using System; using System.Collections.Generic; using System.Linq; using System.Text; using ExplorerBeta.Input; using ExplorerBeta.UI.Main; using ExplorerBeta.UI.Shared; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace ExplorerBeta.UI { // This class itself is fine. public static class UIManager { public static GameObject CanvasRoot { get; private set; } public static EventSystem EventSys { get; private set; } public static StandaloneInputModule InputModule { get; private set; } public static void Init() { var res = UIFactory.UIResources = new UIFactory.Resources(); var bg = CreateSprite(MakeSolidTexture(new Color(0.1f, 0.1f, 0.1f), 1, 1), new Rect(0, 0, 1, 1)); res.background = bg; // Create core UI Canvas and Event System handler CreateRootCanvas(); // Create submodules new MainMenu(); } public static void SetEventSystem() { EventSystem.current = EventSys; InputModule.ActivateModule(); } private static GameObject CreateRootCanvas() { var rootObj = new GameObject("ExplorerCanvas"); UnityEngine.Object.DontDestroyOnLoad(rootObj); rootObj.layer = 5; CanvasRoot = rootObj; CanvasRoot.transform.position = new Vector3(0f, 0f, 1f); EventSys = rootObj.AddComponent(); InputModule = rootObj.AddComponent(); InputModule.ActivateModule(); var canvas = rootObj.AddComponent(); canvas.renderMode = RenderMode.ScreenSpaceCamera; canvas.referencePixelsPerUnit = 100; canvas.sortingOrder = 999; var scaler = rootObj.AddComponent(); scaler.referenceResolution = new Vector2(1920, 1080); scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.Expand; rootObj.AddComponent(); return rootObj; } public static void Update() { if (EventSys && InputModule) { if (EventSystem.current != EventSys) { ForceUnlockCursor.SetEventSystem(); //ForceUnlockCursor.Unlock = true; } // Fix for games which override the InputModule pointer events (eg, VRChat) if (InputModule.m_InputPointerEvent != null) { var evt = InputModule.m_InputPointerEvent; if (!evt.eligibleForClick && evt.selectedObject) { evt.eligibleForClick = true; } } } if (PanelDragger.Instance != null) { PanelDragger.Instance.Update(); } } public static void OnSceneChange() { // todo } public static Sprite CreateSprite(Texture2D tex, Rect size) { #if CPP var pivot = Vector2.zero; var border = Vector4.zero; return Sprite.CreateSprite_Injected(tex, ref size, ref pivot, 100f, 0u, SpriteMeshType.Tight, ref border, false); #else return Sprite.Create(tex, size, Vector2.zero); #endif } public static Texture2D MakeSolidTexture(Color color, int width, int height) { var pixels = new Color[width * height]; for (int i = 0; i < pixels.Length; i++) { pixels[i] = color; } var tex = new Texture2D(width, height); tex.SetPixels(pixels); tex.Apply(); return tex; } } }