using System;
using System.Reflection;
using UnityEngine;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
using UnityEngine.UI;
namespace UnityExplorer.Inspectors.Reflection
{
public enum MemberScopes
{
All,
Instance,
Static
}
public class InstanceInspector : ReflectionInspector
{
public override string TabLabel => $" [R] {base.TabLabel}";
internal MemberScopes m_scopeFilter;
internal Button m_lastActiveScopeButton;
public InstanceInspector(object target) : base(target) { }
private void OnScopeFilterClicked(MemberScopes type, Button button)
{
if (m_lastActiveScopeButton)
{
var lastColors = m_lastActiveScopeButton.colors;
lastColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
m_lastActiveScopeButton.colors = lastColors;
}
m_scopeFilter = type;
m_lastActiveScopeButton = button;
var colors = m_lastActiveScopeButton.colors;
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
m_lastActiveScopeButton.colors = colors;
FilterMembers(null, true);
m_sliderScroller.m_slider.value = 1f;
}
public void ConstructInstanceHelpers()
{
if (!typeof(Component).IsAssignableFrom(m_targetType) && !typeof(UnityEngine.Object).IsAssignableFrom(m_targetType))
return;
var rowObj = UIFactory.CreateHorizontalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
var rowGroup = rowObj.GetComponent();
rowGroup.childForceExpandWidth = true;
rowGroup.childControlWidth = true;
rowGroup.spacing = 5;
rowGroup.padding.top = 2;
rowGroup.padding.bottom = 2;
rowGroup.padding.right = 2;
rowGroup.padding.left = 2;
var rowLayout = rowObj.AddComponent();
rowLayout.minHeight = 25;
rowLayout.flexibleWidth = 5000;
if (typeof(Component).IsAssignableFrom(m_targetType))
{
ConstructCompHelper(rowObj);
}
ConstructUObjHelper(rowObj);
// WIP
//if (m_targetType == typeof(Texture2D))
// ConstructTextureHelper();
}
internal void ConstructCompHelper(GameObject rowObj)
{
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
var labelLayout = labelObj.AddComponent();
labelLayout.minWidth = 90;
labelLayout.minHeight = 25;
labelLayout.flexibleWidth = 0;
var labelText = labelObj.GetComponent();
labelText.text = "GameObject:";
#if MONO
var comp = Target as Component;
#else
var comp = (Target as Il2CppSystem.Object).TryCast();
#endif
var goBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.5f, 0.2f));
var goBtnLayout = goBtnObj.AddComponent();
goBtnLayout.minHeight = 25;
goBtnLayout.minWidth = 200;
goBtnLayout.flexibleWidth = 0;
var text = goBtnObj.GetComponentInChildren();
text.text = comp.name;
var btn = goBtnObj.GetComponent