using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using System.Reflection; using UnityEngine.SceneManagement; using Object = UnityEngine.Object; using UnhollowerRuntimeLib; using MelonLoader; using UnhollowerBaseLib; namespace Explorer { public class SearchPage : WindowPage { public static SearchPage Instance; public override string Name { get => "Object Search"; set => base.Name = value; } private string m_searchInput = ""; private string m_typeInput = ""; private int m_limit = 20; private int m_pageOffset = 0; private List m_searchResults = new List(); private Vector2 resultsScroll = Vector2.zero; public SceneFilter SceneMode = SceneFilter.Any; public TypeFilter TypeMode = TypeFilter.Object; public enum SceneFilter { Any, This, DontDestroy, None } public enum TypeFilter { Object, GameObject, Component, Custom } public override void Init() { Instance = this; } public void OnSceneChange() { m_searchResults.Clear(); m_pageOffset = 0; } public override void Update() { } public override void DrawWindow() { try { // helpers GUILayout.BeginHorizontal(GUI.skin.box, null); GUILayout.Label("Helpers", new GUILayoutOption[] { GUILayout.Width(70) }); if (GUILayout.Button("Find Static Instances", new GUILayoutOption[] { GUILayout.Width(180) })) { m_searchResults = GetInstanceClassScanner().ToList(); m_pageOffset = 0; } GUILayout.EndHorizontal(); // search box SearchBox(); // results GUILayout.BeginVertical(GUI.skin.box, null); GUI.skin.label.alignment = TextAnchor.MiddleCenter; GUILayout.Label("Results " + " (" + m_searchResults.Count + ")", null); GUI.skin.label.alignment = TextAnchor.UpperLeft; int count = m_searchResults.Count; if (count > this.m_limit) { // prev/next page buttons GUILayout.BeginHorizontal(null); int maxOffset = (int)Mathf.Ceil(count / this.m_limit); if (GUILayout.Button("< Prev", null)) { if (m_pageOffset > 0) m_pageOffset--; } GUILayout.Label($"Page {m_pageOffset + 1}/{maxOffset + 1}", new GUILayoutOption[] { GUILayout.Width(80) }); if (GUILayout.Button("Next >", null)) { if (m_pageOffset < maxOffset) m_pageOffset++; } GUILayout.EndHorizontal(); } resultsScroll = GUILayout.BeginScrollView(resultsScroll, GUI.skin.scrollView); var _temprect = new Rect(MainMenu.MainRect.x, MainMenu.MainRect.y, MainMenu.MainRect.width + 160, MainMenu.MainRect.height); if (m_searchResults.Count > 0) { int offset = m_pageOffset * this.m_limit; int preiterated = 0; if (offset >= count) m_pageOffset = 0; for (int i = 0; i < m_searchResults.Count; i++) { if (offset > 0 && preiterated < offset) { preiterated++; continue; } if (i - offset > this.m_limit - 1) { break; } var obj = m_searchResults[i]; bool _ = false; int __ = 0; UIStyles.DrawValue(ref obj, ref _, ref __, _temprect); } } else { GUILayout.Label("No results found!", null); } GUILayout.EndScrollView(); GUILayout.EndVertical(); } catch { m_searchResults.Clear(); } } private void SearchBox() { GUILayout.BeginVertical(GUI.skin.box, null); // ----- GameObject Search ----- GUI.skin.label.alignment = TextAnchor.MiddleCenter; GUILayout.Label("Search", null); GUI.skin.label.alignment = TextAnchor.UpperLeft; GUILayout.BeginHorizontal(null); GUILayout.Label("Name Contains:", new GUILayoutOption[] { GUILayout.Width(100) }); m_searchInput = GUILayout.TextField(m_searchInput, new GUILayoutOption[] { GUILayout.Width(200) }); GUI.skin.label.alignment = TextAnchor.MiddleRight; GUILayout.Label("Results per page:", new GUILayoutOption[] { GUILayout.Width(120) }); var resultinput = m_limit.ToString(); resultinput = GUILayout.TextField(resultinput, new GUILayoutOption[] { GUILayout.Width(55) }); if (int.TryParse(resultinput, out int _i) && _i > 0) { m_limit = _i; } GUI.skin.label.alignment = TextAnchor.UpperLeft; GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(null); GUILayout.Label("Class Filter:", new GUILayoutOption[] { GUILayout.Width(100) }); ClassFilterToggle(TypeFilter.Object, "Object"); ClassFilterToggle(TypeFilter.GameObject, "GameObject"); ClassFilterToggle(TypeFilter.Component, "Component"); ClassFilterToggle(TypeFilter.Custom, "Custom"); GUILayout.EndHorizontal(); if (TypeMode == TypeFilter.Custom) { GUILayout.BeginHorizontal(null); GUI.skin.label.alignment = TextAnchor.MiddleRight; GUILayout.Label("Custom Class:", new GUILayoutOption[] { GUILayout.Width(250) }); GUI.skin.label.alignment = TextAnchor.UpperLeft; m_typeInput = GUILayout.TextField(m_typeInput, new GUILayoutOption[] { GUILayout.Width(250) }); GUILayout.EndHorizontal(); } GUILayout.BeginHorizontal(null); GUILayout.Label("Scene Filter:", new GUILayoutOption[] { GUILayout.Width(100) }); SceneFilterToggle(SceneFilter.Any, "Any", 60); SceneFilterToggle(SceneFilter.This, "This Scene", 100); SceneFilterToggle(SceneFilter.DontDestroy, "DontDestroyOnLoad", 140); SceneFilterToggle(SceneFilter.None, "No Scene", 80); GUILayout.EndHorizontal(); if (GUILayout.Button("Search", null)) { Search(); } GUILayout.EndVertical(); } private void ClassFilterToggle(TypeFilter mode, string label) { if (TypeMode == mode) { GUI.color = Color.green; } else { GUI.color = Color.white; } if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Width(100) })) { TypeMode = mode; } GUI.color = Color.white; } private void SceneFilterToggle(SceneFilter mode, string label, float width) { if (SceneMode == mode) { GUI.color = Color.green; } else { GUI.color = Color.white; } if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Width(width) })) { SceneMode = mode; } GUI.color = Color.white; } // -------------- ACTUAL METHODS (not Gui draw) ----------------- // // ======= search functions ======= private void Search() { m_pageOffset = 0; m_searchResults = FindAllObjectsOfType(m_searchInput, m_typeInput); } private List FindAllObjectsOfType(string _search, string _type) { Il2CppSystem.Type searchType = null; if (TypeMode == TypeFilter.Custom) { try { var findType = CppExplorer.GetType(_type); searchType = Il2CppSystem.Type.GetType(findType.AssemblyQualifiedName); } catch (Exception e) { MelonLogger.Log("Exception: " + e.GetType() + ", " + e.Message + "\r\n" + e.StackTrace); } } else if (TypeMode == TypeFilter.Object) { searchType = CppExplorer.ObjectType; } else if (TypeMode == TypeFilter.GameObject) { searchType = CppExplorer.GameObjectType; } else if (TypeMode == TypeFilter.Component) { searchType = CppExplorer.ComponentType; } if (!CppExplorer.ObjectType.IsAssignableFrom(searchType)) { MelonLogger.LogError("Your Custom Class Type must inherit from UnityEngine.Object!"); return new List(); } var matches = new List(); var allObjectsOfType = Resources.FindObjectsOfTypeAll(searchType); foreach (var obj in allObjectsOfType) { if (_search != "" && !obj.name.ToLower().Contains(_search.ToLower())) { continue; } if (searchType == CppExplorer.ComponentType && CppExplorer.TransformType.IsAssignableFrom(obj.GetIl2CppType())) { // Transforms shouldn't really be counted as Components, skip them. // They're more akin to GameObjects. continue; } if (SceneMode != SceneFilter.Any && !FilterScene(obj, this.SceneMode)) { continue; } if (!matches.Contains(obj)) { matches.Add(obj); } } return matches; } public static bool FilterScene(object obj, SceneFilter filter) { GameObject go; if (obj is Il2CppSystem.Object ilObject) { go = ilObject.TryCast() ?? ilObject.TryCast().gameObject; } else { go = (obj as GameObject) ?? (obj as Component).gameObject; } if (!go) { // object is not on a GameObject, cannot perform scene filter operation. return false; } if (filter == SceneFilter.None) { return string.IsNullOrEmpty(go.scene.name); } else if (filter == SceneFilter.This) { return go.scene.name == CppExplorer.ActiveSceneName; } else if (filter == SceneFilter.DontDestroy) { return go.scene.name == "DontDestroyOnLoad"; } return false; } // ====== other ======== // credit: ManlyMarco (RuntimeUnityEditor) public static IEnumerable GetInstanceClassScanner() { var query = AppDomain.CurrentDomain.GetAssemblies() .Where(x => !x.FullName.StartsWith("Mono")) .SelectMany(GetTypesSafe) .Where(t => t.IsClass && !t.IsAbstract && !t.ContainsGenericParameters); foreach (var type in query) { object obj = null; try { obj = type.GetProperty("Instance", BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy)?.GetValue(null, null); } catch { try { obj = type.GetField("Instance", BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy)?.GetValue(null); } catch { } } if (obj != null && !obj.ToString().StartsWith("Mono")) { yield return obj; } } } public static IEnumerable GetTypesSafe(Assembly asm) { try { return asm.GetTypes(); } catch (ReflectionTypeLoadException e) { return e.Types.Where(x => x != null); } catch { return Enumerable.Empty(); } } } }