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62
.github/ISSUE_TEMPLATE/bug_report.yaml
vendored
Normal file
62
.github/ISSUE_TEMPLATE/bug_report.yaml
vendored
Normal file
@ -0,0 +1,62 @@
|
||||
name: Bug Report
|
||||
description: File a bug or crash report
|
||||
title: "[Bug]: "
|
||||
labels: [bug]
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thanks for submitting a bug report, please fill out as much detail as possible.
|
||||
- type: checkboxes
|
||||
id: latestversion
|
||||
attributes:
|
||||
label: Are you on the latest version of UnityExplorer?
|
||||
description: If not, you must update first.
|
||||
options:
|
||||
- label: Yes, I'm on the latest version of UnityExplorer.
|
||||
required: true
|
||||
- type: dropdown
|
||||
id: version
|
||||
attributes:
|
||||
label: Which release are you using?
|
||||
description: Please select your environment for UnityExplorer.
|
||||
options:
|
||||
- BepInEx IL2CPP
|
||||
- BepInEx 6.X Mono
|
||||
- BepInEx 5.X Mono
|
||||
- MelonLoader 0.4+ IL2CPP
|
||||
- MelonLoader 0.4+ Mono
|
||||
- MelonLoader 0.3 IL2CPP
|
||||
- MelonLoader 0.3 Mono
|
||||
- Standalone IL2CPP
|
||||
- Standalone Mono
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: game
|
||||
attributes:
|
||||
label: Which game did this occur on?
|
||||
description: Please tell us the name of the game. If it's a personal or private project, just let us know the Unity version.
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: what-happened
|
||||
attributes:
|
||||
label: Describe the issue.
|
||||
description: What happened? Should something else have happened instead? Please provide steps to reproduce the issue if possible.
|
||||
placeholder: Tell us what you see!
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: logs
|
||||
attributes:
|
||||
label: Relevant log output
|
||||
description: |
|
||||
Please copy and paste any relevant logs and stack traces.
|
||||
* Unity log: `%userprofile%\AppData\LocalLow\{Company}\{Game}\Player.log` or `output_log.txt`
|
||||
* BepInEx: `BepInEx\LogOutput.log`
|
||||
* MelonLoader: `MelonLoader\latest.log`
|
||||
* Standalone: `{DLL_Location}\UnityExplorer\Logs\` (pick the most recent one)
|
||||
render: shell
|
||||
validations:
|
||||
required: false
|
1
.github/ISSUE_TEMPLATE/config.yml
vendored
Normal file
1
.github/ISSUE_TEMPLATE/config.yml
vendored
Normal file
@ -0,0 +1 @@
|
||||
blank_issues_enabled: false
|
18
.github/ISSUE_TEMPLATE/enhancement.yaml
vendored
Normal file
18
.github/ISSUE_TEMPLATE/enhancement.yaml
vendored
Normal file
@ -0,0 +1,18 @@
|
||||
name: New feature or enhancement
|
||||
description: Suggest or discuss a feature or enhancement for UnityExplorer
|
||||
title: "[Enhancement]: "
|
||||
labels: [enhancement]
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thanks for taking the time to discuss UnityExplorer, please provide as much detail as possible.
|
||||
- type: textarea
|
||||
id: description
|
||||
attributes:
|
||||
label: Describe the new feature or enhancement
|
||||
description: |
|
||||
Please go into as much detail as necessary in describing the new feature or enhancement.
|
||||
If providing examples or suggestions for the required C# code, please use syntax-highlighted code blocks.
|
||||
validations:
|
||||
required: true
|
13
.github/ISSUE_TEMPLATE/other.yaml
vendored
Normal file
13
.github/ISSUE_TEMPLATE/other.yaml
vendored
Normal file
@ -0,0 +1,13 @@
|
||||
name: Other
|
||||
description: Something else?
|
||||
title: "[Other]: "
|
||||
labels: [Other]
|
||||
body:
|
||||
- type: textarea
|
||||
id: description
|
||||
attributes:
|
||||
label: Describe the issue
|
||||
description: |
|
||||
Please describe the issue in as much detail as possible.
|
||||
validations:
|
||||
required: true
|
103
README.md
103
README.md
@ -3,47 +3,45 @@
|
||||
</p>
|
||||
|
||||
<p align="center">
|
||||
An in-game explorer and a suite of debugging tools for <a href="https://docs.unity3d.com/Manual/IL2CPP.html">IL2CPP</a> and <b>Mono</b> Unity games, to aid with modding development.
|
||||
🔍 An in-game UI for exploring, debugging and modifying Unity games.
|
||||
</p>
|
||||
|
||||
<p align="center">
|
||||
Supports most Unity games from versions 5.2 to 2020+.
|
||||
✔️ Supports most Unity versions from 5.2 to 2021+ (IL2CPP and Mono).
|
||||
</p>
|
||||
<p align="center">
|
||||
⚡ UnityExplorer is on <a href="https://thunderstore.io/package/sinai-dev/UnityExplorer/">Thunderstore</a>! (and as <a href="https://gtfo.thunderstore.io/package/sinai-dev/UnityExplorer_IL2CPP/">IL2CPP</a>)
|
||||
</p>
|
||||
|
||||
## Releases [](../../releases)
|
||||
# Releases [](../../releases)
|
||||
|
||||
[](../../releases/latest) [](../../releases/latest)
|
||||
| Mod Loader | IL2CPP | Mono |
|
||||
| ----------- | ------ | ---- |
|
||||
| [BepInEx](https://github.com/BepInEx/BepInEx) 6.X | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx6.Mono.zip) |
|
||||
| [BepInEx](https://github.com/BepInEx/BepInEx) 5.X | ✖️ n/a | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx5.Mono.zip) |
|
||||
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) 0.3.1 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
|
||||
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) 0.3.0 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader_Legacy.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader_Legacy.Mono.zip) |
|
||||
| Standalone | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Mono.zip) |
|
||||
[](../../releases/latest) [](https://github.com/sinai-dev/UnityExplorer/actions) [](../../releases/latest)
|
||||
|
||||
* [Click here for Bleeding Edge releases](https://github.com/sinai-dev/UnityExplorer/actions) (click on the latest workflow and scroll down to Artifacts)
|
||||
## BepInEx
|
||||
|
||||
### Known issues
|
||||
* Any `MissingMethodException` or `NotSupportedException`: please report the issue and provide a copy of your mod loader log and/or Unity log.
|
||||
* In IL2CPP, some IEnumerable and IDictionary types may fail enumeration. Waiting for the Unhollower rewrite to address this any further.
|
||||
* The C# Console's completions have some minor issues such as not suggestion global classes which have no namespace, and erronously suggesting classes from using directives when they shouldn't be suggested. These are issues with mcs itself which I am looking into.
|
||||
| Release | IL2CPP | Mono |
|
||||
| ------- | ------ | ---- |
|
||||
| BIE 6.X | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx6.Mono.zip) |
|
||||
| BIE 5.X | ✖️ n/a | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx5.Mono.zip) |
|
||||
|
||||
## How to install
|
||||
1. Take the `UnityExplorer.BIE.[version].dll` file and put it in `BepInEx\plugins\`
|
||||
2. In IL2CPP, you will need to download the [Unity libs](https://github.com/LavaGang/Unity-Runtime-Libraries) for the game's Unity version, create a folder `BepInEx\unity-libs\`, then extract the Unity libs into this folder.
|
||||
|
||||
### BepInEx
|
||||
<i>Note: BepInEx 6 is obtainable via [BepisBuilds](https://builds.bepis.io/projects/bepinex_be)</i>
|
||||
|
||||
1. Install [BepInEx](https://github.com/BepInEx/BepInEx) for your game. IL2CPP currently requires a [Bleeding Edge](https://builds.bepis.io/projects/bepinex_be) release.
|
||||
2. Download the UnityExplorer release for BepInEx IL2CPP or Mono above.
|
||||
3. Take the `UnityExplorer.BIE.___.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
|
||||
4. In IL2CPP, you will need to download the [Unity libs](https://github.com/LavaGang/Unity-Runtime-Libraries) for the game's Unity version and put them in the `BepInEx\unity-libs\` folder.
|
||||
## MelonLoader
|
||||
|
||||
### MelonLoader
|
||||
| Release | IL2CPP | Mono |
|
||||
| ------- | ------ | ---- |
|
||||
| ML 0.4+ | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
|
||||
| ML 0.3 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader_Legacy.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader_Legacy.Mono.zip) |
|
||||
|
||||
1. Install [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) 0.3.1+ for your game (or use `MelonLoader_Legacy` for `0.3.0`). This version can currently be obtained from [here](https://github.com/LavaGang/MelonLoader/actions).
|
||||
2. Download the UnityExplorer release for MelonLoader IL2CPP or Mono above.
|
||||
3. Take the `UnityExplorer.ML.___.dll` file and put it in the `[GameFolder]\Mods\` folder.
|
||||
1. Take the `UnityExplorer.ML.[version].dll` file and put it in the `Mods\` folder created by MelonLoader.
|
||||
|
||||
### Standalone
|
||||
## Standalone
|
||||
|
||||
| IL2CPP | Mono |
|
||||
| ------ | ---- |
|
||||
| ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Mono.zip) |
|
||||
|
||||
The standalone release can be used with any injector or loader of your choice, but it requires you to load the dependencies manually: HarmonyX, and the IL2CPP version also requires that you set up an [Il2CppAssemblyUnhollower runtime](https://github.com/knah/Il2CppAssemblyUnhollower#required-external-setup).
|
||||
|
||||
@ -52,7 +50,7 @@ The standalone release can be used with any injector or loader of your choice, b
|
||||
3. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();`
|
||||
4. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish
|
||||
|
||||
## Features
|
||||
# Features
|
||||
|
||||
<p align="center">
|
||||
<a href="https://raw.githubusercontent.com/sinai-dev/UnityExplorer/master/img/preview.png">
|
||||
@ -62,39 +60,46 @@ The standalone release can be used with any injector or loader of your choice, b
|
||||
|
||||
### Object Explorer
|
||||
|
||||
* Use the <b>Scene Explorer</b> tab to traverse the active scenes, as well as the DontDestroyOnLoad scene and the HideAndDontSave "scene" (assets and hidden objects).
|
||||
* Use the <b>Scene Explorer</b> tab to traverse the active scenes, as well as the DontDestroyOnLoad and HideAndDontSave objects.
|
||||
* The "HideAndDontSave" scene contains objects with that flag, as well as Assets and Resources which are not in any scene but behave the same way.
|
||||
* You can use the Scene Loader to easily load any of the scenes in the build (may not work for Unity 5.X games)
|
||||
* Use the <b>Object Search</b> tab to search for Unity objects (including GameObjects, Components, etc), C# Singletons or Static Classes.
|
||||
* Use the UnityObject search to look for any objects which derive from `UnityEngine.Object`, with optional filters
|
||||
* The singleton search will look for any classes with a typical "Instance" field, and check it for a current value. This may cause unexpected behaviour in some IL2CPP games as we cannot distinguish between true properties and field-properties, so some property accessors will be invoked.
|
||||
|
||||
### Inspector
|
||||
|
||||
The inspector is used to see detailed information on GameObjects (GameObject Inspector), C# objects (Reflection Inspector) and C# classes (Static Inspector).
|
||||
The inspector is used to see detailed information on objects of any type and manipulate their values, as well as to inspect C# Classes with static reflection.
|
||||
|
||||
* In the GameObject Inspector, you can edit any of the input fields in the inspector (excluding readonly fields) and press <b>Enter</b> to apply your changes. You can also do this to the GameObject path as a way to change the GameObject's parent. Press the <b>Escape</b> key to cancel your edits.
|
||||
* In the Reflection Inspectors, automatic updating is not enabled by default, and you must press Apply for any changes you make to take effect.
|
||||
* The <b>GameObject Inspector</b> (tab prefix `[G]`) is used to inspect a `GameObject`, and to see and manipulate its Transform and Components.
|
||||
* You can edit any of the input fields in the inspector (excluding readonly fields) and press <b>Enter</b> to apply your changes. You can also do this to the GameObject path as a way to change the GameObject's parent. Press the <b>Escape</b> key to cancel your edits.
|
||||
* <i>note: When inspecting a GameObject with a Canvas, the transform controls may be overridden by the RectTransform anchors.</i>
|
||||
* The <b>Reflection Inspectors</b> (tab prefix `[R]` and `[S]`) are used for everything else
|
||||
* Automatic updating is not enabled by default, and you must press Apply for any changes you make to take effect.
|
||||
* Press the `▼` button to expand certain values such as strings, enums, lists, dictionaries, some structs, etc
|
||||
* Use the filters at the top to quickly find the members you are looking for
|
||||
* For `Texture2D` objects, there is a `View Texture` button at the top of the inspector which lets you view it and save it as a PNG file. Currently there are no other similar helpers yet, but I may add more at some point for Mesh, Sprite, Material, etc
|
||||
|
||||
### C# Console
|
||||
|
||||
The C# Console uses the `Mono.CSharp.Evaluator` to define temporary classes or run immediate REPL code.
|
||||
|
||||
See the "Help" dropdown in the C# console menu for more detailed information.
|
||||
* The C# Console uses the `Mono.CSharp.Evaluator` to define temporary classes or run immediate REPL code.
|
||||
* You can execute a script automatically on startup by naming it `startup.cs` and placing it in the `UnityExplorer\Scripts\` folder (this folder will be created where you placed the DLL file).
|
||||
* See the "Help" dropdown in the C# console menu for more detailed information.
|
||||
|
||||
### Mouse-Inspect
|
||||
|
||||
The "Mouse Inspect" dropdown on the main UnityExplorer navbar allows you to inspect objects under the mouse.
|
||||
|
||||
* <b>World</b>: uses Physics.Raycast to look for Colliders
|
||||
* <b>UI</b>: uses GraphicRaycasters to find UI objects
|
||||
* The "Mouse Inspect" dropdown on the main UnityExplorer navbar allows you to inspect objects under the mouse.
|
||||
* <b>World</b>: uses Physics.Raycast to look for Colliders
|
||||
* <b>UI</b>: uses GraphicRaycasters to find UI objects
|
||||
|
||||
### Settings
|
||||
|
||||
You can change the settings via the "Options" page of the main menu, or directly from the config file.
|
||||
* You can change the settings via the "Options" tab of the menu, or directly from the config file.
|
||||
* BepInEx: `BepInEx\config\com.sinai.unityexplorer.cfg`
|
||||
* MelonLoader: `UserData\MelonPreferences.cfg`
|
||||
* Standalone `{DLL_location}\UnityExplorer\config.ini`
|
||||
|
||||
Depending on the release you are using, the config file will be found at:
|
||||
* BepInEx: `BepInEx\config\com.sinai.unityexplorer.cfg`
|
||||
* MelonLoader: `UserData\MelonPreferences.cfg`
|
||||
* Standalone `{DLL_location}\UnityExplorer\config.ini`
|
||||
|
||||
## Building
|
||||
# Building
|
||||
|
||||
If you fork the repository on GitHub you can build using the [dotnet workflow](https://github.com/sinai-dev/UnityExplorer/blob/master/.github/workflows/dotnet.yml):
|
||||
|
||||
@ -106,10 +111,10 @@ For Visual Studio:
|
||||
|
||||
0. Clone the repository and run `git submodule update --init --recursive` to get the submodules.
|
||||
1. Open the `src\UnityExplorer.sln` project.
|
||||
2. Build `mcs`, and if using IL2CPP then build `UnhollowerBaseLib` as well.
|
||||
2. Build `mcs` (Release/AnyCPU, you may need to run `nuget restore mcs.sln`), and if using IL2CPP then build `Il2CppAssemblyUnhollower` (Release/AnyCPU) as well.
|
||||
3. Build the UnityExplorer release(s) you want to use, either by selecting the config as the Active Config, or batch-building.
|
||||
|
||||
## Acknowledgments
|
||||
# Acknowledgments
|
||||
|
||||
* [ManlyMarco](https://github.com/ManlyMarco) for [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor) \[[license](THIRDPARTY_LICENSES.md#runtimeunityeditor-license)\], the ScriptEvaluator from RUE's REPL console was used as the base for UnityExplorer's C# console.
|
||||
* [denikson](https://github.com/denikson) (aka Horse) for [mcs-unity](https://github.com/denikson/mcs-unity) \[no license\], used as the `Mono.CSharp` reference for the C# Console.
|
||||
|
@ -3,10 +3,11 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI.CSConsole.Lexers;
|
||||
using UnityExplorer.CSConsole.Lexers;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
public class CSAutoCompleter : ISuggestionProvider
|
||||
{
|
||||
@ -22,7 +23,6 @@ namespace UnityExplorer.UI.CSConsole
|
||||
AutoCompleteModal.Instance.ReleaseOwnership(this);
|
||||
}
|
||||
|
||||
// Delimiters for completions, notably does not include '.'
|
||||
private readonly HashSet<char> delimiters = new HashSet<char>
|
||||
{
|
||||
'{', '}', ',', ';', '<', '>', '(', ')', '[', ']', '=', '|', '&', '?'
|
||||
@ -67,7 +67,6 @@ namespace UnityExplorer.UI.CSConsole
|
||||
}
|
||||
string input = InputField.Text.Substring(startIdx, caret - startIdx + 1);
|
||||
|
||||
|
||||
// Get MCS completions
|
||||
|
||||
string[] evaluatorCompletions = ConsoleController.Evaluator.GetCompletions(input, out string prefix);
|
@ -1,19 +1,21 @@
|
||||
using System;
|
||||
using Mono.CSharp;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CSConsole;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.CSConsole;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using System.Reflection;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
public static class ConsoleController
|
||||
{
|
||||
@ -35,6 +37,8 @@ namespace UnityExplorer.UI.CSConsole
|
||||
public static bool EnableAutoIndent { get; private set; } = true;
|
||||
public static bool EnableSuggestions { get; private set; } = true;
|
||||
|
||||
internal static string ScriptsFolder => Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Scripts");
|
||||
|
||||
internal static readonly string[] DefaultUsing = new string[]
|
||||
{
|
||||
"System",
|
||||
@ -50,6 +54,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
// Make sure console is supported on this platform
|
||||
try
|
||||
{
|
||||
ResetConsole(false);
|
||||
@ -62,19 +67,41 @@ namespace UnityExplorer.UI.CSConsole
|
||||
return;
|
||||
}
|
||||
|
||||
// Setup console
|
||||
Lexer = new LexerBuilder();
|
||||
Completer = new CSAutoCompleter();
|
||||
|
||||
SetupHelpInteraction();
|
||||
|
||||
Panel.OnInputChanged += OnInputChanged;
|
||||
Panel.InputScroll.OnScroll += OnInputScrolled;
|
||||
Panel.InputScroller.OnScroll += OnInputScrolled;
|
||||
Panel.OnCompileClicked += Evaluate;
|
||||
Panel.OnResetClicked += ResetConsole;
|
||||
Panel.OnHelpDropdownChanged += HelpSelected;
|
||||
Panel.OnAutoIndentToggled += OnToggleAutoIndent;
|
||||
Panel.OnCtrlRToggled += OnToggleCtrlRShortcut;
|
||||
Panel.OnSuggestionsToggled += OnToggleSuggestions;
|
||||
Panel.OnPanelResized += OnInputScrolled;
|
||||
|
||||
// Run startup script
|
||||
try
|
||||
{
|
||||
if (!Directory.Exists(ScriptsFolder))
|
||||
Directory.CreateDirectory(ScriptsFolder);
|
||||
|
||||
var startupPath = Path.Combine(ScriptsFolder, "startup.cs");
|
||||
if (File.Exists(startupPath))
|
||||
{
|
||||
ExplorerCore.Log($"Executing startup script from '{startupPath}'...");
|
||||
var text = File.ReadAllText(startupPath);
|
||||
Input.Text = text;
|
||||
Evaluate();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception executing startup script: {ex}");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -150,15 +177,16 @@ namespace UnityExplorer.UI.CSConsole
|
||||
|
||||
try
|
||||
{
|
||||
// Try to "Compile" the code (tries to interpret it as REPL)
|
||||
var evaluation = Evaluator.Compile(input);
|
||||
if (evaluation != null)
|
||||
// Compile the code. If it returned a CompiledMethod, it is REPL.
|
||||
CompiledMethod repl = Evaluator.Compile(input);
|
||||
|
||||
if (repl != null)
|
||||
{
|
||||
// Valid REPL, we have a delegate to the evaluation.
|
||||
try
|
||||
{
|
||||
object ret = null;
|
||||
evaluation.Invoke(ref ret);
|
||||
repl.Invoke(ref ret);
|
||||
var result = ret?.ToString();
|
||||
if (!string.IsNullOrEmpty(result))
|
||||
ExplorerCore.Log($"Invoked REPL, result: {ret}");
|
||||
@ -172,9 +200,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
}
|
||||
else
|
||||
{
|
||||
// The input was not recognized as an evaluation. Compile the code.
|
||||
|
||||
Evaluator.Run(input);
|
||||
// The compiled code was not REPL, so it was a using directive or it defined classes.
|
||||
|
||||
string output = ScriptEvaluator._textWriter.ToString();
|
||||
var outputSplit = output.Split('\n');
|
||||
@ -233,6 +259,12 @@ namespace UnityExplorer.UI.CSConsole
|
||||
if (EnableSuggestions && AutoCompleteModal.CheckEnter(Completer))
|
||||
OnAutocompleteEnter();
|
||||
|
||||
if (!settingCaretCoroutine)
|
||||
{
|
||||
if (EnableAutoIndent)
|
||||
DoAutoIndent();
|
||||
}
|
||||
|
||||
var inStringOrComment = HighlightVisibleInput();
|
||||
|
||||
if (!settingCaretCoroutine)
|
||||
@ -244,9 +276,6 @@ namespace UnityExplorer.UI.CSConsole
|
||||
else
|
||||
Completer.CheckAutocompletes();
|
||||
}
|
||||
|
||||
if (EnableAutoIndent)
|
||||
DoAutoIndent();
|
||||
}
|
||||
|
||||
UpdateCaret(out _);
|
||||
@ -261,16 +290,16 @@ namespace UnityExplorer.UI.CSConsole
|
||||
|
||||
UpdateCaret(out bool caretMoved);
|
||||
|
||||
if (!settingCaretCoroutine && EnableSuggestions && AutoCompleteModal.CheckEscape(Completer))
|
||||
if (!settingCaretCoroutine && EnableSuggestions)
|
||||
{
|
||||
OnAutocompleteEscaped();
|
||||
return;
|
||||
}
|
||||
if (AutoCompleteModal.CheckEscape(Completer))
|
||||
{
|
||||
OnAutocompleteEscaped();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!settingCaretCoroutine && EnableSuggestions && caretMoved)
|
||||
{
|
||||
AutoCompleteModal.Instance.ReleaseOwnership(Completer);
|
||||
//Completer.CheckAutocompletes();
|
||||
if (caretMoved)
|
||||
AutoCompleteModal.Instance.ReleaseOwnership(Completer);
|
||||
}
|
||||
|
||||
if (EnableCtrlRShortcut
|
||||
@ -314,7 +343,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
var charBot = charTop - CSCONSOLE_LINEHEIGHT;
|
||||
|
||||
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
|
||||
var viewportMax = viewportMin - Panel.InputScroll.ViewportRect.rect.height;
|
||||
var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
|
||||
|
||||
float diff = 0f;
|
||||
if (charTop > viewportMin)
|
||||
@ -334,7 +363,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
{
|
||||
settingCaretCoroutine = true;
|
||||
Input.Component.readOnly = true;
|
||||
RuntimeProvider.Instance.StartCoroutine(SetAutocompleteCaretCoro(caretPosition));
|
||||
RuntimeProvider.Instance.StartCoroutine(SetCaretCoroutine(caretPosition));
|
||||
}
|
||||
|
||||
internal static PropertyInfo SelectionGuardProperty => selectionGuardPropInfo ?? GetSelectionGuardPropInfo();
|
||||
@ -349,7 +378,7 @@ namespace UnityExplorer.UI.CSConsole
|
||||
|
||||
private static PropertyInfo selectionGuardPropInfo;
|
||||
|
||||
private static IEnumerator SetAutocompleteCaretCoro(int caretPosition)
|
||||
private static IEnumerator SetCaretCoroutine(int caretPosition)
|
||||
{
|
||||
var color = Input.Component.selectionColor;
|
||||
color.a = 0f;
|
||||
@ -373,7 +402,6 @@ namespace UnityExplorer.UI.CSConsole
|
||||
settingCaretCoroutine = false;
|
||||
}
|
||||
|
||||
|
||||
#region Lexer Highlighting
|
||||
|
||||
/// <summary>
|
||||
@ -381,43 +409,83 @@ namespace UnityExplorer.UI.CSConsole
|
||||
/// </summary>
|
||||
private static bool HighlightVisibleInput()
|
||||
{
|
||||
int startIdx = 0;
|
||||
int endIdx = Input.Text.Length - 1;
|
||||
int topLine = 0;
|
||||
|
||||
// Calculate visible text if necessary
|
||||
if (Input.Rect.rect.height > Panel.InputScroll.ViewportRect.rect.height)
|
||||
if (string.IsNullOrEmpty(Input.Text))
|
||||
{
|
||||
topLine = -1;
|
||||
int bottomLine = -1;
|
||||
|
||||
// the top and bottom position of the viewport in relation to the text height
|
||||
// they need the half-height adjustment to normalize against the 'line.topY' value.
|
||||
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
|
||||
var viewportMax = viewportMin - Panel.InputScroll.ViewportRect.rect.height;
|
||||
|
||||
for (int i = 0; i < Input.TextGenerator.lineCount; i++)
|
||||
{
|
||||
var line = Input.TextGenerator.lines[i];
|
||||
// if not set the top line yet, and top of line is below the viewport top
|
||||
if (topLine == -1 && line.topY <= viewportMin)
|
||||
topLine = i;
|
||||
// if bottom of line is below the viewport bottom
|
||||
if ((line.topY - line.height) >= viewportMax)
|
||||
bottomLine = i;
|
||||
}
|
||||
|
||||
topLine = Math.Max(0, topLine - 1);
|
||||
bottomLine = Math.Min(Input.TextGenerator.lineCount - 1, bottomLine + 1);
|
||||
|
||||
startIdx = Input.TextGenerator.lines[topLine].startCharIdx;
|
||||
endIdx = (bottomLine >= Input.TextGenerator.lineCount - 1)
|
||||
? Input.Text.Length - 1
|
||||
: (Input.TextGenerator.lines[bottomLine + 1].startCharIdx - 1);
|
||||
Panel.HighlightText.text = "";
|
||||
Panel.LineNumberText.text = "1";
|
||||
return false;
|
||||
}
|
||||
|
||||
// Calculate the visible lines
|
||||
|
||||
int topLine = -1;
|
||||
int bottomLine = -1;
|
||||
|
||||
// the top and bottom position of the viewport in relation to the text height
|
||||
// they need the half-height adjustment to normalize against the 'line.topY' value.
|
||||
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
|
||||
var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
|
||||
|
||||
for (int i = 0; i < Input.TextGenerator.lineCount; i++)
|
||||
{
|
||||
var line = Input.TextGenerator.lines[i];
|
||||
// if not set the top line yet, and top of line is below the viewport top
|
||||
if (topLine == -1 && line.topY <= viewportMin)
|
||||
topLine = i;
|
||||
// if bottom of line is below the viewport bottom
|
||||
if ((line.topY - line.height) >= viewportMax)
|
||||
bottomLine = i;
|
||||
}
|
||||
|
||||
topLine = Math.Max(0, topLine - 1);
|
||||
bottomLine = Math.Min(Input.TextGenerator.lineCount - 1, bottomLine + 1);
|
||||
|
||||
int startIdx = Input.TextGenerator.lines[topLine].startCharIdx;
|
||||
int endIdx = (bottomLine >= Input.TextGenerator.lineCount - 1)
|
||||
? Input.Text.Length - 1
|
||||
: (Input.TextGenerator.lines[bottomLine + 1].startCharIdx - 1);
|
||||
|
||||
|
||||
// Highlight the visible text with the LexerBuilder
|
||||
|
||||
Panel.HighlightText.text = Lexer.BuildHighlightedString(Input.Text, startIdx, endIdx, topLine, LastCaretPosition, out bool ret);
|
||||
|
||||
// Set the line numbers
|
||||
|
||||
// determine true starting line number (not the same as the cached TextGenerator line numbers)
|
||||
int realStartLine = 0;
|
||||
for (int i = 0; i < startIdx; i++)
|
||||
{
|
||||
if (LexerBuilder.IsNewLine(Input.Text[i]))
|
||||
realStartLine++;
|
||||
}
|
||||
realStartLine++;
|
||||
char lastPrev = '\n';
|
||||
|
||||
var sb = new StringBuilder();
|
||||
|
||||
// append leading new lines for spacing (no point rendering line numbers we cant see)
|
||||
for (int i = 0; i < topLine; i++)
|
||||
sb.Append('\n');
|
||||
|
||||
// append the displayed line numbers
|
||||
for (int i = topLine; i <= bottomLine; i++)
|
||||
{
|
||||
if (i > 0)
|
||||
lastPrev = Input.Text[Input.TextGenerator.lines[i].startCharIdx - 1];
|
||||
|
||||
// previous line ended with a newline character, this is an actual new line.
|
||||
if (LexerBuilder.IsNewLine(lastPrev))
|
||||
{
|
||||
sb.Append(realStartLine.ToString());
|
||||
realStartLine++;
|
||||
}
|
||||
|
||||
sb.Append('\n');
|
||||
}
|
||||
|
||||
Panel.LineNumberText.text = sb.ToString();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
@ -552,7 +620,9 @@ If the game was built with Unity's stubbed netstandard 2.0 runtime, you can fix
|
||||
internal const string STARTUP_TEXT = @"<color=#5d8556>// Welcome to the UnityExplorer C# Console!
|
||||
|
||||
// It is recommended to use the Log panel (or a console log window) while using this tool.
|
||||
// Use the Help dropdown to see detailed examples of how to use the console.</color>";
|
||||
// Use the Help dropdown to see detailed examples of how to use the console.
|
||||
|
||||
// To execute a script automatically on startup, put the script at 'UnityExplorer\Scripts\startup.cs'</color>";
|
||||
|
||||
internal const string HELP_USINGS = @"// You can add a using directive to any namespace, but you must compile for it to take effect.
|
||||
// It will remain in effect until you Reset the console.
|
@ -5,16 +5,17 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CSConsole.Lexers;
|
||||
using UnityExplorer.CSConsole.Lexers;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
public struct MatchInfo
|
||||
{
|
||||
public int startIndex;
|
||||
public int endIndex;
|
||||
public string htmlColorTag;
|
||||
public bool isStringOrComment;
|
||||
public bool matchToEndOfLine;
|
||||
public string htmlColorTag;
|
||||
}
|
||||
|
||||
public class LexerBuilder
|
||||
@ -112,12 +113,24 @@ namespace UnityExplorer.UI.CSConsole
|
||||
sb.Append(input[i]);
|
||||
sb.Append(SignatureHighlighter.CLOSE_COLOR);
|
||||
|
||||
// check caretIdx to determine inStringOrComment state
|
||||
if (caretIdx >= match.startIndex && caretIdx <= match.endIndex)
|
||||
caretInStringOrComment = match.isStringOrComment;
|
||||
|
||||
// update the last unhighlighted start index
|
||||
lastUnhighlighted = match.endIndex + 1;
|
||||
|
||||
int matchEndIdx = match.endIndex;
|
||||
if (match.matchToEndOfLine)
|
||||
{
|
||||
while (input.Length - 1 >= matchEndIdx)
|
||||
{
|
||||
if (IsNewLine(input[matchEndIdx]))
|
||||
break;
|
||||
matchEndIdx++;
|
||||
}
|
||||
}
|
||||
|
||||
// check caretIdx to determine inStringOrComment state
|
||||
if (caretIdx >= match.startIndex && (caretIdx <= matchEndIdx || (caretIdx >= input.Length && matchEndIdx >= input.Length - 1)))
|
||||
caretInStringOrComment = match.isStringOrComment;
|
||||
|
||||
}
|
||||
|
||||
// Append trailing unhighlighted input
|
@ -2,7 +2,7 @@
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
namespace UnityExplorer.CSConsole.Lexers
|
||||
{
|
||||
public class CommentLexer : Lexer
|
||||
{
|
@ -2,7 +2,7 @@
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
namespace UnityExplorer.CSConsole.Lexers
|
||||
{
|
||||
public class KeywordLexer : Lexer
|
||||
{
|
@ -1,8 +1,8 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
namespace UnityExplorer.CSConsole.Lexers
|
||||
{
|
||||
public abstract class Lexer
|
||||
{
|
@ -1,6 +1,6 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
namespace UnityExplorer.CSConsole.Lexers
|
||||
{
|
||||
public class NumberLexer : Lexer
|
||||
{
|
@ -1,7 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
namespace UnityExplorer.CSConsole.Lexers
|
||||
{
|
||||
public class StringLexer : Lexer
|
||||
{
|
@ -3,7 +3,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexers
|
||||
namespace UnityExplorer.CSConsole.Lexers
|
||||
{
|
||||
public class SymbolLexer : Lexer
|
||||
{
|
@ -1,13 +1,13 @@
|
||||
using System;
|
||||
using Mono.CSharp;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using Mono.CSharp;
|
||||
|
||||
// Thanks to ManlyMarco for this
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
public class ScriptEvaluator : Evaluator, IDisposable
|
||||
{
|
@ -1,19 +1,13 @@
|
||||
using System;
|
||||
using Mono.CSharp;
|
||||
using Mono.CSharp;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
|
||||
/*
|
||||
Welcome to the UnityExplorer C# Console!
|
||||
Use the Help dropdown to see detailed examples of how to use this console.
|
||||
To see your output, use the Log panel or a Console Log window.
|
||||
*/
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
public class ScriptInteraction : InteractiveBase
|
||||
{
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public class CacheConfigEntry : CacheObjectBase
|
||||
{
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.Inspectors;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public class CacheField : CacheMember
|
||||
{
|
@ -2,10 +2,10 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.UI.CacheObject.IValues;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public class CacheKeyValuePair : CacheObjectBase
|
||||
{
|
@ -2,10 +2,10 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.UI.CacheObject.IValues;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public class CacheListEntry : CacheObjectBase
|
||||
{
|
@ -5,11 +5,12 @@ using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public abstract class CacheMember : CacheObjectBase
|
||||
{
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.Inspectors;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public class CacheMethod : CacheMember
|
||||
{
|
@ -7,11 +7,12 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.UI.CacheObject.IValues;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public enum ValueState
|
||||
{
|
||||
@ -180,8 +181,8 @@ namespace UnityExplorer.UI.CacheObject
|
||||
return ValueState.Enum;
|
||||
else if (type == typeof(Color) || type == typeof(Color32))
|
||||
return ValueState.Color;
|
||||
else if (InteractiveValueStruct.SupportsType(type))
|
||||
return ValueState.ValueStruct;
|
||||
else if (InteractiveValueStruct.SupportsType(type))
|
||||
return ValueState.ValueStruct;
|
||||
else if (ReflectionUtility.IsDictionary(type))
|
||||
return ValueState.Dictionary;
|
||||
else if (!typeof(Transform).IsAssignableFrom(type) && ReflectionUtility.IsEnumerable(type))
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.Inspectors;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public class CacheProperty : CacheMember
|
||||
{
|
@ -3,10 +3,10 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public interface ICacheObjectController
|
||||
{
|
@ -4,9 +4,10 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.IValues
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
public class InteractiveColor : InteractiveValue
|
||||
{
|
@ -5,13 +5,14 @@ using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.IValues
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
public class InteractiveDictionary : InteractiveValue, ICellPoolDataSource<CacheKeyValuePairCell>, ICacheObjectController
|
||||
{
|
@ -5,9 +5,10 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.IValues
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
public class InteractiveEnum : InteractiveValue
|
||||
{
|
@ -5,13 +5,14 @@ using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.IValues
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
public class InteractiveList : InteractiveValue, ICellPoolDataSource<CacheListEntryCell>, ICacheObjectController
|
||||
{
|
@ -6,10 +6,11 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.IValues
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
public class InteractiveString : InteractiveValue
|
||||
{
|
@ -4,10 +4,11 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.IValues
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
public abstract class InteractiveValue : IPooledObject
|
||||
{
|
@ -5,9 +5,10 @@ using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.IValues
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
public class InteractiveValueStruct : InteractiveValue
|
||||
{
|
@ -4,8 +4,9 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.Views
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
public class ConfigEntryCell : CacheObjectCell
|
||||
{
|
@ -4,11 +4,12 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.UI.CacheObject.IValues;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.Views
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
public class CacheKeyValuePairCell : CacheObjectCell
|
||||
{
|
@ -4,9 +4,9 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.CacheObject.IValues;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.Views
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
public class CacheListEntryCell : CacheObjectCell
|
||||
{
|
@ -4,9 +4,10 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.Views
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
public class CacheMemberCell : CacheObjectCell
|
||||
{
|
@ -4,11 +4,12 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.UI.CacheObject.IValues;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.Views
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
public abstract class CacheObjectCell : ICell
|
||||
{
|
@ -5,10 +5,11 @@ using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
|
||||
namespace UnityExplorer.UI.CacheObject.Views
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
public class EvaluateWidget : IPooledObject
|
||||
{
|
@ -16,18 +16,18 @@ namespace UnityExplorer.Core.Config
|
||||
// See the UnityExplorer.Loader namespace for the implementations.
|
||||
public static ConfigHandler Handler { get; private set; }
|
||||
|
||||
public static ConfigElement<KeyCode> Master_Toggle;
|
||||
public static ConfigElement<KeyCode> Master_Toggle;
|
||||
public static ConfigElement<UIManager.VerticalAnchor> Main_Navbar_Anchor;
|
||||
public static ConfigElement<bool> Force_Unlock_Mouse;
|
||||
public static ConfigElement<KeyCode> Force_Unlock_Toggle;
|
||||
public static ConfigElement<bool> Aggressive_Mouse_Unlock;
|
||||
public static ConfigElement<bool> Disable_EventSystem_Override;
|
||||
public static ConfigElement<string> Default_Output_Path;
|
||||
public static ConfigElement<bool> Log_Unity_Debug;
|
||||
public static ConfigElement<bool> Hide_On_Startup;
|
||||
public static ConfigElement<float> Startup_Delay_Time;
|
||||
public static ConfigElement<bool> Force_Unlock_Mouse;
|
||||
public static ConfigElement<KeyCode> Force_Unlock_Toggle;
|
||||
public static ConfigElement<bool> Aggressive_Mouse_Unlock;
|
||||
public static ConfigElement<bool> Disable_EventSystem_Override;
|
||||
public static ConfigElement<string> Default_Output_Path;
|
||||
public static ConfigElement<bool> Log_Unity_Debug;
|
||||
public static ConfigElement<bool> Hide_On_Startup;
|
||||
public static ConfigElement<float> Startup_Delay_Time;
|
||||
|
||||
public static ConfigElement<string> Reflection_Signature_Blacklist;
|
||||
public static ConfigElement<string> Reflection_Signature_Blacklist;
|
||||
|
||||
// internal configs
|
||||
internal static InternalConfigHandler InternalHandler { get; private set; }
|
||||
@ -116,7 +116,7 @@ namespace UnityExplorer.Core.Config
|
||||
Reflection_Signature_Blacklist = new ConfigElement<string>("Member Signature Blacklist",
|
||||
"Use this to blacklist certain member signatures if they are known to cause a crash or other issues.\r\n" +
|
||||
"Seperate signatures with a semicolon ';'.\r\n" +
|
||||
"For example, to blacklist Camera.main, you would add 'Camera.main;'",
|
||||
"For example, to blacklist Camera.main, you would add 'UnityEngine.Camera.main;'",
|
||||
"");
|
||||
|
||||
// Internal configs (panel save data)
|
||||
|
@ -87,9 +87,6 @@ namespace UnityExplorer.Core.Config
|
||||
foreach (var entry in ConfigManager.InternalConfigs)
|
||||
sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString());
|
||||
|
||||
if (!Directory.Exists(ExplorerCore.Loader.ConfigFolder))
|
||||
Directory.CreateDirectory(ExplorerCore.Loader.ConfigFolder);
|
||||
|
||||
File.WriteAllText(INI_PATH, data.ToString());
|
||||
}
|
||||
|
||||
|
@ -1,12 +1,12 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.Core.Input;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.UI;
|
||||
using System.Collections;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
|
||||
|
||||
namespace UnityExplorer.Core.Input
|
||||
|
@ -1,6 +1,6 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace UnityExplorer.Core.Input
|
||||
|
@ -1,10 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.UI;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace UnityExplorer.Core.Input
|
||||
{
|
||||
|
@ -99,8 +99,10 @@ namespace UnityExplorer
|
||||
|
||||
public static Exception GetInnerMostException(this Exception e)
|
||||
{
|
||||
while (e.InnerException != null)
|
||||
while (e != null)
|
||||
{
|
||||
if (e.InnerException == null)
|
||||
break;
|
||||
#if CPP
|
||||
if (e.InnerException is System.Runtime.CompilerServices.RuntimeWrappedException)
|
||||
break;
|
||||
|
@ -37,7 +37,7 @@ namespace UnityExplorer
|
||||
$"deobfuscated types count: {DeobfuscatedTypes.Count}");
|
||||
}
|
||||
|
||||
#region IL2CPP Extern and pointers
|
||||
#region IL2CPP Extern and pointers
|
||||
|
||||
// Extern C++ methods
|
||||
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||
@ -63,10 +63,10 @@ namespace UnityExplorer
|
||||
return il2cppPtr != IntPtr.Zero;
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
#region Deobfuscation cache
|
||||
#region Deobfuscation cache
|
||||
|
||||
private static readonly Dictionary<string, Type> DeobfuscatedTypes = new Dictionary<string, Type>();
|
||||
private static readonly Dictionary<string, string> reverseDeobCache = new Dictionary<string, string>();
|
||||
@ -111,7 +111,7 @@ namespace UnityExplorer
|
||||
return theString;
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
// Get type by name
|
||||
@ -124,7 +124,7 @@ namespace UnityExplorer
|
||||
return base.Internal_GetTypeByName(fullName);
|
||||
}
|
||||
|
||||
#region Get actual type
|
||||
#region Get actual type
|
||||
|
||||
internal override Type Internal_GetActualType(object obj)
|
||||
{
|
||||
@ -132,7 +132,6 @@ namespace UnityExplorer
|
||||
return null;
|
||||
|
||||
var type = obj.GetType();
|
||||
|
||||
try
|
||||
{
|
||||
if (IsString(obj))
|
||||
@ -183,10 +182,10 @@ namespace UnityExplorer
|
||||
return monoType;
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
#region Casting
|
||||
#region Casting
|
||||
|
||||
private static readonly Dictionary<string, IntPtr> cppClassPointers = new Dictionary<string, IntPtr>();
|
||||
|
||||
@ -216,7 +215,7 @@ namespace UnityExplorer
|
||||
// from other structs to il2cpp object
|
||||
else if (typeof(Il2CppSystem.Object).IsAssignableFrom(castTo))
|
||||
{
|
||||
return BoxIl2CppObject(obj);
|
||||
return BoxIl2CppObject(obj).TryCast(castTo);
|
||||
}
|
||||
else
|
||||
return obj;
|
||||
@ -278,10 +277,10 @@ namespace UnityExplorer
|
||||
// return il2cpp_class_is_assignable_from(thisTypePtr, fromTypePtr);
|
||||
//}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
#region Boxing and unboxing ValueTypes
|
||||
#region Boxing and unboxing ValueTypes
|
||||
|
||||
// cached il2cpp unbox methods
|
||||
internal static readonly Dictionary<string, MethodInfo> unboxMethods = new Dictionary<string, MethodInfo>();
|
||||
@ -295,7 +294,27 @@ namespace UnityExplorer
|
||||
try
|
||||
{
|
||||
if (toType.IsEnum)
|
||||
{
|
||||
// Check for nullable enums
|
||||
var type = cppObj.GetType();
|
||||
if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Il2CppSystem.Nullable<>))
|
||||
{
|
||||
var nullable = cppObj.TryCast(type);
|
||||
var nullableHasValueProperty = type.GetProperty("HasValue");
|
||||
if ((bool)nullableHasValueProperty.GetValue(nullable, null))
|
||||
{
|
||||
// nullable has a value.
|
||||
var nullableValueProperty = type.GetProperty("Value");
|
||||
return Enum.Parse(toType, nullableValueProperty.GetValue(nullable, null).ToString());
|
||||
}
|
||||
// nullable and no current value.
|
||||
return cppObj;
|
||||
}
|
||||
|
||||
return Enum.Parse(toType, cppObj.ToString());
|
||||
}
|
||||
|
||||
// Not enum, unbox with Il2CppObjectBase.Unbox
|
||||
|
||||
var name = toType.AssemblyQualifiedName;
|
||||
|
||||
@ -384,10 +403,10 @@ namespace UnityExplorer
|
||||
return cppStruct;
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
#region String boxing/unboxing
|
||||
#region String boxing/unboxing
|
||||
|
||||
private const string IL2CPP_STRING_FULLNAME = "Il2CppSystem.String";
|
||||
private const string STRING_FULLNAME = "System.String";
|
||||
@ -428,10 +447,10 @@ namespace UnityExplorer
|
||||
return s;
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
#region Singleton finder
|
||||
#region Singleton finder
|
||||
|
||||
internal override void Internal_FindSingleton(string[] possibleNames, Type type, BF flags, List<object> instances)
|
||||
{
|
||||
@ -453,16 +472,16 @@ namespace UnityExplorer
|
||||
base.Internal_FindSingleton(possibleNames, type, flags, instances);
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
#region Force-loading game modules
|
||||
#region Force-loading game modules
|
||||
|
||||
internal static string UnhollowedFolderPath => Path.GetFullPath(
|
||||
#if ML
|
||||
Path.Combine("MelonLoader", "Managed")
|
||||
#elif BIE
|
||||
Path.Combine("BepInEx", "unhollowed")
|
||||
Path.Combine(BepInEx.Paths.BepInExRootPath, "unhollowed")
|
||||
#else
|
||||
Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Modules")
|
||||
#endif
|
||||
@ -513,10 +532,10 @@ namespace UnityExplorer
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
#region Il2cpp reflection blacklist
|
||||
#region Il2cpp reflection blacklist
|
||||
|
||||
public override string[] DefaultReflectionBlacklist => defaultIl2CppBlacklist.ToArray();
|
||||
|
||||
@ -665,10 +684,10 @@ namespace UnityExplorer
|
||||
"UnityEngine.XR.InputDevice.SendHapticImpulse",
|
||||
};
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
#region IL2CPP IEnumerable and IDictionary
|
||||
#region IL2CPP IEnumerable and IDictionary
|
||||
|
||||
protected override bool Internal_TryGetEntryType(Type enumerableType, out Type type)
|
||||
{
|
||||
@ -780,21 +799,24 @@ namespace UnityExplorer
|
||||
|
||||
// Some ugly reflection to use the il2cpp interface for the instance type
|
||||
|
||||
var type = list.GetType();
|
||||
var type = list.GetActualType();
|
||||
var key = type.AssemblyQualifiedName;
|
||||
|
||||
if (!getEnumeratorMethods.ContainsKey(key))
|
||||
{
|
||||
getEnumeratorMethods.Add(key, type.GetMethod("GetEnumerator"));
|
||||
var method = type.GetMethod("GetEnumerator")
|
||||
?? type.GetMethod("System_Collections_IEnumerable_GetEnumerator", FLAGS);
|
||||
getEnumeratorMethods.Add(key, method);
|
||||
|
||||
// ensure the enumerator type is supported
|
||||
try
|
||||
{
|
||||
var test = getEnumeratorMethods[key].Invoke(list, null);
|
||||
test.GetType().GetMethod("MoveNext").Invoke(test, null);
|
||||
test.GetActualType().GetMethod("MoveNext").Invoke(test, null);
|
||||
}
|
||||
catch
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log($"IEnumerable failed to enumerate: {ex}");
|
||||
notSupportedTypes.Add(key);
|
||||
}
|
||||
}
|
||||
@ -803,7 +825,7 @@ namespace UnityExplorer
|
||||
throw new NotSupportedException($"The IEnumerable type '{type.FullName}' does not support MoveNext.");
|
||||
|
||||
cppEnumerator = getEnumeratorMethods[key].Invoke(list, null);
|
||||
var enumeratorType = cppEnumerator.GetType();
|
||||
var enumeratorType = cppEnumerator.GetActualType();
|
||||
|
||||
var enumInfoKey = enumeratorType.AssemblyQualifiedName;
|
||||
|
||||
@ -857,7 +879,7 @@ namespace UnityExplorer
|
||||
|
||||
try
|
||||
{
|
||||
var type = dictionary.GetType();
|
||||
var type = dictionary.GetActualType();
|
||||
|
||||
if (typeof(Il2CppSystem.Collections.Hashtable).IsAssignableFrom(type))
|
||||
{
|
||||
@ -867,20 +889,23 @@ namespace UnityExplorer
|
||||
|
||||
var keys = type.GetProperty("Keys").GetValue(dictionary, null);
|
||||
|
||||
var keyCollType = keys.GetType();
|
||||
var cacheKey = keys.GetType().AssemblyQualifiedName;
|
||||
var keyCollType = keys.GetActualType();
|
||||
var cacheKey = keyCollType.AssemblyQualifiedName;
|
||||
if (!getEnumeratorMethods.ContainsKey(cacheKey))
|
||||
{
|
||||
getEnumeratorMethods.Add(cacheKey, keyCollType.GetMethod("GetEnumerator"));
|
||||
var method = keyCollType.GetMethod("GetEnumerator")
|
||||
?? keyCollType.GetMethod("System_Collections_IDictionary_GetEnumerator", FLAGS);
|
||||
getEnumeratorMethods.Add(cacheKey, method);
|
||||
|
||||
// test support
|
||||
try
|
||||
{
|
||||
var test = getEnumeratorMethods[cacheKey].Invoke(keys, null);
|
||||
test.GetType().GetMethod("MoveNext").Invoke(test, null);
|
||||
test.GetActualType().GetMethod("MoveNext").Invoke(test, null);
|
||||
}
|
||||
catch
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log($"IDictionary failed to enumerate: {ex}");
|
||||
notSupportedTypes.Add(cacheKey);
|
||||
}
|
||||
}
|
||||
@ -891,16 +916,16 @@ namespace UnityExplorer
|
||||
var keyEnumerator = getEnumeratorMethods[cacheKey].Invoke(keys, null);
|
||||
var keyInfo = new EnumeratorInfo
|
||||
{
|
||||
current = keyEnumerator.GetType().GetProperty("Current"),
|
||||
moveNext = keyEnumerator.GetType().GetMethod("MoveNext"),
|
||||
current = keyEnumerator.GetActualType().GetProperty("Current"),
|
||||
moveNext = keyEnumerator.GetActualType().GetMethod("MoveNext"),
|
||||
};
|
||||
|
||||
var values = type.GetProperty("Values").GetValue(dictionary, null);
|
||||
var valueEnumerator = values.GetType().GetMethod("GetEnumerator").Invoke(values, null);
|
||||
var valueEnumerator = values.GetActualType().GetMethod("GetEnumerator").Invoke(values, null);
|
||||
var valueInfo = new EnumeratorInfo
|
||||
{
|
||||
current = valueEnumerator.GetType().GetProperty("Current"),
|
||||
moveNext = valueEnumerator.GetType().GetMethod("MoveNext"),
|
||||
current = valueEnumerator.GetActualType().GetProperty("Current"),
|
||||
moveNext = valueEnumerator.GetActualType().GetMethod("MoveNext"),
|
||||
};
|
||||
|
||||
dictEnumerator = EnumerateCppDict(keyInfo, keyEnumerator, valueInfo, valueEnumerator);
|
||||
|
@ -4,11 +4,11 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
@ -42,7 +42,7 @@ namespace UnityExplorer
|
||||
public static Action<Type> OnTypeLoaded;
|
||||
|
||||
/// <summary>Key: Type.FullName</summary>
|
||||
public static readonly SortedDictionary<string, Type> AllTypes = new SortedDictionary<string, Type>(StringComparer.OrdinalIgnoreCase);
|
||||
protected static readonly SortedDictionary<string, Type> AllTypes = new SortedDictionary<string, Type>(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
public static readonly List<string> AllNamespaces = new List<string>();
|
||||
private static readonly HashSet<string> uniqueNamespaces = new HashSet<string>();
|
||||
@ -87,6 +87,7 @@ namespace UnityExplorer
|
||||
{
|
||||
foreach (var type in asm.TryGetTypes())
|
||||
{
|
||||
// Cache namespace if there is one
|
||||
if (!string.IsNullOrEmpty(type.Namespace) && !uniqueNamespaces.Contains(type.Namespace))
|
||||
{
|
||||
uniqueNamespaces.Add(type.Namespace);
|
||||
@ -100,16 +101,16 @@ namespace UnityExplorer
|
||||
AllNamespaces.Insert(i, type.Namespace);
|
||||
}
|
||||
|
||||
// Cache the type. Overwrite type if one exists with the full name
|
||||
if (AllTypes.ContainsKey(type.FullName))
|
||||
AllTypes[type.FullName] = type;
|
||||
else
|
||||
{
|
||||
AllTypes.Add(type.FullName, type);
|
||||
//allTypeNames.Add(type.FullName);
|
||||
}
|
||||
|
||||
// Invoke listener
|
||||
OnTypeLoaded?.Invoke(type);
|
||||
|
||||
// Check type inheritance cache, add this to any lists it should be in
|
||||
foreach (var key in typeInheritance.Keys)
|
||||
{
|
||||
try
|
||||
@ -154,13 +155,6 @@ namespace UnityExplorer
|
||||
internal virtual string Internal_ProcessTypeInString(string theString, Type type)
|
||||
=> theString;
|
||||
|
||||
//// Force loading modules
|
||||
//public static bool LoadModule(string moduleName)
|
||||
// => Instance.Internal_LoadModule(moduleName);
|
||||
//
|
||||
//internal virtual bool Internal_LoadModule(string moduleName)
|
||||
// => false;
|
||||
|
||||
// Singleton finder
|
||||
|
||||
public static void FindSingleton(string[] possibleNames, Type type, BindingFlags flags, List<object> instances)
|
||||
@ -225,7 +219,7 @@ namespace UnityExplorer
|
||||
return ret;
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
#region Type and Generic Parameter implementation cache
|
||||
@ -360,7 +354,7 @@ namespace UnityExplorer
|
||||
return genericParameterInheritance[key];
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
|
||||
#region Internal MemberInfo Cache
|
||||
|
@ -2,11 +2,11 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI.CacheObject.IValues;
|
||||
using System.Reflection;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
#if CPP
|
||||
using UnhollowerRuntimeLib;
|
||||
using UnhollowerBaseLib;
|
||||
@ -16,7 +16,7 @@ namespace UnityExplorer.Tests
|
||||
{
|
||||
public class TestIndexer : IList<int>
|
||||
{
|
||||
private readonly List<int> list = new List<int>() { 1,2,3,4,5 };
|
||||
private readonly List<int> list = new List<int>() { 1, 2, 3, 4, 5 };
|
||||
|
||||
public int Count => list.Count;
|
||||
public bool IsReadOnly => false;
|
||||
|
@ -2,9 +2,11 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
// Project-wide namespace for accessibility
|
||||
@ -107,5 +109,16 @@ namespace UnityExplorer
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
private static PropertyInfo onEndEdit;
|
||||
|
||||
public static UnityEvent<string> GetOnEndEdit(this InputField _this)
|
||||
{
|
||||
if (onEndEdit == null)
|
||||
onEndEdit = typeof(InputField).GetProperty("onEndEdit")
|
||||
?? throw new Exception("Could not get InputField.onEndEdit property!");
|
||||
|
||||
return onEndEdit.GetValue(_this, null).TryCast<UnityEvent<string>>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,8 +11,8 @@ using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.Tests;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.UI.ObjectExplorer;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.ObjectExplorer;
|
||||
using UnityExplorer.UI.Panels;
|
||||
|
||||
namespace UnityExplorer
|
||||
@ -20,7 +20,7 @@ namespace UnityExplorer
|
||||
public static class ExplorerCore
|
||||
{
|
||||
public const string NAME = "UnityExplorer";
|
||||
public const string VERSION = "4.1.2";
|
||||
public const string VERSION = "4.1.9";
|
||||
public const string AUTHOR = "Sinai";
|
||||
public const string GUID = "com.sinai.unityexplorer";
|
||||
|
||||
@ -103,7 +103,7 @@ namespace UnityExplorer
|
||||
RuntimeProvider.Instance.ProcessOnPostRender();
|
||||
}
|
||||
|
||||
#region LOGGING
|
||||
#region LOGGING
|
||||
|
||||
public static void Log(object message)
|
||||
=> Log(message, LogType.Log);
|
||||
@ -146,6 +146,6 @@ namespace UnityExplorer
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -6,12 +6,13 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public class GameObjectInspector : InspectorBase
|
||||
{
|
||||
@ -147,32 +148,39 @@ namespace UnityExplorer.UI.Inspectors
|
||||
var behaviours = GOTarget.GetComponents<Behaviour>();
|
||||
|
||||
bool needRefresh = false;
|
||||
if (comps.Length != componentEntries.Count || behaviours.Length != behaviourEntries.Count)
|
||||
{
|
||||
needRefresh = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
if (!compInstanceIDs.Contains(comp.GetInstanceID()))
|
||||
{
|
||||
needRefresh = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!needRefresh)
|
||||
int count = 0;
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
if (!comp)
|
||||
continue;
|
||||
count++;
|
||||
if (!compInstanceIDs.Contains(comp.GetInstanceID()))
|
||||
{
|
||||
for (int i = 0; i < behaviours.Length; i++)
|
||||
needRefresh = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!needRefresh)
|
||||
{
|
||||
if (count != componentEntries.Count)
|
||||
needRefresh = true;
|
||||
else
|
||||
{
|
||||
count = 0;
|
||||
foreach (var behaviour in behaviours)
|
||||
{
|
||||
var behaviour = behaviours[i];
|
||||
if (behaviour.enabled != behaviourEnabledStates[i])
|
||||
if (!behaviour)
|
||||
continue;
|
||||
if (count >= behaviourEnabledStates.Count || behaviour.enabled != behaviourEnabledStates[count])
|
||||
{
|
||||
needRefresh = true;
|
||||
break;
|
||||
}
|
||||
count++;
|
||||
}
|
||||
if (!needRefresh && count != behaviourEntries.Count)
|
||||
needRefresh = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -181,9 +189,9 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
componentEntries.Clear();
|
||||
compInstanceIDs.Clear();
|
||||
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
if (!comp) continue;
|
||||
componentEntries.Add(comp);
|
||||
compInstanceIDs.Add(comp.GetInstanceID());
|
||||
}
|
||||
@ -192,6 +200,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
behaviourEnabledStates.Clear();
|
||||
foreach (var behaviour in behaviours)
|
||||
{
|
||||
if (!behaviour) continue;
|
||||
behaviourEntries.Add(behaviour);
|
||||
behaviourEnabledStates.Add(behaviour.enabled);
|
||||
}
|
||||
@ -211,7 +220,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
private void OnAddComponentClicked(string input)
|
||||
{
|
||||
if (ReflectionUtility.AllTypes.TryGetValue(input, out Type type))
|
||||
if (ReflectionUtility.GetTypeByName(input) is Type type)
|
||||
{
|
||||
try
|
||||
{
|
@ -4,9 +4,10 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public class ComponentCell : ButtonCell
|
||||
{
|
@ -5,7 +5,7 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public class ComponentList : ButtonListHandler<Component, ComponentCell>
|
||||
{
|
@ -5,8 +5,9 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public class GameObjectControls
|
||||
{
|
||||
@ -234,7 +235,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
private void OnExploreButtonClicked()
|
||||
{
|
||||
var panel = UIManager.GetPanel<Panels.ObjectExplorerPanel>(UIManager.Panels.ObjectExplorer);
|
||||
var panel = UIManager.GetPanel<UI.Panels.ObjectExplorerPanel>(UIManager.Panels.ObjectExplorer);
|
||||
panel.SceneExplorer.JumpToTransform(this.Parent.GOTarget.transform);
|
||||
}
|
||||
|
||||
@ -468,7 +469,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
//UIFactory.SetLayoutElement(pathApplyBtn.Component.gameObject, minHeight: 25, minWidth: 120);
|
||||
//pathApplyBtn.OnClick += () => { OnPathEndEdit(PathInput.Text); };
|
||||
|
||||
PathInput.Component.onEndEdit.AddListener((string val) => { OnPathEndEdit(val); });
|
||||
PathInput.Component.GetOnEndEdit().AddListener((string val) => { OnPathEndEdit(val); });
|
||||
|
||||
// Title and update row
|
||||
|
||||
@ -484,7 +485,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
NameInput = UIFactory.CreateInputField(titleRow, "NameInput", "untitled");
|
||||
UIFactory.SetLayoutElement(NameInput.Component.gameObject, minHeight: 30, minWidth: 100, flexibleWidth: 9999);
|
||||
NameInput.Component.textComponent.fontSize = 15;
|
||||
NameInput.Component.onEndEdit.AddListener((string val) => { OnNameEndEdit(val); });
|
||||
NameInput.Component.GetOnEndEdit().AddListener((string val) => { OnNameEndEdit(val); });
|
||||
|
||||
// second row (toggles, instanceID, tag, buttons)
|
||||
|
||||
@ -521,7 +522,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
TagInput = UIFactory.CreateInputField(secondRow, "TagInput", "none");
|
||||
UIFactory.SetLayoutElement(TagInput.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
|
||||
TagInput.Component.textComponent.color = Color.white;
|
||||
TagInput.Component.onEndEdit.AddListener((string val) => { OnTagEndEdit(val); });
|
||||
TagInput.Component.GetOnEndEdit().AddListener((string val) => { OnTagEndEdit(val); });
|
||||
|
||||
// Instantiate
|
||||
var instantiateBtn = UIFactory.CreateButton(secondRow, "InstantiateBtn", "Instantiate", new Color(0.2f, 0.2f, 0.2f));
|
||||
@ -644,7 +645,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
var inputField = UIFactory.CreateInputField(rowObj, "InputField", "...");
|
||||
UIFactory.SetLayoutElement(inputField.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
|
||||
|
||||
inputField.Component.onEndEdit.AddListener((string value) => { OnTransformInputEndEdit(type, value); });
|
||||
inputField.Component.GetOnEndEdit().AddListener((string value) => { OnTransformInputEndEdit(type, value); });
|
||||
|
||||
var control = new TransformControl(type, inputField);
|
||||
|
@ -11,7 +11,7 @@ using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public enum MouseInspectMode
|
||||
{
|
||||
@ -67,8 +67,12 @@ namespace UnityExplorer.UI.Inspectors
|
||||
public void StartInspect(MouseInspectMode mode)
|
||||
{
|
||||
MainCamera = Camera.main;
|
||||
if (!MainCamera)
|
||||
|
||||
if (!MainCamera && mode == MouseInspectMode.World)
|
||||
{
|
||||
ExplorerCore.LogWarning("No MainCamera found! Cannot inspect world!");
|
||||
return;
|
||||
}
|
||||
|
||||
PanelDragger.ForceEnd();
|
||||
|
@ -4,10 +4,11 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public abstract class InspectorBase : IPooledObject
|
||||
{
|
@ -5,8 +5,8 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
|
@ -4,10 +4,11 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public class InspectorTab : IPooledObject
|
||||
{
|
@ -10,12 +10,13 @@ using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public class ReflectionInspector : InspectorBase, ICellPoolDataSource<CacheMemberCell>, ICacheObjectController
|
||||
{
|
||||
@ -54,6 +55,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
private readonly Color disabledButtonColor = new Color(0.24f, 0.24f, 0.24f);
|
||||
private readonly Color enabledButtonColor = new Color(0.2f, 0.27f, 0.2f);
|
||||
|
||||
private readonly Dictionary<BindingFlags, ButtonRef> scopeFilterButtons = new Dictionary<BindingFlags, ButtonRef>();
|
||||
private readonly List<Toggle> memberTypeToggles = new List<Toggle>();
|
||||
private InputFieldRef filterInputField;
|
||||
@ -73,7 +75,6 @@ namespace UnityExplorer.UI.Inspectors
|
||||
private IEnumerator InitCoroutine()
|
||||
{
|
||||
yield return null;
|
||||
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(InspectorPanel.Instance.ContentRect);
|
||||
}
|
||||
|
||||
@ -307,11 +308,8 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
private void CalculateLayouts()
|
||||
{
|
||||
// Calculate sizes
|
||||
LeftGroupWidth = (int)Math.Max(200, (0.4f * InspectorManager.PanelWidth) - 5);// Math.Min(450f, 0.4f * InspectorManager.PanelWidth - 5));
|
||||
LeftGroupWidth = (int)Math.Max(200, (0.4f * InspectorManager.PanelWidth) - 5);
|
||||
RightGroupWidth = (int)Math.Max(200, InspectorManager.PanelWidth - LeftGroupWidth - 65);
|
||||
|
||||
//memberTitleLayout.minWidth = LeftGroupWidth;
|
||||
}
|
||||
|
||||
private void SetCellLayout(CacheObjectCell cell)
|
||||
@ -342,7 +340,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
ConstructUnityObjectRow();
|
||||
|
||||
mainContentHolder = UIFactory.CreateVerticalGroup(UIRoot, "MemberHolder", false, false, true, true, 5, new Vector4(2,2,2,2),
|
||||
mainContentHolder = UIFactory.CreateVerticalGroup(UIRoot, "MemberHolder", false, false, true, true, 5, new Vector4(2, 2, 2, 2),
|
||||
new Color(0.12f, 0.12f, 0.12f));
|
||||
UIFactory.SetLayoutElement(mainContentHolder, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
@ -352,7 +350,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
// Member scroll pool
|
||||
|
||||
var memberBorder = UIFactory.CreateVerticalGroup(mainContentHolder, "ScrollPoolHolder", false, false, true, true, padding: new Vector4(2,2,2,2),
|
||||
var memberBorder = UIFactory.CreateVerticalGroup(mainContentHolder, "ScrollPoolHolder", false, false, true, true, padding: new Vector4(2, 2, 2, 2),
|
||||
bgColor: new Color(0.05f, 0.05f, 0.05f));
|
||||
UIFactory.SetLayoutElement(memberBorder, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
@ -21,11 +21,7 @@ namespace UnityExplorer.Loader.BIE
|
||||
|
||||
public override void RegisterConfigElement<T>(ConfigElement<T> config)
|
||||
{
|
||||
object[] tags = null;
|
||||
if (config.IsInternal)
|
||||
tags = new[] { "Advanced" };
|
||||
|
||||
var entry = Config.Bind(CTG_NAME, config.Name, config.Value, new ConfigDescription(config.Description, null, tags));
|
||||
var entry = Config.Bind(CTG_NAME, config.Name, config.Value, config.Description);
|
||||
|
||||
entry.SettingChanged += (object o, EventArgs e) =>
|
||||
{
|
||||
|
@ -7,12 +7,12 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Loader.BIE;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Loader.BIE;
|
||||
#if CPP
|
||||
using BepInEx.IL2CPP;
|
||||
using UnhollowerRuntimeLib;
|
||||
@ -46,11 +46,10 @@ namespace UnityExplorer
|
||||
private static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
|
||||
|
||||
public string ExplorerFolder => Path.Combine(Paths.PluginPath, ExplorerCore.NAME);
|
||||
public string ConfigFolder => Path.Combine(Paths.ConfigPath, ExplorerCore.NAME);
|
||||
|
||||
public Action<object> OnLogMessage => LogSource.LogMessage;
|
||||
public Action<object> OnLogWarning => LogSource.LogWarning;
|
||||
public Action<object> OnLogError => LogSource.LogError;
|
||||
public Action<object> OnLogError => LogSource.LogError;
|
||||
|
||||
// Init common to Mono and Il2Cpp
|
||||
internal void UniversalInit()
|
||||
|
@ -10,7 +10,6 @@ namespace UnityExplorer
|
||||
{
|
||||
string ExplorerFolder { get; }
|
||||
|
||||
string ConfigFolder { get; }
|
||||
ConfigHandler ConfigHandler { get; }
|
||||
|
||||
Action<object> OnLogMessage { get; }
|
||||
|
@ -27,7 +27,6 @@ namespace UnityExplorer
|
||||
public static ExplorerMelonMod Instance;
|
||||
|
||||
public string ExplorerFolder => Path.Combine("Mods", ExplorerCore.NAME);
|
||||
public string ConfigFolder => ExplorerFolder;
|
||||
|
||||
public ConfigHandler ConfigHandler => _configHandler;
|
||||
public MelonLoaderConfigHandler _configHandler;
|
||||
|
@ -76,8 +76,6 @@ namespace UnityExplorer
|
||||
}
|
||||
private static string s_explorerFolder;
|
||||
|
||||
public string ConfigFolder => ExplorerFolder;
|
||||
|
||||
Action<object> IExplorerLoader.OnLogMessage => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Log); };
|
||||
Action<object> IExplorerLoader.OnLogWarning => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Warning); };
|
||||
Action<object> IExplorerLoader.OnLogError => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Error); };
|
||||
|
@ -13,11 +13,11 @@ namespace UnityExplorer.Loader.STANDALONE
|
||||
public class StandaloneConfigHandler : ConfigHandler
|
||||
{
|
||||
internal static IniDataParser _parser;
|
||||
internal static string INI_PATH;
|
||||
internal static string CONFIG_PATH;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
INI_PATH = Path.Combine(ExplorerCore.Loader.ConfigFolder, "config.ini");
|
||||
CONFIG_PATH = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "config.ini");
|
||||
_parser = new IniDataParser();
|
||||
_parser.Configuration.CommentString = "#";
|
||||
}
|
||||
@ -49,10 +49,10 @@ namespace UnityExplorer.Loader.STANDALONE
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!File.Exists(INI_PATH))
|
||||
if (!File.Exists(CONFIG_PATH))
|
||||
return false;
|
||||
|
||||
string ini = File.ReadAllText(INI_PATH);
|
||||
string ini = File.ReadAllText(CONFIG_PATH);
|
||||
|
||||
var data = _parser.Parse(ini);
|
||||
|
||||
@ -97,10 +97,10 @@ namespace UnityExplorer.Loader.STANDALONE
|
||||
foreach (var entry in ConfigManager.ConfigElements)
|
||||
sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString());
|
||||
|
||||
if (!Directory.Exists(ExplorerCore.Loader.ConfigFolder))
|
||||
Directory.CreateDirectory(ExplorerCore.Loader.ConfigFolder);
|
||||
if (!Directory.Exists(ExplorerCore.Loader.ExplorerFolder))
|
||||
Directory.CreateDirectory(ExplorerCore.Loader.ExplorerFolder);
|
||||
|
||||
File.WriteAllText(INI_PATH, data.ToString());
|
||||
File.WriteAllText(CONFIG_PATH, data.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,12 +4,13 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
|
||||
namespace UnityExplorer.UI.ObjectExplorer
|
||||
namespace UnityExplorer.ObjectExplorer
|
||||
{
|
||||
public class ObjectSearch : UIModel
|
||||
{
|
||||
@ -52,8 +53,8 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
|
||||
if (m_context == SearchContext.Singleton)
|
||||
currentResults = SearchProvider.SingletonSearch(nameInputField.Text);
|
||||
else if (m_context == SearchContext.StaticClass)
|
||||
currentResults = SearchProvider.StaticClassSearch(nameInputField.Text);
|
||||
else if (m_context == SearchContext.Class)
|
||||
currentResults = SearchProvider.ClassSearch(nameInputField.Text);
|
||||
else
|
||||
{
|
||||
string compType = "";
|
||||
@ -76,7 +77,7 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
lastCheckedTypeInput = desiredTypeInput;
|
||||
|
||||
//var type = ReflectionUtility.GetTypeByName(desiredTypeInput);
|
||||
if (ReflectionUtility.AllTypes.TryGetValue(desiredTypeInput, out var cachedType))
|
||||
if (ReflectionUtility.GetTypeByName(desiredTypeInput) is Type cachedType)
|
||||
{
|
||||
var type = cachedType;
|
||||
lastTypeCanHaveGO = typeof(Component).IsAssignableFrom(type) || type == typeof(GameObject);
|
||||
@ -129,8 +130,11 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
if (!cachedCellTexts.ContainsKey(index))
|
||||
{
|
||||
string text;
|
||||
if (m_context == SearchContext.StaticClass)
|
||||
text = SignatureHighlighter.Parse(currentResults[index] as Type, true);
|
||||
if (m_context == SearchContext.Class)
|
||||
{
|
||||
var type = currentResults[index] as Type;
|
||||
text = $"{SignatureHighlighter.Parse(type, true)} <color=grey><i>({type.Assembly.GetName().Name})</i></color>";
|
||||
}
|
||||
else
|
||||
text = ToStringUtility.ToStringWithType(currentResults[index], currentResults[index]?.GetActualType());
|
||||
|
||||
@ -142,7 +146,7 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
|
||||
private void OnCellClicked(int dataIndex)
|
||||
{
|
||||
if (m_context == SearchContext.StaticClass)
|
||||
if (m_context == SearchContext.Class)
|
||||
InspectorManager.Inspect(currentResults[dataIndex] as Type);
|
||||
else
|
||||
InspectorManager.Inspect(currentResults[dataIndex]);
|
@ -8,11 +8,12 @@ using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.ObjectExplorer
|
||||
namespace UnityExplorer.ObjectExplorer
|
||||
{
|
||||
public class SceneExplorer : UIModel
|
||||
{
|
@ -6,7 +6,7 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace UnityExplorer.UI.ObjectExplorer
|
||||
namespace UnityExplorer.ObjectExplorer
|
||||
{
|
||||
public static class SceneHandler
|
||||
{
|
@ -8,14 +8,13 @@ using UnityEngine.SceneManagement;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
|
||||
namespace UnityExplorer.UI.ObjectExplorer
|
||||
namespace UnityExplorer.ObjectExplorer
|
||||
{
|
||||
public enum SearchContext
|
||||
{
|
||||
UnityObject,
|
||||
// GameObject,
|
||||
Singleton,
|
||||
StaticClass
|
||||
Class
|
||||
}
|
||||
|
||||
public enum ChildFilter
|
||||
@ -134,7 +133,7 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
return results;
|
||||
}
|
||||
|
||||
internal static List<object> StaticClassSearch(string input)
|
||||
internal static List<object> ClassSearch(string input)
|
||||
{
|
||||
var list = new List<object>();
|
||||
|
||||
@ -144,11 +143,10 @@ namespace UnityExplorer.UI.ObjectExplorer
|
||||
|
||||
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
foreach (var type in asm.TryGetTypes().Where(it => it.IsSealed && it.IsAbstract))
|
||||
foreach (var type in asm.TryGetTypes())
|
||||
{
|
||||
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ContainsIgnoreCase(nameFilter))
|
||||
continue;
|
||||
|
||||
list.Add(type);
|
||||
}
|
||||
}
|
BIN
src/Resources/legacy.5.6.bundle
Normal file
BIN
src/Resources/legacy.5.6.bundle
Normal file
Binary file not shown.
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
@ -6,7 +7,7 @@ using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.UI.CSConsole;
|
||||
using UnityExplorer.CSConsole;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
@ -18,10 +19,11 @@ namespace UnityExplorer.UI.Panels
|
||||
public override int MinWidth => 750;
|
||||
public override int MinHeight => 300;
|
||||
|
||||
public InputFieldScroller InputScroll { get; private set; }
|
||||
public InputFieldRef Input => InputScroll.InputField;
|
||||
public InputFieldScroller InputScroller { get; private set; }
|
||||
public InputFieldRef Input => InputScroller.InputField;
|
||||
public Text InputText { get; private set; }
|
||||
public Text HighlightText { get; private set; }
|
||||
public Text LineNumberText { get; private set; }
|
||||
|
||||
public Dropdown HelpDropdown { get; private set; }
|
||||
|
||||
@ -33,6 +35,7 @@ namespace UnityExplorer.UI.Panels
|
||||
public Action<bool> OnCtrlRToggled;
|
||||
public Action<bool> OnSuggestionsToggled;
|
||||
public Action<bool> OnAutoIndentToggled;
|
||||
public Action OnPanelResized;
|
||||
|
||||
private void InvokeOnValueChanged(string value)
|
||||
{
|
||||
@ -60,6 +63,11 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// UI Construction
|
||||
|
||||
public override void OnFinishResize(RectTransform panel)
|
||||
{
|
||||
OnPanelResized?.Invoke();
|
||||
}
|
||||
|
||||
protected internal override void DoSetDefaultPosAndAnchors()
|
||||
{
|
||||
Rect.localPosition = Vector2.zero;
|
||||
@ -121,19 +129,53 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// Console Input
|
||||
|
||||
var inputArea = UIFactory.CreateUIObject("InputGroup", content);
|
||||
UIFactory.SetLayoutElement(inputArea, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(inputArea, false, true, true, true);
|
||||
inputArea.AddComponent<Image>().color = Color.white;
|
||||
inputArea.AddComponent<Mask>().showMaskGraphic = false;
|
||||
|
||||
// line numbers
|
||||
|
||||
var linesHolder = UIFactory.CreateUIObject("LinesHolder", inputArea);
|
||||
var linesRect = linesHolder.GetComponent<RectTransform>();
|
||||
linesRect.pivot = new Vector2(0, 1);
|
||||
linesRect.anchorMin = new Vector2(0, 0);
|
||||
linesRect.anchorMax = new Vector2(0, 1);
|
||||
linesRect.sizeDelta = new Vector2(0, 305000);
|
||||
linesRect.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, 0, 50);
|
||||
linesHolder.AddComponent<Image>().color = new Color(0.05f, 0.05f, 0.05f);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(linesHolder, true, true, true, true);
|
||||
|
||||
LineNumberText = UIFactory.CreateLabel(linesHolder, "LineNumbers", "1", TextAnchor.UpperCenter, Color.grey, fontSize: 16);
|
||||
LineNumberText.font = UIManager.ConsoleFont;
|
||||
|
||||
// input field
|
||||
|
||||
int fontSize = 16;
|
||||
|
||||
var inputObj = UIFactory.CreateScrollInputField(this.content, "ConsoleInput", ConsoleController.STARTUP_TEXT, out var inputScroller, fontSize);
|
||||
InputScroll = inputScroller;
|
||||
var inputObj = UIFactory.CreateScrollInputField(inputArea, "ConsoleInput", ConsoleController.STARTUP_TEXT,
|
||||
out var inputScroller, fontSize);
|
||||
InputScroller = inputScroller;
|
||||
ConsoleController.defaultInputFieldAlpha = Input.Component.selectionColor.a;
|
||||
Input.OnValueChanged += InvokeOnValueChanged;
|
||||
|
||||
// move line number text with input field
|
||||
linesRect.transform.SetParent(inputObj.transform.Find("Viewport"), false);
|
||||
inputScroller.Slider.Scrollbar.onValueChanged.AddListener((float val) => { SetLinesPosition(); });
|
||||
inputScroller.Slider.Slider.onValueChanged.AddListener((float val) => { SetLinesPosition(); });
|
||||
void SetLinesPosition()
|
||||
{
|
||||
linesRect.anchoredPosition = new Vector2(linesRect.anchoredPosition.x, inputScroller.ContentRect.anchoredPosition.y);
|
||||
//SetInputLayout();
|
||||
}
|
||||
|
||||
InputText = Input.Component.textComponent;
|
||||
InputText.supportRichText = false;
|
||||
Input.PlaceholderText.fontSize = fontSize;
|
||||
InputText.color = Color.clear;
|
||||
Input.Component.customCaretColor = true;
|
||||
Input.Component.caretColor = Color.white;
|
||||
Input.PlaceholderText.fontSize = fontSize;
|
||||
|
||||
// Lexer highlight text overlay
|
||||
var highlightTextObj = UIFactory.CreateUIObject("HighlightText", InputText.gameObject);
|
||||
@ -154,7 +196,19 @@ namespace UnityExplorer.UI.Panels
|
||||
Input.PlaceholderText.font = UIManager.ConsoleFont;
|
||||
HighlightText.font = UIManager.ConsoleFont;
|
||||
|
||||
RuntimeProvider.Instance.StartCoroutine(DelayedLayoutSetup());
|
||||
}
|
||||
|
||||
private IEnumerator DelayedLayoutSetup()
|
||||
{
|
||||
yield return null;
|
||||
SetInputLayout();
|
||||
}
|
||||
|
||||
public void SetInputLayout()
|
||||
{
|
||||
Input.Rect.offsetMin = new Vector2(52, Input.Rect.offsetMin.y);
|
||||
Input.Rect.offsetMax = new Vector2(2, Input.Rect.offsetMax.y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,7 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.Inspectors;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
|
@ -11,7 +11,7 @@ using UnityEngine.UI;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.ObjectExplorer;
|
||||
using UnityExplorer.ObjectExplorer;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
|
@ -5,8 +5,8 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.UI.CacheObject;
|
||||
using UnityExplorer.UI.CacheObject.Views;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
|
@ -1,12 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Input;
|
||||
using System.IO;
|
||||
using System.Diagnostics;
|
||||
using UnityExplorer.UI.Models;
|
||||
using System.Linq;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
@ -23,6 +23,7 @@ namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
s_resizeCursorObj.SetActive(false);
|
||||
wasAnyDragging = false;
|
||||
Resizing = false;
|
||||
|
||||
foreach (var instance in Instances)
|
||||
{
|
||||
|
@ -154,14 +154,13 @@ namespace UnityExplorer.UI.Panels
|
||||
// Prevent panel going oustide screen bounds
|
||||
var halfW = Screen.width * 0.5f;
|
||||
var halfH = Screen.height * 0.5f;
|
||||
pos.x = Math.Max(-halfW, Math.Min(pos.x, halfW - panel.rect.width));
|
||||
pos.y = Math.Max(-halfH + panel.rect.height, Math.Min(pos.y, halfH));
|
||||
|
||||
pos.x = Math.Max(-halfW - panel.rect.width + 50, Math.Min(pos.x, halfW - 50));
|
||||
pos.y = Math.Max(-halfH + 50, Math.Min(pos.y, halfH));
|
||||
|
||||
panel.localPosition = pos;
|
||||
}
|
||||
|
||||
|
||||
|
||||
#region Save Data
|
||||
|
||||
public abstract void DoSaveToConfigElement();
|
||||
|
@ -409,56 +409,49 @@ namespace UnityExplorer.UI
|
||||
/// <summary>
|
||||
/// Create a Toggle control.
|
||||
/// </summary>
|
||||
public static GameObject CreateToggle(GameObject parent, string name, out Toggle toggle, out Text text, Color bgColor = default)
|
||||
public static GameObject CreateToggle(GameObject parent, string name, out Toggle toggle, out Text text, Color bgColor = default,
|
||||
int checkWidth = 20, int checkHeight = 20)
|
||||
{
|
||||
// Main obj
|
||||
GameObject toggleObj = CreateUIObject(name, parent, _smallElementSize);
|
||||
|
||||
GameObject bgObj = CreateUIObject("Background", toggleObj);
|
||||
GameObject checkObj = CreateUIObject("Checkmark", bgObj);
|
||||
GameObject labelObj = CreateUIObject("Label", toggleObj);
|
||||
|
||||
SetLayoutGroup<HorizontalLayoutGroup>(toggleObj, false, false, true, true, 5, 0,0,0,0, childAlignment: TextAnchor.MiddleLeft);
|
||||
toggle = toggleObj.AddComponent<Toggle>();
|
||||
toggle.isOn = true;
|
||||
SetDefaultSelectableColors(toggle);
|
||||
// need a second reference so we can use it inside the lambda, since 'toggle' is an out var.
|
||||
Toggle t2 = toggle;
|
||||
toggle.onValueChanged.AddListener((bool _) => { t2.OnDeselect(null); });
|
||||
|
||||
// second reference so we can use it inside the lambda, 'toggle' is an out var.
|
||||
Toggle toggleComp = toggle;
|
||||
toggle.onValueChanged.AddListener(Deselect);
|
||||
void Deselect(bool _)
|
||||
{
|
||||
toggleComp.OnDeselect(null);
|
||||
}
|
||||
// Check mark background
|
||||
|
||||
Image bgImage = bgObj.AddComponent<Image>();
|
||||
GameObject checkBgObj = CreateUIObject("Background", toggleObj);
|
||||
Image bgImage = checkBgObj.AddComponent<Image>();
|
||||
bgImage.color = bgColor == default ? new Color(0.04f, 0.04f, 0.04f, 0.75f) : bgColor;
|
||||
|
||||
Image checkImage = checkObj.AddComponent<Image>();
|
||||
SetLayoutGroup<HorizontalLayoutGroup>(checkBgObj, true, true, true, true, 0, 2, 2, 2, 2);
|
||||
SetLayoutElement(checkBgObj, minWidth: checkWidth, flexibleWidth: 0, minHeight: checkHeight, flexibleHeight: 0);
|
||||
|
||||
// Check mark image
|
||||
|
||||
GameObject checkMarkObj = CreateUIObject("Checkmark", checkBgObj);
|
||||
Image checkImage = checkMarkObj.AddComponent<Image>();
|
||||
checkImage.color = new Color(0.8f, 1, 0.8f, 0.3f);
|
||||
|
||||
// Label
|
||||
|
||||
GameObject labelObj = CreateUIObject("Label", toggleObj);
|
||||
text = labelObj.AddComponent<Text>();
|
||||
text.text = "Toggle";
|
||||
text.text = "";
|
||||
text.alignment = TextAnchor.MiddleLeft;
|
||||
SetDefaultTextValues(text);
|
||||
|
||||
SetLayoutElement(labelObj, minWidth: 0, flexibleWidth: 0, minHeight: checkHeight, flexibleHeight: 0);
|
||||
|
||||
// References
|
||||
|
||||
toggle.graphic = checkImage;
|
||||
toggle.targetGraphic = bgImage;
|
||||
SetDefaultSelectableColors(toggle);
|
||||
|
||||
RectTransform bgRect = bgObj.GetComponent<RectTransform>();
|
||||
bgRect.anchorMin = new Vector2(0f, 1f);
|
||||
bgRect.anchorMax = new Vector2(0f, 1f);
|
||||
bgRect.anchoredPosition = new Vector2(13f, -13f);
|
||||
bgRect.sizeDelta = new Vector2(20f, 20f);
|
||||
|
||||
RectTransform checkRect = checkObj.GetComponent<RectTransform>();
|
||||
checkRect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
checkRect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
checkRect.anchoredPosition = Vector2.zero;
|
||||
checkRect.sizeDelta = new Vector2(14f, 14f);
|
||||
|
||||
RectTransform labelRect = labelObj.GetComponent<RectTransform>();
|
||||
labelRect.anchorMin = new Vector2(0f, 0f);
|
||||
labelRect.anchorMax = new Vector2(1f, 1f);
|
||||
labelRect.offsetMin = new Vector2(28f, 2f);
|
||||
labelRect.offsetMax = new Vector2(-5f, -5f);
|
||||
return toggleObj;
|
||||
}
|
||||
|
||||
@ -729,7 +722,7 @@ namespace UnityExplorer.UI
|
||||
|
||||
var sliderContainer = CreateVerticalGroup(mainObj, "SliderContainer",
|
||||
false, false, true, true, 0, default, new Color(0.05f, 0.05f, 0.05f));
|
||||
SetLayoutElement(sliderContainer, minWidth: 25, flexibleWidth:0, flexibleHeight: 9999);
|
||||
SetLayoutElement(sliderContainer, minWidth: 25, flexibleWidth: 0, flexibleHeight: 9999);
|
||||
sliderContainer.AddComponent<Mask>();
|
||||
|
||||
CreateSliderScrollbar(sliderContainer, out Slider slider);
|
||||
|
@ -8,8 +8,8 @@ using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.UI.CSConsole;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.CSConsole;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
@ -121,6 +121,12 @@ namespace UnityExplorer.UI
|
||||
lastScreenWidth = Screen.width;
|
||||
lastScreenHeight = Screen.height;
|
||||
|
||||
// Failsafe fix
|
||||
foreach (var dropdown in CanvasRoot.GetComponentsInChildren<Dropdown>(true))
|
||||
dropdown.RefreshShownValue();
|
||||
timeInput.Text = string.Empty;
|
||||
timeInput.Text = Time.timeScale.ToString();
|
||||
|
||||
Initializing = false;
|
||||
}
|
||||
|
||||
@ -378,7 +384,7 @@ namespace UnityExplorer.UI
|
||||
timeInput = UIFactory.CreateInputField(navbarPanel, "TimeInput", "timeScale");
|
||||
UIFactory.SetLayoutElement(timeInput.Component.gameObject, minHeight: 25, minWidth: 40);
|
||||
timeInput.Text = Time.timeScale.ToString("F2");
|
||||
timeInput.Component.onEndEdit.AddListener(OnTimeInputEndEdit);
|
||||
timeInput.Component.GetOnEndEdit().AddListener(OnTimeInputEndEdit);
|
||||
|
||||
pauseBtn = UIFactory.CreateButton(navbarPanel, "PauseButton", "||", new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(pauseBtn.Component.gameObject, minHeight: 25, minWidth: 25);
|
||||
@ -404,18 +410,47 @@ namespace UnityExplorer.UI
|
||||
closeBtn.OnClick += OnCloseButtonClicked;
|
||||
}
|
||||
|
||||
#region UI AssetBundle
|
||||
// UI AssetBundle
|
||||
|
||||
private static void LoadBundle()
|
||||
{
|
||||
AssetBundle bundle = null;
|
||||
try
|
||||
{
|
||||
bundle = LoadBundle("modern");
|
||||
if (bundle == null)
|
||||
// Get the Unity version (without the 'f' suffix).
|
||||
// I'm not sure if Unity always includes the 'f' suffix.
|
||||
int len;
|
||||
if (Application.unityVersion.Contains("f"))
|
||||
len = Application.unityVersion.LastIndexOf("f");
|
||||
else
|
||||
len = Application.unityVersion.Length;
|
||||
Version version = new Version(Application.unityVersion.Substring(0, len));
|
||||
|
||||
// Use appropriate AssetBundle for Unity version
|
||||
// >= 2017.3
|
||||
if (version.Major > 2017 || (version.Major == 2017 && version.Minor >= 3))
|
||||
bundle = LoadBundle("modern");
|
||||
// 5.6.0 to 2017.3
|
||||
else if (version.Major == 2017 || (version.Major == 5 && version.Minor >= 6))
|
||||
bundle = LoadBundle("legacy.5.6");
|
||||
// < 5.6.0
|
||||
else
|
||||
bundle = LoadBundle("legacy");
|
||||
}
|
||||
catch { }
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception loading Explorer AssetBundle!");
|
||||
ExplorerCore.Log(ex);
|
||||
}
|
||||
|
||||
AssetBundle LoadBundle(string id)
|
||||
{
|
||||
ExplorerCore.Log($"Loading {id} bundle for Unity {Application.unityVersion}");
|
||||
|
||||
return AssetBundle.LoadFromMemory(ReadFully(typeof(ExplorerCore)
|
||||
.Assembly
|
||||
.GetManifestResourceStream($"UnityExplorer.Resources.{id}.bundle")));
|
||||
}
|
||||
|
||||
if (bundle == null)
|
||||
{
|
||||
@ -438,14 +473,6 @@ namespace UnityExplorer.UI
|
||||
ConsoleFont = bundle.LoadAsset<Font>("CONSOLA");
|
||||
}
|
||||
|
||||
private static AssetBundle LoadBundle(string id)
|
||||
{
|
||||
var stream = typeof(ExplorerCore).Assembly
|
||||
.GetManifestResourceStream($"UnityExplorer.Resources.explorerui.{id}.bundle");
|
||||
|
||||
return AssetBundle.LoadFromMemory(ReadFully(stream));
|
||||
}
|
||||
|
||||
private static byte[] ReadFully(Stream input)
|
||||
{
|
||||
using (var ms = new MemoryStream())
|
||||
@ -457,7 +484,5 @@ namespace UnityExplorer.UI
|
||||
return ms.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -169,7 +169,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
|
||||
// Setting autocomplete cell buttons
|
||||
|
||||
private readonly Color selectedSuggestionColor = new Color(45/255f, 75/255f, 80/255f);
|
||||
private readonly Color selectedSuggestionColor = new Color(45 / 255f, 75 / 255f, 80 / 255f);
|
||||
private readonly Color inactiveSuggestionColor = new Color(0.11f, 0.11f, 0.11f);
|
||||
|
||||
private List<Suggestion> GetEntries() => Suggestions;
|
||||
|
@ -87,7 +87,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
}
|
||||
|
||||
// Check for exact match first
|
||||
if (ReflectionUtility.AllTypes.TryGetValue(value, out Type t) && allowedTypes.Contains(t))
|
||||
if (ReflectionUtility.GetTypeByName(value) is Type t && allowedTypes.Contains(t))
|
||||
AddSuggestion(t);
|
||||
|
||||
foreach (var entry in allowedTypes)
|
||||
|
@ -4,9 +4,9 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
@ -80,12 +80,12 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
if (ContentRect.rect.height < desiredHeight)
|
||||
{
|
||||
ContentRect.sizeDelta = new Vector2(0, desiredHeight);
|
||||
ContentRect.sizeDelta = new Vector2(ContentRect.sizeDelta.x, desiredHeight);
|
||||
this.Slider.UpdateSliderHandle();
|
||||
}
|
||||
else if (ContentRect.rect.height > desiredHeight)
|
||||
{
|
||||
ContentRect.sizeDelta = new Vector2(0, desiredHeight);
|
||||
ContentRect.sizeDelta = new Vector2(ContentRect.sizeDelta.x, desiredHeight);
|
||||
this.Slider.UpdateSliderHandle();
|
||||
}
|
||||
}
|
||||
|
@ -193,12 +193,11 @@ namespace UnityExplorer.UI.Widgets
|
||||
RuntimeProvider.Instance.StartCoroutine(InitCoroutine(onHeightChangedListener));
|
||||
}
|
||||
|
||||
private WaitForEndOfFrame waitForEndOfFrame = new WaitForEndOfFrame();
|
||||
|
||||
private IEnumerator InitCoroutine(Action onHeightChangedListener)
|
||||
{
|
||||
ScrollRect.content.anchoredPosition = Vector2.zero;
|
||||
yield return waitForEndOfFrame ?? (waitForEndOfFrame = new WaitForEndOfFrame());
|
||||
yield return null;
|
||||
yield return null;
|
||||
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(Content);
|
||||
|
||||
|
@ -4,7 +4,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.Inspectors;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
@ -17,6 +17,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
private bool m_enabled;
|
||||
|
||||
public Action<CachedTransform> OnExpandToggled;
|
||||
public Action<CachedTransform> OnEnableToggled;
|
||||
public Action<GameObject> OnGameObjectClicked;
|
||||
|
||||
public CachedTransform cachedTransform;
|
||||
@ -27,15 +28,20 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
public ButtonRef ExpandButton;
|
||||
public ButtonRef NameButton;
|
||||
public Toggle EnabledToggle;
|
||||
|
||||
public LayoutElement spacer;
|
||||
|
||||
public void OnMainButtonClicked()
|
||||
public void Enable()
|
||||
{
|
||||
if (cachedTransform.Value)
|
||||
OnGameObjectClicked?.Invoke(cachedTransform.Value.gameObject);
|
||||
else
|
||||
ExplorerCore.LogWarning("The object was destroyed!");
|
||||
m_enabled = true;
|
||||
UIRoot.SetActive(true);
|
||||
}
|
||||
|
||||
public void Disable()
|
||||
{
|
||||
m_enabled = false;
|
||||
UIRoot.SetActive(false);
|
||||
}
|
||||
|
||||
public void ConfigureCell(CachedTransform cached, int cellIndex)
|
||||
@ -59,6 +65,8 @@ namespace UnityExplorer.UI.Widgets
|
||||
NameButton.ButtonText.text = cached.Value.name;
|
||||
NameButton.ButtonText.color = cached.Value.gameObject.activeSelf ? Color.white : Color.grey;
|
||||
|
||||
EnabledToggle.Set(cached.Value.gameObject.activeSelf, false);
|
||||
|
||||
int childCount = cached.Value.childCount;
|
||||
if (childCount > 0)
|
||||
{
|
||||
@ -82,16 +90,12 @@ namespace UnityExplorer.UI.Widgets
|
||||
}
|
||||
}
|
||||
|
||||
public void Disable()
|
||||
public void OnMainButtonClicked()
|
||||
{
|
||||
m_enabled = false;
|
||||
UIRoot.SetActive(false);
|
||||
}
|
||||
|
||||
public void Enable()
|
||||
{
|
||||
m_enabled = true;
|
||||
UIRoot.SetActive(true);
|
||||
if (cachedTransform.Value)
|
||||
OnGameObjectClicked?.Invoke(cachedTransform.Value.gameObject);
|
||||
else
|
||||
ExplorerCore.LogWarning("The object was destroyed!");
|
||||
}
|
||||
|
||||
public void OnExpandClicked()
|
||||
@ -99,10 +103,15 @@ namespace UnityExplorer.UI.Widgets
|
||||
OnExpandToggled?.Invoke(cachedTransform);
|
||||
}
|
||||
|
||||
private void OnEnableClicked(bool value)
|
||||
{
|
||||
OnEnableToggled?.Invoke(cachedTransform);
|
||||
}
|
||||
|
||||
public GameObject CreateContent(GameObject parent)
|
||||
{
|
||||
UIRoot = UIFactory.CreateUIObject("TransformCell", parent);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(UIRoot, true, true, true, true, 2, childAlignment: TextAnchor.MiddleCenter);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(UIRoot, false, false, true, true, 2, childAlignment: TextAnchor.MiddleCenter);
|
||||
Rect = UIRoot.GetComponent<RectTransform>();
|
||||
Rect.anchorMin = new Vector2(0, 1);
|
||||
Rect.anchorMax = new Vector2(0, 1);
|
||||
@ -114,9 +123,19 @@ namespace UnityExplorer.UI.Widgets
|
||||
UIFactory.SetLayoutElement(spacerObj, minWidth: 0, flexibleWidth: 0, minHeight: 0, flexibleHeight: 0);
|
||||
this.spacer = spacerObj.GetComponent<LayoutElement>();
|
||||
|
||||
// Expand arrow
|
||||
|
||||
ExpandButton = UIFactory.CreateButton(this.UIRoot, "ExpandButton", "►");
|
||||
UIFactory.SetLayoutElement(ExpandButton.Component.gameObject, minWidth: 15, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
// Enabled toggle
|
||||
|
||||
var toggleObj = UIFactory.CreateToggle(UIRoot, "BehaviourToggle", out EnabledToggle, out var behavText, default, 17, 17);
|
||||
UIFactory.SetLayoutElement(toggleObj, minHeight: 17, flexibleHeight: 0, minWidth: 17);
|
||||
EnabledToggle.onValueChanged.AddListener(OnEnableClicked);
|
||||
|
||||
// Name button
|
||||
|
||||
NameButton = UIFactory.CreateButton(this.UIRoot, "NameButton", "Name", null);
|
||||
UIFactory.SetLayoutElement(NameButton.Component.gameObject, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
|
||||
var nameLabel = NameButton.Component.GetComponentInChildren<Text>();
|
||||
|
@ -60,8 +60,9 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
public void OnCellBorrowed(TransformCell cell)
|
||||
{
|
||||
cell.OnExpandToggled += ToggleExpandCell;
|
||||
cell.OnExpandToggled += OnCellExpandToggled;
|
||||
cell.OnGameObjectClicked += OnGameObjectClicked;
|
||||
cell.OnEnableToggled += OnCellEnableToggled;
|
||||
}
|
||||
|
||||
private void OnGameObjectClicked(GameObject obj)
|
||||
@ -72,6 +73,24 @@ namespace UnityExplorer.UI.Widgets
|
||||
InspectorManager.Inspect(obj);
|
||||
}
|
||||
|
||||
public void OnCellExpandToggled(CachedTransform cache)
|
||||
{
|
||||
var instanceID = cache.InstanceID;
|
||||
if (expandedInstanceIDs.Contains(instanceID))
|
||||
expandedInstanceIDs.Remove(instanceID);
|
||||
else
|
||||
expandedInstanceIDs.Add(instanceID);
|
||||
|
||||
RefreshData(true);
|
||||
}
|
||||
|
||||
public void OnCellEnableToggled(CachedTransform cache)
|
||||
{
|
||||
cache.Value.gameObject.SetActive(!cache.Value.gameObject.activeSelf);
|
||||
|
||||
RefreshData(true);
|
||||
}
|
||||
|
||||
public void Init()
|
||||
{
|
||||
ScrollPool.Initialize(this);
|
||||
@ -261,16 +280,5 @@ namespace UnityExplorer.UI.Widgets
|
||||
else
|
||||
cell.Disable();
|
||||
}
|
||||
|
||||
public void ToggleExpandCell(CachedTransform cache)
|
||||
{
|
||||
var instanceID = cache.InstanceID;
|
||||
if (expandedInstanceIDs.Contains(instanceID))
|
||||
expandedInstanceIDs.Remove(instanceID);
|
||||
else
|
||||
expandedInstanceIDs.Add(instanceID);
|
||||
|
||||
RefreshData(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -143,12 +143,12 @@
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<!-- BepInEx universal refs -->
|
||||
<ItemGroup Condition="'$(IsBepInEx)'=='true'">
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>packages\HarmonyX.2.4.2\lib\net35\0Harmony.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup Condition="'$(IsBepInEx)'=='true'">
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>packages\HarmonyX.2.4.2\lib\net35\0Harmony.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<!-- BepInEx 5 Mono refs -->
|
||||
<ItemGroup Condition="'$(IsBepInEx)|$(IsCpp)|$(Configuration)'=='true|false|Release_BIE5_Mono'">
|
||||
<Reference Include="BepInEx">
|
||||
@ -180,10 +180,10 @@
|
||||
</ItemGroup>
|
||||
<!-- Standalone refs -->
|
||||
<ItemGroup Condition="'$(IsStandalone)'=='true'">
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>packages\HarmonyX.2.4.2\lib\net35\0Harmony.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>packages\HarmonyX.2.4.2\lib\net35\0Harmony.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<!-- Mono refs -->
|
||||
<ItemGroup Condition="'$(IsCpp)'=='false'">
|
||||
@ -241,54 +241,54 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Core\Config\InternalConfigHandler.cs" />
|
||||
<Compile Include="UI\CacheObject\CacheConfigEntry.cs" />
|
||||
<Compile Include="UI\CacheObject\Views\CacheConfigCell.cs" />
|
||||
<Compile Include="UI\CSConsole\CSAutoCompleter.cs" />
|
||||
<Compile Include="UI\CSConsole\LexerBuilder.cs" />
|
||||
<Compile Include="UI\CSConsole\Lexers\CommentLexer.cs" />
|
||||
<Compile Include="UI\CSConsole\Lexers\KeywordLexer.cs" />
|
||||
<Compile Include="UI\CSConsole\Lexers\Lexer.cs" />
|
||||
<Compile Include="UI\CSConsole\Lexers\NumberLexer.cs" />
|
||||
<Compile Include="UI\CSConsole\Lexers\StringLexer.cs" />
|
||||
<Compile Include="UI\CSConsole\Lexers\SymbolLexer.cs" />
|
||||
<Compile Include="UI\CSConsole\ScriptEvaluator.cs" />
|
||||
<Compile Include="UI\CSConsole\ScriptInteraction.cs" />
|
||||
<Compile Include="CacheObject\CacheConfigEntry.cs" />
|
||||
<Compile Include="CacheObject\Views\CacheConfigCell.cs" />
|
||||
<Compile Include="CSConsole\CSAutoCompleter.cs" />
|
||||
<Compile Include="CSConsole\LexerBuilder.cs" />
|
||||
<Compile Include="CSConsole\Lexers\CommentLexer.cs" />
|
||||
<Compile Include="CSConsole\Lexers\KeywordLexer.cs" />
|
||||
<Compile Include="CSConsole\Lexers\Lexer.cs" />
|
||||
<Compile Include="CSConsole\Lexers\NumberLexer.cs" />
|
||||
<Compile Include="CSConsole\Lexers\StringLexer.cs" />
|
||||
<Compile Include="CSConsole\Lexers\SymbolLexer.cs" />
|
||||
<Compile Include="CSConsole\ScriptEvaluator.cs" />
|
||||
<Compile Include="CSConsole\ScriptInteraction.cs" />
|
||||
<Compile Include="Core\ExplorerBehaviour.cs" />
|
||||
<Compile Include="Core\Reflection\Extensions.cs" />
|
||||
<Compile Include="Core\Reflection\Il2CppReflection.cs" />
|
||||
<Compile Include="Core\Utility\ArgumentUtility.cs" />
|
||||
<Compile Include="Core\Utility\MiscUtility.cs" />
|
||||
<Compile Include="Core\Utility\ParseUtility.cs" />
|
||||
<Compile Include="UI\Inspectors\GameObjectWidgets\ComponentCell.cs" />
|
||||
<Compile Include="UI\Inspectors\GameObjectWidgets\ComponentList.cs" />
|
||||
<Compile Include="UI\Inspectors\GameObjectWidgets\GameObjectControls.cs" />
|
||||
<Compile Include="UI\Inspectors\InspectUnderMouse.cs" />
|
||||
<Compile Include="UI\CSConsole\ConsoleController.cs" />
|
||||
<Compile Include="UI\CacheObject\CacheField.cs" />
|
||||
<Compile Include="UI\CacheObject\CacheKeyValuePair.cs" />
|
||||
<Compile Include="UI\CacheObject\CacheListEntry.cs" />
|
||||
<Compile Include="UI\CacheObject\CacheMember.cs" />
|
||||
<Compile Include="UI\CacheObject\CacheMethod.cs" />
|
||||
<Compile Include="UI\CacheObject\CacheObjectBase.cs" />
|
||||
<Compile Include="UI\CacheObject\CacheProperty.cs" />
|
||||
<Compile Include="UI\CacheObject\Views\CacheKeyValuePairCell.cs" />
|
||||
<Compile Include="UI\CacheObject\Views\CacheListEntryCell.cs" />
|
||||
<Compile Include="UI\CacheObject\Views\CacheMemberCell.cs" />
|
||||
<Compile Include="UI\CacheObject\Views\CacheObjectCell.cs" />
|
||||
<Compile Include="UI\CacheObject\Views\EvaluateWidget.cs" />
|
||||
<Compile Include="UI\Inspectors\GameObjectInspector.cs" />
|
||||
<Compile Include="UI\CacheObject\ICacheObjectController.cs" />
|
||||
<Compile Include="UI\Inspectors\InspectorManager.cs" />
|
||||
<Compile Include="UI\Inspectors\InspectorTab.cs" />
|
||||
<Compile Include="UI\Inspectors\InspectorBase.cs" />
|
||||
<Compile Include="UI\CacheObject\IValues\InteractiveColor.cs" />
|
||||
<Compile Include="UI\CacheObject\IValues\InteractiveDictionary.cs" />
|
||||
<Compile Include="UI\CacheObject\IValues\InteractiveEnum.cs" />
|
||||
<Compile Include="UI\CacheObject\IValues\InteractiveList.cs" />
|
||||
<Compile Include="UI\CacheObject\IValues\InteractiveString.cs" />
|
||||
<Compile Include="UI\CacheObject\IValues\InteractiveValue.cs" />
|
||||
<Compile Include="UI\Inspectors\ReflectionInspector.cs" />
|
||||
<Compile Include="UI\CacheObject\IValues\InteractiveValueStruct.cs" />
|
||||
<Compile Include="Inspectors\GameObjectWidgets\ComponentCell.cs" />
|
||||
<Compile Include="Inspectors\GameObjectWidgets\ComponentList.cs" />
|
||||
<Compile Include="Inspectors\GameObjectWidgets\GameObjectControls.cs" />
|
||||
<Compile Include="Inspectors\InspectUnderMouse.cs" />
|
||||
<Compile Include="CSConsole\ConsoleController.cs" />
|
||||
<Compile Include="CacheObject\CacheField.cs" />
|
||||
<Compile Include="CacheObject\CacheKeyValuePair.cs" />
|
||||
<Compile Include="CacheObject\CacheListEntry.cs" />
|
||||
<Compile Include="CacheObject\CacheMember.cs" />
|
||||
<Compile Include="CacheObject\CacheMethod.cs" />
|
||||
<Compile Include="CacheObject\CacheObjectBase.cs" />
|
||||
<Compile Include="CacheObject\CacheProperty.cs" />
|
||||
<Compile Include="CacheObject\Views\CacheKeyValuePairCell.cs" />
|
||||
<Compile Include="CacheObject\Views\CacheListEntryCell.cs" />
|
||||
<Compile Include="CacheObject\Views\CacheMemberCell.cs" />
|
||||
<Compile Include="CacheObject\Views\CacheObjectCell.cs" />
|
||||
<Compile Include="CacheObject\Views\EvaluateWidget.cs" />
|
||||
<Compile Include="Inspectors\GameObjectInspector.cs" />
|
||||
<Compile Include="CacheObject\ICacheObjectController.cs" />
|
||||
<Compile Include="Inspectors\InspectorManager.cs" />
|
||||
<Compile Include="Inspectors\InspectorTab.cs" />
|
||||
<Compile Include="Inspectors\InspectorBase.cs" />
|
||||
<Compile Include="CacheObject\IValues\InteractiveColor.cs" />
|
||||
<Compile Include="CacheObject\IValues\InteractiveDictionary.cs" />
|
||||
<Compile Include="CacheObject\IValues\InteractiveEnum.cs" />
|
||||
<Compile Include="CacheObject\IValues\InteractiveList.cs" />
|
||||
<Compile Include="CacheObject\IValues\InteractiveString.cs" />
|
||||
<Compile Include="CacheObject\IValues\InteractiveValue.cs" />
|
||||
<Compile Include="Inspectors\ReflectionInspector.cs" />
|
||||
<Compile Include="CacheObject\IValues\InteractiveValueStruct.cs" />
|
||||
<Compile Include="UI\Models\InputFieldRef.cs" />
|
||||
<Compile Include="UI\Pool.cs" />
|
||||
<Compile Include="UI\Panels\LogPanel.cs" />
|
||||
@ -318,8 +318,8 @@
|
||||
<Compile Include="Core\Runtime\RuntimeContext.cs" />
|
||||
<Compile Include="Core\Runtime\RuntimeProvider.cs" />
|
||||
<Compile Include="Core\Runtime\TextureUtilProvider.cs" />
|
||||
<Compile Include="UI\ObjectExplorer\SceneHandler.cs" />
|
||||
<Compile Include="UI\ObjectExplorer\SearchProvider.cs" />
|
||||
<Compile Include="ObjectExplorer\SceneHandler.cs" />
|
||||
<Compile Include="ObjectExplorer\SearchProvider.cs" />
|
||||
<Compile Include="Core\Tests\TestClass.cs" />
|
||||
<Compile Include="Core\Utility\UnityHelpers.cs" />
|
||||
<Compile Include="ExplorerCore.cs" />
|
||||
@ -344,8 +344,8 @@
|
||||
<Compile Include="UI\Widgets\AutoComplete\AutoCompleteModal.cs" />
|
||||
<Compile Include="UI\Widgets\AutoComplete\TypeCompleter.cs" />
|
||||
<Compile Include="UI\Models\ButtonRef.cs" />
|
||||
<Compile Include="UI\ObjectExplorer\ObjectSearch.cs" />
|
||||
<Compile Include="UI\ObjectExplorer\SceneExplorer.cs" />
|
||||
<Compile Include="ObjectExplorer\ObjectSearch.cs" />
|
||||
<Compile Include="ObjectExplorer\SceneExplorer.cs" />
|
||||
<Compile Include="UI\Widgets\ScrollPool\DataHeightCache.cs" />
|
||||
<Compile Include="UI\Widgets\ScrollPool\ICell.cs" />
|
||||
<Compile Include="UI\Widgets\ScrollPool\ICellPoolDataSource.cs" />
|
||||
|
Reference in New Issue
Block a user