#if ML using MelonLoader; namespace UnityExplorer { public class ExplorerMelonMod : MelonMod { public static ExplorerMelonMod Instance; public override void OnApplicationStart() { Instance = this; new ExplorerCore(); } public override void OnLevelWasLoaded(int level) { ExplorerCore.OnSceneChange(); } public override void OnUpdate() { ExplorerCore.Update(); } //public override void OnGUI() //{ // ExplorerCore.OnGUI(); //} } } #endif