using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; using UnityExplorer.UI.CacheObject; using UnityExplorer.UI.CacheObject.Views; using UnityExplorer.UI.Inspectors; using UnityExplorer.UI.Panels; using UnityExplorer.UI.Utility; using UnityExplorer.UI.Widgets; namespace UnityExplorer.UI.IValues { public class InteractiveDictionary : InteractiveValue, IPoolDataSource, ICacheObjectController { CacheObjectBase ICacheObjectController.ParentCacheObject => this.CurrentOwner; object ICacheObjectController.Target => this.CurrentOwner.Value; public Type TargetType { get; private set; } public override bool CanWrite => false;// TODO RefIDictionary != null && !RefIDictionary.IsReadOnly; public Type KeyType; public Type ValueType; public IDictionary RefIDictionary; public int ItemCount => values.Count; private readonly List keys = new List(); private readonly List values = new List(); private readonly List cachedEntries = new List(); public ScrollPool DictScrollPool { get; private set; } public Text TopLabel; public LayoutElement KeyTitleLayout; public LayoutElement ValueTitleLayout; public override void OnBorrowed(CacheObjectBase owner) { base.OnBorrowed(owner); DictScrollPool.Refresh(true, true); } public override void ReleaseFromOwner() { base.ReleaseFromOwner(); ClearAndRelease(); } private void ClearAndRelease() { keys.Clear(); values.Clear(); foreach (var entry in cachedEntries) entry.ReleasePooledObjects(); cachedEntries.Clear(); } public override void SetValue(object value) { if (value == null) { // should never be null if (keys.Any()) ClearAndRelease(); } else { var type = value.GetActualType(); if (type.IsGenericType && type.GetGenericArguments().Length == 2) { KeyType = type.GetGenericArguments()[0]; ValueType = type.GetGenericArguments()[1]; } else { KeyType = typeof(object); ValueType = typeof(object); } CacheEntries(value); TopLabel.text = $"[{cachedEntries.Count}] {SignatureHighlighter.ParseType(type, false)}"; } this.DictScrollPool.Refresh(true, false); } private void CacheEntries(object value) { RefIDictionary = value as IDictionary; if (RefIDictionary == null) { // todo il2cpp return; } keys.Clear(); foreach (var k in RefIDictionary.Keys) keys.Add(k); values.Clear(); foreach (var v in RefIDictionary.Values) values.Add(v); int idx = 0; for (int i = 0; i < keys.Count; i++) { CacheKeyValuePair cache; if (idx >= cachedEntries.Count) { cache = new CacheKeyValuePair(); cache.SetDictOwner(this, i); cachedEntries.Add(cache); } else cache = cachedEntries[i]; cache.SetFallbackType(ValueType); cache.SetKey(keys[i]); cache.SetValueFromSource(values[i]); idx++; } // Remove excess cached entries if dict count decreased if (cachedEntries.Count > values.Count) { for (int i = cachedEntries.Count - 1; i >= values.Count; i--) { var cache = cachedEntries[i]; if (cache.CellView != null) cache.UnlinkFromView(); cache.ReleasePooledObjects(); cachedEntries.RemoveAt(i); } } } // KVP entry scroll pool public void OnCellBorrowed(CacheKeyValuePairCell cell) { } public void SetCell(CacheKeyValuePairCell cell, int index) { if (index < 0 || index >= cachedEntries.Count) { if (cell.Occupant != null) cell.Occupant.UnlinkFromView(); cell.Disable(); return; } var entry = cachedEntries[index]; if (cell.Occupant != null && entry != cell.Occupant) cell.Occupant.UnlinkFromView(); entry.SetView(cell); entry.SetDataToCell(cell); SetCellLayout(cell); } public override void SetLayout() { var minHeight = 5f; foreach (var cell in DictScrollPool.CellPool) { SetCellLayout(cell); if (cell.Enabled) minHeight += cell.Rect.rect.height; } this.scrollLayout.minHeight = Math.Min(InspectorPanel.CurrentPanelHeight - 400f, minHeight); } private void SetCellLayout(CacheKeyValuePairCell cell) { cell.KeyGroupLayout.minWidth = cell.AdjustedKeyWidth; cell.RightGroupLayout.minWidth = cell.HalfWidth; if (cell.Occupant?.IValue != null) cell.Occupant.IValue.SetLayout(); } private LayoutElement scrollLayout; public override GameObject CreateContent(GameObject parent) { UIRoot = UIFactory.CreateVerticalGroup(parent, "InteractiveDict", true, true, true, true, 6, new Vector4(10, 3, 15, 4), new Color(0.05f, 0.05f, 0.05f)); UIFactory.SetLayoutElement(UIRoot, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 475); UIRoot.AddComponent().verticalFit = ContentSizeFitter.FitMode.PreferredSize; // Entries label TopLabel = UIFactory.CreateLabel(UIRoot, "EntryLabel", "not set", TextAnchor.MiddleLeft, fontSize: 16); TopLabel.horizontalOverflow = HorizontalWrapMode.Overflow; // key / value titles var titleGroup = UIFactory.CreateUIObject("TitleGroup", UIRoot); UIFactory.SetLayoutElement(titleGroup, minHeight: 25, flexibleWidth: 9999, flexibleHeight: 0); UIFactory.SetLayoutGroup(titleGroup, true, true, true, true, padLeft: 50, padRight: 65); var keyTitle = UIFactory.CreateLabel(titleGroup, "KeyTitle", "Keys", TextAnchor.MiddleLeft); //UIFactory.SetLayoutElement(keyTitle.gameObject, minWidth: ReflectionInspector.LeftGroupWidth); KeyTitleLayout = keyTitle.GetComponent(); var valueTitle = UIFactory.CreateLabel(titleGroup, "ValueTitle", "Values", TextAnchor.MiddleLeft); //UIFactory.SetLayoutElement(valueTitle.gameObject, minWidth: ReflectionInspector.RightGroupWidth); ValueTitleLayout = valueTitle.GetComponent(); // entry scroll pool DictScrollPool = UIFactory.CreateScrollPool(UIRoot, "EntryList", out GameObject scrollObj, out GameObject _, new Color(0.09f, 0.09f, 0.09f)); UIFactory.SetLayoutElement(scrollObj, minHeight: 150, flexibleHeight: 0); DictScrollPool.Initialize(this, SetLayout); scrollLayout = scrollObj.GetComponent(); return UIRoot; } } }