using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MelonLoader; using UnityEngine; namespace Explorer { public class CacheDictionary : CacheObjectBase { public override void Init() { //base.Init(); Value = "Unsupported"; } public override void UpdateValue() { //base.UpdateValue(); } public override void DrawValue(Rect window, float width) { GUILayout.Label("Dictionary (unsupported)", null); } } }