using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityExplorer.UI.Widgets.AutoComplete; using UniverseLib.Input; using UniverseLib.UI; using UniverseLib.UI.Panels; using UniverseLib.Utility; namespace UnityExplorer.UI.Panels { public class UEPanelDragger : PanelDragger { public UEPanelDragger(PanelBase uiPanel) : base(uiPanel) { } protected override bool MouseInResizeArea(Vector2 mousePos) { return !UIManager.NavBarRect.rect.Contains(UIManager.NavBarRect.InverseTransformPoint(mousePos)) && base.MouseInResizeArea(mousePos); } } }