using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using UnityExplorer.Inspectors; namespace UnityExplorer.UI { public static class UIManager { public static GameObject CanvasRoot { get; private set; } public static EventSystem EventSys { get; private set; } public static StandaloneInputModule InputModule { get; private set; } public static void Init() { // Create core UI Canvas and Event System handler CreateRootCanvas(); // Create submodules new MainMenu(); MouseInspector.ConstructUI(); // Force refresh of anchors Canvas.ForceUpdateCanvases(); CanvasRoot.SetActive(false); CanvasRoot.SetActive(true); } public static void SetEventSystem() { EventSystem.current = EventSys; InputModule.ActivateModule(); } private static GameObject CreateRootCanvas() { GameObject rootObj = new GameObject("ExplorerCanvas"); UnityEngine.Object.DontDestroyOnLoad(rootObj); rootObj.layer = 5; CanvasRoot = rootObj; CanvasRoot.transform.position = new Vector3(0f, 0f, 1f); EventSys = rootObj.AddComponent(); InputModule = rootObj.AddComponent(); InputModule.ActivateModule(); Canvas canvas = rootObj.AddComponent(); canvas.renderMode = RenderMode.ScreenSpaceCamera; canvas.referencePixelsPerUnit = 100; canvas.sortingOrder = 999; canvas.pixelPerfect = false; CanvasScaler scaler = rootObj.AddComponent(); scaler.referenceResolution = new Vector2(1920, 1080); scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.Expand; rootObj.AddComponent(); return rootObj; } public static void Update() { MainMenu.Instance?.Update(); if (EventSys && InputModule) { if (EventSystem.current != EventSys) { ForceUnlockCursor.SetEventSystem(); //ForceUnlockCursor.Unlock = true; } // Fix for games which override the InputModule pointer events (eg, VRChat) #if CPP if (InputModule.m_InputPointerEvent != null) { PointerEventData evt = InputModule.m_InputPointerEvent; if (!evt.eligibleForClick && evt.selectedObject) { evt.eligibleForClick = true; } } #endif } if (PanelDragger.Instance != null) { PanelDragger.Instance.Update(); } foreach (var slider in SliderScrollbar.Instances) { if (slider.m_slider.gameObject.activeInHierarchy) { slider.Update(); } } } public static void OnSceneChange() { // todo SceneExplorer.Instance?.OnSceneChange(); } public static Sprite CreateSprite(Texture2D tex, Rect size = default) { #if CPP Vector2 pivot = Vector2.zero; Vector4 border = Vector4.zero; if (size == default) { size = new Rect(0, 0, tex.width, tex.height); } return Sprite.CreateSprite_Injected(tex, ref size, ref pivot, 100f, 0u, SpriteMeshType.Tight, ref border, false); #else return Sprite.Create(tex, size, Vector2.zero); #endif } public static Texture2D MakeSolidTexture(Color color, int width, int height) { Color[] pixels = new Color[width * height]; for (int i = 0; i < pixels.Length; i++) { pixels[i] = color; } Texture2D tex = new Texture2D(width, height); tex.SetPixels(pixels); tex.Apply(); return tex; } } }