using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using Explorer.UI.Shared; using Explorer.CacheObject; namespace Explorer.UI { public class InteractiveGameObject : InteractiveValue { public override void DrawValue(Rect window, float width) { Buttons.GameObjectButton(Value, null, false, width); } public override void UpdateValue() { base.UpdateValue(); } } }