using System; using System.Linq; using System.Text; using UnityExplorer.Input; using UnityExplorer.Console.Lexer; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using UnityExplorer.UI; using UnityExplorer.UI.PageModel; using System.Collections.Generic; using System.Reflection; #if CPP using UnityExplorer.Unstrip; using UnityExplorer.Helpers; using UnhollowerRuntimeLib; #endif namespace UnityExplorer.Console { // Handles most of the UI side of the C# console, including syntax highlighting. public class CodeEditor { public InputField InputField { get; internal set; } public Text InputText { get; internal set; } public int CurrentIndent { get; private set; } private Text inputHighlightText; private Image background; private Image scrollbar; public string HighlightedText => inputHighlightText.text; private readonly CSharpLexer highlightLexer; private readonly StringBuilder sbHighlight; private static readonly KeyCode[] onFocusKeys = { KeyCode.Return, KeyCode.Backspace, KeyCode.UpArrow, KeyCode.DownArrow, KeyCode.LeftArrow, KeyCode.RightArrow }; internal const string STARTUP_TEXT = @"Welcome to the UnityExplorer C# Console. The following helper methods are available: * Log(""message"") logs a message to the debug console * CurrentTarget() returns the currently inspected target on the Home page * AllTargets() returns an object[] array containing all inspected instances * Inspect(someObject) to inspect an instance, eg. Inspect(Camera.main); * Inspect(typeof(SomeClass)) to inspect a Class with static reflection * AddUsing(""SomeNamespace"") adds a using directive to the C# console * GetUsing() logs the current using directives to the debug console * Reset() resets all using directives and variables "; public CodeEditor() { sbHighlight = new StringBuilder(); highlightLexer = new CSharpLexer(); ConstructUI(); // subscribe to text input changing #if CPP InputField.onValueChanged.AddListener(new Action((string s) => { OnInputChanged(s); })); #else this.InputField.onValueChanged.AddListener((string s) => { OnInputChanged(s); }); #endif } public void Update() { // Check for new line if (ConsolePage.EnableAutoIndent && InputManager.GetKeyDown(KeyCode.Return)) { AutoIndentCaret(); } if (EventSystem.current?.currentSelectedGameObject?.name == "InputField") { bool focusKeyPressed = false; // Check for any focus key pressed foreach (KeyCode key in onFocusKeys) { if (InputManager.GetKeyDown(key)) { focusKeyPressed = true; break; } } if (focusKeyPressed || InputManager.GetMouseButton(0)) { ConsolePage.Instance.OnInputChanged(); } } } public void OnInputChanged(string newInput, bool forceUpdate = false) { string newText = newInput; UpdateIndent(newInput); if (!forceUpdate && string.IsNullOrEmpty(newText)) { inputHighlightText.text = string.Empty; } else { inputHighlightText.text = SyntaxHighlightContent(newText); } ConsolePage.Instance.OnInputChanged(); } private void UpdateIndent(string newText) { int caret = InputField.caretPosition; int len = newText.Length; if (caret < 0 || caret >= len) { while (caret >= 0 && caret >= len) caret--; if (caret < 0) return; } CurrentIndent = 0; for (int i = 0; i < caret && i < newText.Length; i++) { char character = newText[i]; if (character == CSharpLexer.indentOpen) CurrentIndent++; if (character == CSharpLexer.indentClose) CurrentIndent--; } if (CurrentIndent < 0) CurrentIndent = 0; } private const string CLOSE_COLOR_TAG = ""; private string SyntaxHighlightContent(string inputText) { int offset = 0; sbHighlight.Length = 0; foreach (LexerMatchInfo match in highlightLexer.GetMatches(inputText)) { for (int i = offset; i < match.startIndex; i++) { sbHighlight.Append(inputText[i]); } sbHighlight.Append($"{match.htmlColor}"); for (int i = match.startIndex; i < match.endIndex; i++) { sbHighlight.Append(inputText[i]); } sbHighlight.Append(CLOSE_COLOR_TAG); offset = match.endIndex; } for (int i = offset; i < inputText.Length; i++) { sbHighlight.Append(inputText[i]); } inputText = sbHighlight.ToString(); return inputText; } private void AutoIndentCaret() { if (CurrentIndent > 0) { string indent = GetAutoIndentTab(CurrentIndent); if (indent.Length > 0) { int caretPos = InputField.caretPosition; string indentMinusOne = indent.Substring(0, indent.Length - 1); // get last index of { // chuck it on the next line if its not already string text = InputField.text; string sub = InputField.text.Substring(0, InputField.caretPosition); int lastIndex = sub.LastIndexOf("{"); int offset = lastIndex - 1; if (offset >= 0 && text[offset] != '\n' && text[offset] != '\t') { string open = "\n" + indentMinusOne; InputField.text = text.Insert(offset + 1, open); caretPos += open.Length; } // check if should add auto-close } int numOpen = InputField.text.Where(x => x == CSharpLexer.indentOpen).Count(); int numClose = InputField.text.Where(x => x == CSharpLexer.indentClose).Count(); if (numOpen > numClose) { // add auto-indent closing indentMinusOne = $"\n{indentMinusOne}}}"; InputField.text = InputField.text.Insert(caretPos, indentMinusOne); } // insert the actual auto indent now InputField.text = InputField.text.Insert(caretPos, indent); //InputField.stringPosition = caretPos + indent.Length; InputField.caretPosition = caretPos + indent.Length; } } // Update line column and indent positions UpdateIndent(InputField.text); InputText.text = InputField.text; //inputText.SetText(InputField.text, true); InputText.Rebuild(CanvasUpdate.Prelayout); InputField.ForceLabelUpdate(); InputField.Rebuild(CanvasUpdate.Prelayout); OnInputChanged(InputText.text, true); } private string GetAutoIndentTab(int amount) { string tab = string.Empty; for (int i = 0; i < amount; i++) { tab += "\t"; } return tab; } // ========== UI CONSTRUCTION =========== // public void ConstructUI() { ConsolePage.Instance.Content = UIFactory.CreateUIObject("C# Console", MainMenu.Instance.PageViewport); var mainLayout = ConsolePage.Instance.Content.AddComponent(); mainLayout.preferredHeight = 9900; mainLayout.flexibleHeight = 9000; var mainGroup = ConsolePage.Instance.Content.AddComponent(); mainGroup.childControlHeight = true; mainGroup.childControlWidth = true; mainGroup.childForceExpandHeight = true; mainGroup.childForceExpandWidth = true; #region TOP BAR // Main group object var topBarObj = UIFactory.CreateHorizontalGroup(ConsolePage.Instance.Content); LayoutElement topBarLayout = topBarObj.AddComponent(); topBarLayout.minHeight = 50; topBarLayout.flexibleHeight = 0; var topBarGroup = topBarObj.GetComponent(); topBarGroup.padding.left = 30; topBarGroup.padding.right = 30; topBarGroup.padding.top = 8; topBarGroup.padding.bottom = 8; topBarGroup.spacing = 10; topBarGroup.childForceExpandHeight = true; topBarGroup.childForceExpandWidth = true; topBarGroup.childControlWidth = true; topBarGroup.childControlHeight = true; topBarGroup.childAlignment = TextAnchor.LowerCenter; var topBarLabel = UIFactory.CreateLabel(topBarObj, TextAnchor.MiddleLeft); var topBarLabelLayout = topBarLabel.AddComponent(); topBarLabelLayout.preferredWidth = 800; topBarLabelLayout.flexibleWidth = 10; var topBarText = topBarLabel.GetComponent(); topBarText.text = "C# Console"; topBarText.fontSize = 20; // Enable Suggestions toggle var suggestToggleObj = UIFactory.CreateToggle(topBarObj, out Toggle suggestToggle, out Text suggestToggleText); #if CPP suggestToggle.onValueChanged.AddListener(new Action(SuggestToggleCallback)); #else suggestToggle.onValueChanged.AddListener(SuggestToggleCallback); #endif void SuggestToggleCallback(bool val) { ConsolePage.EnableAutocompletes = val; AutoCompleter.Update(); } suggestToggleText.text = "Suggestions"; suggestToggleText.alignment = TextAnchor.UpperLeft; var suggestTextPos = suggestToggleText.transform.localPosition; suggestTextPos.y = -14; suggestToggleText.transform.localPosition = suggestTextPos; var suggestLayout = suggestToggleObj.AddComponent(); suggestLayout.minWidth = 120; suggestLayout.flexibleWidth = 0; var suggestRect = suggestToggleObj.transform.Find("Background"); var suggestPos = suggestRect.localPosition; suggestPos.y = -14; suggestRect.localPosition = suggestPos; // Enable Auto-indent toggle var autoIndentToggleObj = UIFactory.CreateToggle(topBarObj, out Toggle autoIndentToggle, out Text autoIndentToggleText); #if CPP autoIndentToggle.onValueChanged.AddListener(new Action(OnIndentChanged)); #else autoIndentToggle.onValueChanged.AddListener(OnIndentChanged); #endif void OnIndentChanged(bool val) => ConsolePage.EnableAutoIndent = val; autoIndentToggleText.text = "Auto-indent"; autoIndentToggleText.alignment = TextAnchor.UpperLeft; var autoIndentTextPos = autoIndentToggleText.transform.localPosition; autoIndentTextPos.y = -14; autoIndentToggleText.transform.localPosition = autoIndentTextPos; var autoIndentLayout = autoIndentToggleObj.AddComponent(); autoIndentLayout.minWidth = 120; autoIndentLayout.flexibleWidth = 0; var autoIndentRect = autoIndentToggleObj.transform.Find("Background"); suggestPos = autoIndentRect.localPosition; suggestPos.y = -14; autoIndentRect.localPosition = suggestPos; #endregion #region CONSOLE INPUT var consoleBase = UIFactory.CreateUIObject("CodeEditor", ConsolePage.Instance.Content); var consoleLayout = consoleBase.AddComponent(); consoleLayout.preferredHeight = 500; consoleLayout.flexibleHeight = 50; consoleBase.AddComponent(); var mainRect = consoleBase.GetComponent(); mainRect.pivot = Vector2.one * 0.5f; mainRect.anchorMin = Vector2.zero; mainRect.anchorMax = Vector2.one; mainRect.offsetMin = Vector2.zero; mainRect.offsetMax = Vector2.zero; var mainBg = UIFactory.CreateUIObject("MainBackground", consoleBase); var mainBgRect = mainBg.GetComponent(); mainBgRect.pivot = new Vector2(0, 1); mainBgRect.anchorMin = Vector2.zero; mainBgRect.anchorMax = Vector2.one; mainBgRect.offsetMin = Vector2.zero; mainBgRect.offsetMax = Vector2.zero; var mainBgImage = mainBg.AddGraphic(); var inputObj = UIFactory.CreateInputField(consoleBase, 14, 0); var inputField = inputObj.GetComponent(); //inputField.richText = false; //inputField.restoreOriginalTextOnEscape = false; var inputRect = inputObj.GetComponent(); inputRect.pivot = new Vector2(0, 1); inputRect.anchorMin = Vector2.zero; inputRect.anchorMax = Vector2.one; inputRect.offsetMin = new Vector2(20, 0); inputRect.offsetMax = new Vector2(14, 0); var mainTextObj = inputField.textComponent.gameObject; var mainTextInput = mainTextObj.GetComponent(); var placeHolderText = inputField.placeholder.GetComponent(); placeHolderText.text = STARTUP_TEXT; var highlightTextObj = UIFactory.CreateUIObject("HighlightText", mainTextObj.gameObject); var highlightTextRect = highlightTextObj.GetComponent(); highlightTextRect.pivot = new Vector2(0, 1); highlightTextRect.anchorMin = Vector2.zero; highlightTextRect.anchorMax = Vector2.one; highlightTextRect.offsetMin = new Vector2(20, 0); highlightTextRect.offsetMax = new Vector2(14, 0); var highlightTextInput = highlightTextObj.AddGraphic(); highlightTextInput.supportRichText = true; var scroll = UIFactory.CreateScrollbar(consoleBase); var scrollRect = scroll.GetComponent(); scrollRect.anchorMin = new Vector2(1, 0); scrollRect.anchorMax = new Vector2(1, 1); scrollRect.pivot = new Vector2(0.5f, 1); scrollRect.offsetMin = new Vector2(-25f, 0); var scroller = scroll.GetComponent(); scroller.direction = Scrollbar.Direction.TopToBottom; var scrollColors = scroller.colors; scrollColors.normalColor = new Color(0.6f, 0.6f, 0.6f, 1.0f); scroller.colors = scrollColors; var scrollImage = scroll.GetComponent(); inputField.GetComponentInChildren().enabled = false; inputObj.GetComponent().enabled = false; #endregion #region COMPILE BUTTON var compileBtnObj = UIFactory.CreateButton(ConsolePage.Instance.Content); var compileBtnLayout = compileBtnObj.AddComponent(); compileBtnLayout.preferredWidth = 80; compileBtnLayout.flexibleWidth = 0; compileBtnLayout.minHeight = 45; compileBtnLayout.flexibleHeight = 0; var compileButton = compileBtnObj.GetComponent