UnityExplorer/src/Core/Runtime/Mono/MonoTextureUtil.cs

66 lines
2.0 KiB
C#

#if MONO
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityExplorer.Core;
namespace UnityExplorer.Core.Runtime.Mono
{
public class MonoTextureUtil : TextureUtilProvider
{
public override void Blit(Texture2D tex, RenderTexture rt)
{
Graphics.Blit(tex, rt);
}
public override Sprite CreateSprite(Texture2D texture)
{
return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
}
public override bool LoadImage(Texture2D tex, byte[] data, bool markNonReadable)
{
return tex.LoadImage(data, markNonReadable);
}
public override Texture2D NewTexture2D(int width, int height)
{
return new Texture2D(width, height);
}
public override byte[] EncodeToPNG(Texture2D tex)
{
return EncodeToPNGSafe(tex);
}
private static MethodInfo EncodeToPNGMethod => m_encodeToPNGMethod ?? GetEncodeToPNGMethod();
private static MethodInfo m_encodeToPNGMethod;
public static byte[] EncodeToPNGSafe(Texture2D tex)
{
var method = EncodeToPNGMethod;
if (method.IsStatic)
return (byte[])method.Invoke(null, new object[] { tex });
else
return (byte[])method.Invoke(tex, new object[0]);
}
private static MethodInfo GetEncodeToPNGMethod()
{
if (ReflectionUtility.GetTypeByName("UnityEngine.ImageConversion") is Type imageConversion)
return m_encodeToPNGMethod = imageConversion.GetMethod("EncodeToPNG", ReflectionUtility.CommonFlags);
var method = typeof(Texture2D).GetMethod("EncodeToPNG", ReflectionUtility.CommonFlags);
if (method != null)
return m_encodeToPNGMethod = method;
ExplorerCore.Log("ERROR: Cannot get any EncodeToPNG method!");
return null;
}
}
}
#endif