#if MONO using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.SceneManagement; using UnityEngine.UI; using UnityExplorer; namespace UnityExplorer.Core.Runtime { public class MonoProvider : RuntimeHelper { public override void SetupEvents() { Application.logMessageReceived += Application_logMessageReceived; } private void Application_logMessageReceived(string condition, string stackTrace, LogType type) => ExplorerCore.LogUnity(condition, type); } } #endif