using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UnityExplorer { public static class TestClass { #if CPP public static string testStringOne = "Test"; public static Il2CppSystem.Object testStringTwo = "string boxed as cpp object"; public static Il2CppSystem.String testStringThree = "string boxed as cpp string"; public static string nullString = null; public static Il2CppSystem.Collections.Hashtable testHashset; static TestClass() { testHashset = new Il2CppSystem.Collections.Hashtable(); testHashset.Add("key1", "itemOne"); testHashset.Add("key2", "itemTwo"); testHashset.Add("key3", "itemThree"); } #endif } }