using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UnityExplorer { public static class TestClass { public static UI.Main.PanelDragger.ResizeTypes flags = UI.Main.PanelDragger.ResizeTypes.NONE; #if CPP public static string testStringOne = "Test"; public static Il2CppSystem.Object testStringTwo = "string boxed as cpp object"; public static Il2CppSystem.String testStringThree = "string boxed as cpp string"; public static string nullString = null; public static Il2CppSystem.Collections.Hashtable testHashset; public static Il2CppSystem.Collections.Generic.List testList; static TestClass() { testHashset = new Il2CppSystem.Collections.Hashtable(); testHashset.Add("key1", "itemOne"); testHashset.Add("key2", "itemTwo"); testHashset.Add("key3", "itemThree"); testList = new Il2CppSystem.Collections.Generic.List(3); testList.Add("One"); testList.Add("Two"); testList.Add("Three"); //testIList = list.TryCast(); } #endif } }