using System.Collections; //using Il2CppSystem; using MelonLoader; using UnityEngine; using System; using Object = UnityEngine.Object; namespace Explorer { public class ReplHelper : MonoBehaviour { public ReplHelper(IntPtr intPtr) : base(intPtr) { } public T Find() where T : Object { return FindObjectOfType(); } public T[] FindAll() where T : Object { return FindObjectsOfType(); } public object RunCoroutine(IEnumerator enumerator) { return MelonCoroutines.Start(enumerator); } public void EndCoroutine(Coroutine c) { StopCoroutine(c); } } }