using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using UnityEngine; using UnityExplorer.UI; using UnityExplorer.UI.CacheObject.IValues; #if CPP using UnhollowerRuntimeLib; using UnhollowerBaseLib; #endif namespace UnityExplorer.Tests { public class TestIndexer : IList { private readonly List list = new List() { 1, 2, 3, 4, 5 }; public int Count => list.Count; public bool IsReadOnly => false; int IList.this[int index] { get => list[index]; set => list[index] = value; } public int IndexOf(int item) => list.IndexOf(item); public bool Contains(int item) => list.Contains(item); public void Add(int item) => list.Add(item); public void Insert(int index, int item) => list.Insert(index, item); public bool Remove(int item) => list.Remove(item); public void RemoveAt(int index) => list.RemoveAt(index); public void Clear() => list.Clear(); public void CopyTo(int[] array, int arrayIndex) => list.CopyTo(array, arrayIndex); public IEnumerator GetEnumerator() => list.GetEnumerator(); IEnumerator IEnumerable.GetEnumerator() => list.GetEnumerator(); } public static class TestClass { public static readonly TestIndexer AAAAATest = new TestIndexer(); public static void ATestMethod(string s, float f, Vector3 vector, DateTime date, Quaternion quater, bool b, CameraClearFlags enumvalue) { ExplorerCore.Log($"{s}, {f}, {vector.ToString()}, {date}, {quater.eulerAngles.ToString()}, {b}, {enumvalue}"); } public static List AWritableList = new List { 1, 2, 3, 4, 5 }; public static Dictionary AWritableDict = new Dictionary { { "one", 1 }, { "two", 2 } }; public static IEnumerable ANestedList = new List>> { new List> { new List { "one", "two", "one", "two", "one", "two", "one", "two", "one", "two", "one", "two", "one", "two", "one", "two", }, new List { "three", "four", } }, new List> { new List { "five" } } }; public static IDictionary ARandomDictionary = new Dictionary { { 1, 2 }, { "one", "two" }, { true, false }, { new Vector3(0,1,2), new Vector3(1,2,3) }, { CameraClearFlags.Depth, CameraClearFlags.Color }, { "################################################\r\n##########", null }, { "subdict", new Dictionary { { "key", "value" } } } }; public static Hashtable TestHashtable = new Hashtable { { "one", "value" }, { "two", "value" }, { "three", "value" }, }; public const int ConstantInt = 5; public static Color AColor = Color.magenta; public static Color32 AColor32 = Color.red; public static byte[] ByteArray = new byte[16]; public static string LongString = new string('#', 10000); public static List BigList = new List(10000); public static List RandomList { get { var list = new List(); int count = UnityEngine.Random.Range(0, 100); for (int i = 0; i < count; i++) list.Add(GetRandomObject()); return list; } } private static void TestGeneric() { ExplorerCore.Log("Test1 " + typeof(T).FullName); } private static void TestGenericClass() where T : class { ExplorerCore.Log("Test2 " + typeof(T).FullName); } private static void TestComponent() where T : Component { ExplorerCore.Log("Test3 " + typeof(T).FullName); } private static void TestStruct() where T : struct { ExplorerCore.Log("Test3 " + typeof(T).FullName); } private static object GetRandomObject() { object ret = null; int ran = UnityEngine.Random.Range(0, 7); switch (ran) { case 0: return null; case 1: return 123; case 2: return true; case 3: return "hello"; case 4: return 50.5f; case 5: return UnityEngine.CameraClearFlags.Color; case 6: return new List { "sub list", "lol" }; } return ret; } #if CPP public static Il2CppSystem.Collections.IList IL2CPP_IList; public static Il2CppSystem.Collections.Generic.List IL2CPP_ListString; public static Il2CppSystem.Collections.Generic.HashSet IL2CPP_HashSet; public static Il2CppSystem.Collections.Generic.Dictionary IL2CPP_Dict; public static Il2CppSystem.Collections.Hashtable IL2CPP_HashTable; public static Il2CppSystem.Collections.IDictionary IL2CPP_IDict; public static string IL2CPP_systemString = "Test"; public static Il2CppSystem.Object IL2CPP_objectString = "string boxed as cpp object"; public static Il2CppSystem.String IL2CPP_il2cppString = "string boxed as cpp string"; public static string nullString = null; public static List IL2CPP_listOfBoxedObjects; public static Il2CppStructArray IL2CPP_structArray; public static Il2CppStringArray IL2CPP_stringArray; public static Il2CppReferenceArray IL2CPP_ReferenceArray; public static Il2CppSystem.Object cppBoxedInt; public static Il2CppSystem.Int32 cppInt; public static Il2CppSystem.Decimal cppDecimal; public static Il2CppSystem.Object cppDecimalBoxed; public static Il2CppSystem.Object cppVector3Boxed; public static Il2CppSystem.Object RandomBoxedColor { get { int ran = UnityEngine.Random.Range(0, 3); switch (ran) { case 1: return new Color32().BoxIl2CppObject(); case 2: return Color.magenta.BoxIl2CppObject(); default: return null; } } } public static Il2CppSystem.Collections.Hashtable cppHashset; public static Dictionary CppBoxedDict; #endif static TestClass() { for (int i = 0; i < BigList.Capacity; i++) BigList.Add(i.ToString()); #if CPP IL2CPP_Dict = new Il2CppSystem.Collections.Generic.Dictionary(); IL2CPP_Dict.Add("key1", "value1"); IL2CPP_Dict.Add("key2", "value2"); IL2CPP_Dict.Add("key3", "value3"); IL2CPP_HashTable = new Il2CppSystem.Collections.Hashtable(); IL2CPP_HashTable.Add("key1", "value1"); IL2CPP_HashTable.Add("key2", "value2"); IL2CPP_HashTable.Add("key3", "value3"); var dict2 = new Il2CppSystem.Collections.Generic.Dictionary(); dict2.Add("key1", "value1"); IL2CPP_IDict = dict2.TryCast(); var list = new Il2CppSystem.Collections.Generic.List(5); list.Add("one"); list.Add("two"); IL2CPP_IList = list.TryCast(); IL2CPP_ListString = new Il2CppSystem.Collections.Generic.List(); IL2CPP_ListString.Add("hello,"); IL2CPP_ListString.Add("world!"); IL2CPP_HashSet = new Il2CppSystem.Collections.Generic.HashSet(); IL2CPP_HashSet.Add("one"); IL2CPP_HashSet.Add("two"); CppBoxedDict = new Dictionary(); CppBoxedDict.Add("1", new Il2CppSystem.Int32 { m_value = 1 }.BoxIl2CppObject()); CppBoxedDict.Add("2", new Il2CppSystem.Int32 { m_value = 2 }.BoxIl2CppObject()); CppBoxedDict.Add("3", new Il2CppSystem.Int32 { m_value = 3 }.BoxIl2CppObject()); CppBoxedDict.Add("4", new Il2CppSystem.Int32 { m_value = 4 }.BoxIl2CppObject()); cppDecimal = new Il2CppSystem.Decimal(1f); cppDecimalBoxed = new Il2CppSystem.Decimal(1f).BoxIl2CppObject(); cppVector3Boxed = Vector3.down.BoxIl2CppObject(); IL2CPP_listOfBoxedObjects = new List(); IL2CPP_listOfBoxedObjects.Add((Il2CppSystem.String)"boxedString"); IL2CPP_listOfBoxedObjects.Add(new Il2CppSystem.Int32 { m_value = 5 }.BoxIl2CppObject()); IL2CPP_listOfBoxedObjects.Add(Color.red.BoxIl2CppObject()); try { var cppType = Il2CppType.Of(); if (cppType != null) { var boxedEnum = Il2CppSystem.Enum.Parse(cppType, "Color"); IL2CPP_listOfBoxedObjects.Add(boxedEnum); } var structBox = Vector3.one.BoxIl2CppObject(); IL2CPP_listOfBoxedObjects.Add(structBox); } catch (Exception ex) { ExplorerCore.LogWarning($"Test fail: {ex}"); } IL2CPP_structArray = new UnhollowerBaseLib.Il2CppStructArray(5); IL2CPP_structArray[0] = 0; IL2CPP_structArray[1] = 1; IL2CPP_structArray[2] = 2; IL2CPP_structArray[3] = 3; IL2CPP_structArray[4] = 4; IL2CPP_stringArray = new UnhollowerBaseLib.Il2CppStringArray(2); IL2CPP_stringArray[0] = "hello, "; IL2CPP_stringArray[1] = "world!"; IL2CPP_ReferenceArray = new UnhollowerBaseLib.Il2CppReferenceArray(3); IL2CPP_ReferenceArray[0] = new Il2CppSystem.Int32 { m_value = 5 }.BoxIl2CppObject(); IL2CPP_ReferenceArray[1] = null; IL2CPP_ReferenceArray[2] = (Il2CppSystem.String)"whats up"; cppBoxedInt = new Il2CppSystem.Int32() { m_value = 5 }.BoxIl2CppObject(); cppInt = new Il2CppSystem.Int32 { m_value = 420 }; cppHashset = new Il2CppSystem.Collections.Hashtable(); cppHashset.Add("key1", "itemOne"); cppHashset.Add("key2", "itemTwo"); cppHashset.Add("key3", "itemThree"); #endif } } }