using System.Collections; //using Il2CppSystem; using MelonLoader; using UnityEngine; using System; using Object = UnityEngine.Object; namespace Explorer { public class ReplHelper : MonoBehaviour { public ReplHelper(IntPtr intPtr) : base(intPtr) { } public T Find() where T : Object { return FindObjectOfType(); } public T[] FindAll() where T : Object { return FindObjectsOfType(); } //public object RunCoroutine(IEnumerator enumerator) //{ // return MelonCoroutines.Start(enumerator); //} //public void EndCoroutine(Coroutine c) //{ // StopCoroutine(c); //} } }