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https://github.com/sinai-dev/UnityExplorer.git
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39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
#if ML
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using System;
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using System.IO;
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using MelonLoader;
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namespace UnityExplorer
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{
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public class ExplorerMelonMod : MelonMod, IExplorerLoader
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{
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public static ExplorerMelonMod Instance;
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public string ExplorerFolder => Path.Combine("Mods", ExplorerCore.NAME);
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public string ConfigFolder => ExplorerFolder;
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public Action<object> OnLogMessage => (object log) => { MelonLogger.Msg(log?.ToString() ?? ""); };
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public Action<object> OnLogWarning => (object log) => { MelonLogger.Warning(log?.ToString() ?? ""); };
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public Action<object> OnLogError => (object log) => { MelonLogger.Error(log?.ToString() ?? ""); };
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public Harmony.HarmonyInstance HarmonyInstance => Instance.Harmony;
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public override void OnApplicationStart()
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{
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Instance = this;
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new ExplorerCore();
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}
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public override void OnUpdate()
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{
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ExplorerCore.Update();
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}
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//public override void OnSceneWasLoaded(int buildIndex, string sceneName)
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//{
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// ExplorerCore.Instance.OnSceneLoaded();
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//}
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}
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}
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#endif |