using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UniverseLib;
using UniverseLib.Utility;
namespace UnityExplorer.Inspectors.MouseInspectors
{
public class WorldInspector : MouseInspectorBase
{
private static Camera MainCamera;
private static GameObject lastHitObject;
public override void OnBeginMouseInspect()
{
MainCamera = Camera.main;
if (!MainCamera)
{
ExplorerCore.LogWarning("No MainCamera found! Cannot inspect world!");
return;
}
}
public override void ClearHitData()
{
lastHitObject = null;
}
public override void OnSelectMouseInspect()
{
InspectorManager.Inspect(lastHitObject);
}
public override void UpdateMouseInspect(Vector2 mousePos)
{
if (!MainCamera)
MainCamera = Camera.main;
if (!MainCamera)
{
ExplorerCore.LogWarning("No Main Camera was found, unable to inspect world!");
InspectUnderMouse.Instance.StopInspect();
return;
}
var ray = MainCamera.ScreenPointToRay(mousePos);
Physics.Raycast(ray, out RaycastHit hit, 1000f);
if (hit.transform)
OnHitGameObject(hit.transform.gameObject);
else if (lastHitObject)
InspectUnderMouse.Instance.ClearHitData();
}
internal void OnHitGameObject(GameObject obj)
{
if (obj != lastHitObject)
{
lastHitObject = obj;
InspectUnderMouse.Instance.objNameLabel.text = $"Click to Inspect: {obj.name}";
InspectUnderMouse.Instance.objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
}
}
public override void OnEndInspect()
{
// not needed
}
}
}