
text.text = name;
}
else
{
var type = obj as Type;
text.text = UISyntaxHighlight.ParseFullSyntax(type, true);
}
var label = text.transform.parent.parent.gameObject;
if (!label.activeSelf)
@ -222,14 +229,127 @@ namespace UnityExplorer.UI.Modules
}
m_sceneDropdown.transform.Find("Label").GetComponent<Text>().text = "Any";
m_sceneFilter = SceneFilter.Any;
}
// ~~~~~ UI Callbacks ~~~~~
internal void OnUnitySearchClicked()
internal void OnSearchClicked()
{
m_resultListPageHandler.CurrentPage = 0;
if (m_context == SearchContext.StaticClass)
StaticClassSearch();
else if (m_context == SearchContext.Singleton)
SingletonSearch();
else
UnityObjectSearch();
RefreshResultList();
if (m_results.Length > 0)
m_resultCountText.text = $"{m_results.Length} Results";
else
m_resultCountText.text = "No results...";
}
internal void StaticClassSearch()
{
var list = new List<Type>();
var nameFilter = "";
if (!string.IsNullOrEmpty(m_nameInput.text))
nameFilter = m_nameInput.text.ToLower();
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
foreach (var type in asm.TryGetTypes().Where(it => it.IsSealed && it.IsAbstract))
{
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ToLower().Contains(nameFilter))
continue;
list.Add(type);
}
}
m_results = list.ToArray();
}
internal string[] s_instanceNames = new string[]
{
"m_instance",
"m_Instance",
"s_instance",
"s_Instance",
"_instance",
"_Instance",
"instance",
"Instance",
"<Instance>k__BackingField",
"<instance>k__BackingField",
};
private void SingletonSearch()
{
var instances = new List<object>();
var nameFilter = "";
if (!string.IsNullOrEmpty(m_nameInput.text))
nameFilter = m_nameInput.text.ToLower();
var flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
// All non-static classes
foreach (var type in asm.TryGetTypes().Where(it => !it.IsSealed && !it.IsAbstract))
{
try
{
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ToLower().Contains(nameFilter))
continue;
#if CPP
// Only look for Properties in IL2CPP, not for Mono.
PropertyInfo pi;
foreach (var name in s_instanceNames)
{
pi = type.GetProperty(name, flags);
if (pi != null)
{
var instance = pi.GetValue(null, null);
if (instance != null)
{
instances.Add(instance);
continue;
}
}
}
#endif
// Look for a typical Instance backing field.
FieldInfo fi;
foreach (var name in s_instanceNames)
{
fi = type.GetField(name, flags);
if (fi != null)
{
var instance = fi.GetValue(null);
if (instance != null)
{
instances.Add(instance);
continue;
}
}
}
}
catch { }
}
}
m_results = instances.ToArray();
}
internal void UnityObjectSearch()
{
Type searchType = null;
switch (m_context)
{
@ -305,12 +425,12 @@ namespace UnityExplorer.UI.Modules
: obj.TryCast<Component>().gameObject;
#endif
if (!go)
continue;
// scene check
if (m_sceneFilter != SceneFilter.Any)
{
if (!go)
continue;
switch (m_context)
{
case SearchContext.GameObject:
@ -325,24 +445,23 @@ namespace UnityExplorer.UI.Modules
}
}
if (m_childFilter != ChildFilter.Any)
{
if (!go)
continue;
// root object check (no parent)
if (m_childFilter == ChildFilter.HasParent && !go.transform.parent)
continue;
else if (m_childFilter == ChildFilter.RootObject && go.transform.parent)
continue;
}
}
results.Add(obj);
}
m_results = results.ToArray();
if (m_results.Length > 0)
m_resultCountText.text = $"{m_results.Length} Results";
else
m_resultCountText.text = "No results...";
RefreshResultList();
}
private void OnResultPageTurn()
@ -490,6 +609,23 @@ namespace UnityExplorer.UI.Modules
m_customTypeInput = customTypeObj.GetComponent<InputField>();
m_customTypeInput.placeholder.gameObject.GetComponent<Text>().text = "eg. UnityEngine.Texture2D, etc...";
// static class and singleton buttons
var secondRow = UIFactory.CreateHorizontalGroup(optionsGroupObj, new Color(1, 1, 1, 0));
var secondGroup = secondRow.GetComponent<HorizontalLayoutGroup>();
secondGroup.childForceExpandWidth = false;
secondGroup.childForceExpandHeight = false;
secondGroup.spacing = 3;
var secondLayout = secondRow.AddComponent<LayoutElement>();
secondLayout.minHeight = 25;
var spacer = UIFactory.CreateUIObject("spacer", secondRow);
var spaceLayout = spacer.AddComponent<LayoutElement>();
spaceLayout.minWidth = 125;
spaceLayout.minHeight = 25;
AddContextButton(secondRow, "Static Class", SearchContext.StaticClass);
AddContextButton(secondRow, "Singleton", SearchContext.Singleton);
// search input
var nameRowObj = UIFactory.CreateHorizontalGroup(optionsGroupObj, new Color(1, 1, 1, 0));
@ -601,7 +737,7 @@ namespace UnityExplorer.UI.Modules
searchBtnLayout.flexibleHeight = 0;
var searchBtn = searchBtnObj.GetComponent<Button>();
searchBtn.onClick.AddListener(OnUnitySearchClicked);
searchBtn.onClick.AddListener(OnSearchClicked);
}
internal void AddContextButton(GameObject parent, string label, SearchContext context, float width = 110)

View File

@ -45,7 +45,6 @@ namespace UnityExplorer.UI
SceneExplorer.Instance?.OnSceneChange();
SearchPage.Instance?.OnSceneChange();
}
public static void Update()
{
MainMenu.Instance?.Update();
@ -53,12 +52,9 @@ namespace UnityExplorer.UI
if (EventSys)
{
if (EventSystem.current != EventSys)
{
ForceUnlockCursor.SetEventSystem();
}
#if CPP
// Fix for games which override the InputModule pointer events (eg, VRChat)
// Some IL2CPP games behave weird with multiple UI Input Systems, some fixes for them.
var evt = InputManager.InputPointerEvent;
if (evt != null)
{
@ -69,9 +65,7 @@ namespace UnityExplorer.UI
}
if (PanelDragger.Instance != null)
{
PanelDragger.Instance.Update();
}
for (int i = 0; i < SliderScrollbar.Instances.Count; i++)
{
@ -94,12 +88,51 @@ namespace UnityExplorer.UI
}
}
private static AssetBundle LoadExplorerUi(string id)
{
return AssetBundle.LoadFromMemory(ReadFully(typeof(ExplorerCore).Assembly.GetManifestResourceStream($"UnityExplorer.Resources.explorerui.{id}.bundle")));
}
private static byte[] ReadFully(this Stream input)
{
using (var ms = new MemoryStream())
{
byte[] buffer = new byte[81920];
int read;
while ((read = input.Read(buffer, 0, buffer.Length)) != 0)
ms.Write(buffer, 0, read);
return ms.ToArray();
}
}
private static void LoadBundle()
{
var bundlePath = ExplorerCore.EXPLORER_FOLDER + @"\explorerui.bundle";
if (File.Exists(bundlePath))
AssetBundle bundle = null;
try
{
var bundle = AssetBundle.LoadFromFile(bundlePath);
bundle = LoadExplorerUi("modern");
}
catch
{
ExplorerCore.Log("Failed to load modern ExplorerUI Bundle, falling back to legacy");
try
{
bundle = LoadExplorerUi("legacy");
}
catch
{
// ignored
}
}
if (bundle == null)
{
ExplorerCore.LogWarning("Could not load the ExplorerUI Bundle!");
return;
}
BackupShader = bundle.LoadAsset<Shader>("DefaultUI");
@ -116,12 +149,6 @@ namespace UnityExplorer.UI
ExplorerCore.Log("Loaded UI bundle");
}
else
{
ExplorerCore.LogWarning("Could not find the ExplorerUI Bundle! It should exist at '" + bundlePath + "'");
return;
}
}
private static GameObject CreateRootCanvas()
{

View File

@ -293,6 +293,7 @@
<Compile Include="Unstrip\SceneUnstrip.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UI\UIFactory.cs" />
<EmbeddedResource Include="Resources\*" />
</ItemGroup>
<ItemGroup>
<None Include="ILRepack.targets" />

View File

@ -25,6 +25,17 @@ namespace UnityExplorer.Unstrip
return new AssetBundle(ptr);
}
private delegate IntPtr d_LoadFromMemory(IntPtr binary, uint crc);
public static AssetBundle LoadFromMemory(byte[] binary, uint crc = 0)
{
var iCall = ICallHelper.GetICall<d_LoadFromMemory>("UnityEngine.AssetBundle::LoadFromMemory_Internal");
var ptr = iCall(((Il2CppStructArray<byte>) binary).Pointer, crc);
return new AssetBundle(ptr);
}
// ~~~~~~~~~~~~ Instance ~~~~~~~~~~~~
private readonly IntPtr m_bundlePtr = IntPtr.Zero;

View File

@ -43,14 +43,11 @@ namespace UnityExplorer.Unstrip
public static bool LoadImage(this Texture2D tex, byte[] data, bool markNonReadable)
{
Il2CppStructArray<byte> il2cppArray = new Il2CppStructArray<byte>(data.Length);
for (int i = 0; i < data.Length; i++)
il2cppArray[i] = data[i];
var il2cppArray = (Il2CppStructArray<byte>)data;
bool ret = ICallHelper.GetICall<d_LoadImage>("UnityEngine.ImageConversion::LoadImage")
.Invoke(tex.Pointer, il2cppArray.Pointer, markNonReadable);
var iCall = ICallHelper.GetICall<d_LoadImage>("UnityEngine.ImageConversion::LoadImage");
return ret;
return iCall.Invoke(tex.Pointer, il2cppArray.Pointer, markNonReadable);
}
// Sprite Sprite.Create
@ -70,5 +67,16 @@ namespace UnityExplorer.Unstrip
return new Sprite(ptr);
}
#endif
// Simpler CreateSprite helper
public static Sprite CreateSprite(Texture2D texture)
{
#if CPP
return CreateSprite(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero, 100f, 0u, Vector4.zero);
#else
return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
#endif
}
}
}