using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEngine; using UnityExplorer.Core; namespace UnityExplorer.UI.Widgets.AutoComplete { public struct Suggestion { public readonly string DisplayText; public readonly string UnderlyingValue; public readonly string Prefix; public readonly string Addition; public string Full => Prefix + Addition; public Suggestion(string displayText, string prefix, string addition, string underlyingValue) { DisplayText = displayText; Addition = addition; Prefix = prefix; UnderlyingValue = underlyingValue; } } }