using UniverseLib.UI.Panels; namespace UnityExplorer.UI.Panels { public class UEPanelDragger : PanelDragger { public UEPanelDragger(PanelBase uiPanel) : base(uiPanel) { } protected override bool MouseInResizeArea(Vector2 mousePos) { return !UIManager.NavBarRect.rect.Contains(UIManager.NavBarRect.InverseTransformPoint(mousePos)) && base.MouseInResizeArea(mousePos); } } }