using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using UnityEngine; using UnityExplorer.UI; using UnityExplorer.CacheObject.IValues; #if CPP using UnhollowerRuntimeLib; using UnhollowerBaseLib; #endif namespace UnityExplorer.Tests { public class TestClass { static TestClass() { Init_Mono(); #if CPP Init_IL2CPP(); #endif } // Test enumerables public static List ListOfInts; public static List>> NestedList; public static IDictionary MixedDictionary; public static Hashtable Hashtable; public static byte[] ByteArray = new byte[16]; public static List ABigList = new List(10000); // Test const behaviour (should be a readonly field) public const int ConstantInt5 = 5; // Testing other InteractiveValues public static BindingFlags EnumTest; public static CameraClearFlags EnumTest2; public static Color Color = Color.magenta; public static Color32 Color32 = Color.red; public static string ALongString = new string('#', 10000); public static List RandomList { get { var list = new List(); int count = UnityEngine.Random.Range(0, 100); for (int i = 0; i < count; i++) list.Add(GetRandomObject()); return list; } } public int this[int index] { get => UnityEngine.Random.Range(0, int.MaxValue); set => ExplorerCore.Log(index); } // Test methods private static object GetRandomObject() { object ret = null; int ran = UnityEngine.Random.Range(0, 7); switch (ran) { case 0: return null; case 1: return 123; case 2: return true; case 3: return "hello"; case 4: return 50.5f; case 5: return CameraClearFlags.Color; case 6: return new List { "one", "two" }; } return ret; } public static void TestComponent() where T : Component { ExplorerCore.Log($"Test3 {typeof(T).FullName}"); } public static void TestArgumentParse(string _string, int integer, Color color, CameraClearFlags flags, Vector3 vector, Quaternion quaternion, object obj, Type type, GameObject go) { ExplorerCore.Log($"_string: {_string}, integer: {integer}, color: {color.ToString()}, flags: {flags}, " + $"vector: {vector.ToString()}, quaternion: {quaternion.ToString()}, obj: {obj?.ToString() ?? "null"}," + $"type: {type?.FullName ?? "null"}, go: {go?.ToString() ?? "null"}"); } private static void Init_Mono() { ExplorerCore.Log($"1: Basic list"); ListOfInts = new List { 1, 2, 3, 4, 5 }; ExplorerCore.Log($"2: Nested list"); NestedList = new List>> { new List> { new List { "1", "2", "3" }, new List { "4", "5", "6" }, }, new List> { new List { "7", "8", "9" } } }; ExplorerCore.Log($"3: Dictionary"); MixedDictionary = new Dictionary { { 1, 2 }, { "one", "two" }, { true, false }, { new Vector3(0,1,2), new Vector3(1,2,3) }, { CameraClearFlags.Depth, CameraClearFlags.Color }, { "################################################\r\n##########", null }, { "subdict", new Dictionary { { "key", "value" } } } }; ExplorerCore.Log($"4: Hashtable"); Hashtable = new Hashtable { { "One", 1 }, { "Two", 2 } }; ExplorerCore.Log($"5: Big list"); for (int i = 0; i < ABigList.Capacity; i++) ABigList.Add((short)UnityEngine.Random.Range(0, short.MaxValue)); ExplorerCore.Log("Finished TestClass Init_Mono"); } #if CPP public static Il2CppSystem.Collections.Generic.List IL2CPP_ListString; public static List IL2CPP_listOfBoxedObjects; public static Il2CppStructArray IL2CPP_structArray; public static Il2CppReferenceArray IL2CPP_ReferenceArray; public static Il2CppSystem.Collections.IDictionary IL2CPP_IDict; public static Il2CppSystem.Collections.IList IL2CPP_IList; public static Dictionary CppBoxedDict; public static Il2CppSystem.Collections.Generic.HashSet IL2CPP_HashSet; public static Il2CppSystem.Collections.Generic.Dictionary IL2CPP_Dict; public static Il2CppSystem.Collections.Hashtable IL2CPP_HashTable; public static Il2CppSystem.Object cppBoxedInt; public static Il2CppSystem.Int32 cppInt; public static Il2CppSystem.Decimal cppDecimal; public static Il2CppSystem.Object cppDecimalBoxed; public static Il2CppSystem.Object cppVector3Boxed; public static string IL2CPP_systemString = "Test"; public static Il2CppSystem.Object IL2CPP_objectString = "string boxed as cpp object"; public static Il2CppSystem.String IL2CPP_il2cppString = "string boxed as cpp string"; public static string nullString = null; private static void Init_IL2CPP() { ExplorerCore.Log($"IL2CPP 1: Il2Cpp Dictionary"); IL2CPP_Dict = new Il2CppSystem.Collections.Generic.Dictionary(); IL2CPP_Dict.Add("key1", "value1"); IL2CPP_Dict.Add("key2", "value2"); IL2CPP_Dict.Add("key3", "value3"); ExplorerCore.Log($"IL2CPP 2: Il2Cpp Hashtable"); IL2CPP_HashTable = new Il2CppSystem.Collections.Hashtable(); IL2CPP_HashTable.Add("key1", "value1"); IL2CPP_HashTable.Add("key2", "value2"); IL2CPP_HashTable.Add("key3", "value3"); ExplorerCore.Log($"IL2CPP 3: Il2Cpp IDictionary"); var dict2 = new Il2CppSystem.Collections.Generic.Dictionary(); dict2.Add("key1", "value1"); IL2CPP_IDict = dict2.TryCast(); ExplorerCore.Log($"IL2CPP 4: Il2Cpp List of Il2Cpp Object"); var list = new Il2CppSystem.Collections.Generic.List(5); list.Add("one"); list.Add("two"); IL2CPP_IList = list.TryCast(); ExplorerCore.Log($"IL2CPP 5: Il2Cpp List of strings"); IL2CPP_ListString = new Il2CppSystem.Collections.Generic.List(); IL2CPP_ListString.Add("hello,"); IL2CPP_ListString.Add("world!"); ExplorerCore.Log($"IL2CPP 6: Il2Cpp HashSet of strings"); IL2CPP_HashSet = new Il2CppSystem.Collections.Generic.HashSet(); IL2CPP_HashSet.Add("one"); IL2CPP_HashSet.Add("two"); ExplorerCore.Log($"IL2CPP 7: Dictionary of Il2Cpp String and Il2Cpp Object"); CppBoxedDict = new Dictionary(); CppBoxedDict.Add("1", new Il2CppSystem.Int32 { m_value = 1 }.BoxIl2CppObject()); CppBoxedDict.Add("2", new Il2CppSystem.Int32 { m_value = 2 }.BoxIl2CppObject()); CppBoxedDict.Add("3", new Il2CppSystem.Int32 { m_value = 3 }.BoxIl2CppObject()); CppBoxedDict.Add("4", new Il2CppSystem.Int32 { m_value = 4 }.BoxIl2CppObject()); ExplorerCore.Log($"IL2CPP 8: List of boxed Il2Cpp Objects"); IL2CPP_listOfBoxedObjects = new List(); IL2CPP_listOfBoxedObjects.Add((Il2CppSystem.String)"boxedString"); IL2CPP_listOfBoxedObjects.Add(new Il2CppSystem.Int32 { m_value = 5 }.BoxIl2CppObject()); IL2CPP_listOfBoxedObjects.Add(Color.red.BoxIl2CppObject()); // boxed enum test try { var cppType = Il2CppType.Of(); if (cppType != null) { var boxedEnum = Il2CppSystem.Enum.Parse(cppType, "Color"); IL2CPP_listOfBoxedObjects.Add(boxedEnum); } var structBox = Vector3.one.BoxIl2CppObject(); IL2CPP_listOfBoxedObjects.Add(structBox); } catch (Exception ex) { ExplorerCore.LogWarning($"Boxed enum test fail: {ex}"); } ExplorerCore.Log($"IL2CPP 9: Il2Cpp struct array of ints"); IL2CPP_structArray = new UnhollowerBaseLib.Il2CppStructArray(5); IL2CPP_structArray[0] = 0; IL2CPP_structArray[1] = 1; IL2CPP_structArray[2] = 2; IL2CPP_structArray[3] = 3; IL2CPP_structArray[4] = 4; ExplorerCore.Log($"IL2CPP 10: Il2Cpp reference array of boxed objects"); IL2CPP_ReferenceArray = new UnhollowerBaseLib.Il2CppReferenceArray(3); IL2CPP_ReferenceArray[0] = new Il2CppSystem.Int32 { m_value = 5 }.BoxIl2CppObject(); IL2CPP_ReferenceArray[1] = null; IL2CPP_ReferenceArray[2] = (Il2CppSystem.String)"whats up"; ExplorerCore.Log($"IL2CPP 11: Misc il2cpp members"); cppBoxedInt = new Il2CppSystem.Int32() { m_value = 5 }.BoxIl2CppObject(); cppInt = new Il2CppSystem.Int32 { m_value = 420 }; cppDecimal = new Il2CppSystem.Decimal(1f); cppDecimalBoxed = new Il2CppSystem.Decimal(1f).BoxIl2CppObject(); cppVector3Boxed = Vector3.down.BoxIl2CppObject(); ExplorerCore.Log($"Finished Init_Il2Cpp"); } #endif } }