using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UnityExplorer { #if CPP public static class TestClass { public static Il2CppSystem.Collections.Hashtable testHashset; static TestClass() { testHashset = new Il2CppSystem.Collections.Hashtable(); testHashset.Add("key1", "itemOne"); testHashset.Add("key2", "itemTwo"); testHashset.Add("key3", "itemThree"); } } #endif }