using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace UnityExplorer.Inspectors.Reflection { public class InteractiveString : InteractiveValue { public InteractiveString(object value, Type valueType) : base(value, valueType) { } public override bool HasSubContent => false; public override bool SubContentWanted => false; public override bool WantInspectBtn => false; public override void ConstructUI(GameObject parent, GameObject subGroup) { base.ConstructUI(parent, subGroup); } public override void OnValueUpdated() { base.OnValueUpdated(); } } }