mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-16 06:08:16 +08:00
240 lines
7.9 KiB
C#
240 lines
7.9 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using ExplorerBeta.UI;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using UnityEngine.EventSystems;
|
|
using ExplorerBeta.UI.Shared;
|
|
using Explorer.UI.Main.Pages;
|
|
|
|
namespace ExplorerBeta.UI.Main
|
|
{
|
|
public class MainMenu
|
|
{
|
|
public static MainMenu Instance { get; set; }
|
|
|
|
public PanelDragger Dragger { get; private set; }
|
|
|
|
public GameObject MainPanel { get; private set; }
|
|
public GameObject PageViewport { get; private set; }
|
|
|
|
public readonly List<BaseMenuPage> Pages = new List<BaseMenuPage>();
|
|
private BaseMenuPage m_activePage;
|
|
|
|
// Navbar buttons
|
|
private Button m_lastNavButtonPressed;
|
|
private readonly Color m_navButtonNormal = new Color(65f/255f, 66f/255f, 66f/255f);
|
|
private readonly Color m_navButtonHighlight = new Color(50f/255f, 195f/255f, 50f/255f);
|
|
private readonly Color m_navButtonSelected = new Color(60f/255f, 120f/255f, 60f/255f);
|
|
|
|
public MainMenu()
|
|
{
|
|
if (Instance != null)
|
|
{
|
|
ExplorerCore.LogWarning("An instance of MainMenu already exists, cannot create another!");
|
|
return;
|
|
}
|
|
|
|
Instance = this;
|
|
|
|
Pages.Add(new HomePage());
|
|
Pages.Add(new SearchPage());
|
|
Pages.Add(new ConsolePage());
|
|
Pages.Add(new OptionsPage());
|
|
|
|
ConstructMenu();
|
|
|
|
foreach (var page in Pages)
|
|
{
|
|
page.Init();
|
|
}
|
|
|
|
SetPage(Pages[0]);
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
// todo
|
|
}
|
|
|
|
// todo
|
|
private void SetPage(BaseMenuPage page)
|
|
{
|
|
if (m_activePage == page || page == null)
|
|
return;
|
|
|
|
m_activePage?.Content?.SetActive(false);
|
|
|
|
m_activePage = page;
|
|
|
|
m_activePage.Content?.SetActive(true);
|
|
|
|
var button = page.RefNavbarButton;
|
|
|
|
var colors = button.colors;
|
|
colors.normalColor = m_navButtonSelected;
|
|
//try { colors.selectedColor = m_navButtonSelected; } catch { }
|
|
button.colors = colors;
|
|
|
|
if (m_lastNavButtonPressed && m_lastNavButtonPressed != button)
|
|
{
|
|
var oldColors = m_lastNavButtonPressed.colors;
|
|
oldColors.normalColor = m_navButtonNormal;
|
|
//try { oldColors.selectedColor = m_navButtonNormal; } catch { }
|
|
m_lastNavButtonPressed.colors = oldColors;
|
|
}
|
|
|
|
m_lastNavButtonPressed = button;
|
|
}
|
|
|
|
#region UI Interaction Callbacks
|
|
|
|
// ... none needed yet
|
|
|
|
#endregion
|
|
|
|
#region UI Construction
|
|
|
|
private void ConstructMenu()
|
|
{
|
|
MainPanel = UIFactory.CreatePanel(UIManager.CanvasRoot, "MainMenu", out GameObject content);
|
|
|
|
var panelRect = MainPanel.GetComponent<RectTransform>();
|
|
panelRect.anchorMin = new Vector2(0.25f, 0.1f);
|
|
panelRect.anchorMax = new Vector2(0.75f, 0.95f);
|
|
|
|
ConstructTitleBar(content);
|
|
|
|
ConstructNavbar(content);
|
|
|
|
ConstructMainViewport(content);
|
|
|
|
ConstructDebugConsole(content);
|
|
}
|
|
|
|
private void ConstructDebugConsole(GameObject content)
|
|
{
|
|
new DebugConsole(content);
|
|
}
|
|
|
|
private void ConstructTitleBar(GameObject content)
|
|
{
|
|
// Core title bar holder
|
|
|
|
var titleBar = UIFactory.CreateHorizontalGroup(content);
|
|
|
|
var titleGroup = titleBar.GetComponent<HorizontalLayoutGroup>();
|
|
titleGroup.childControlHeight = true;
|
|
titleGroup.childControlWidth = true;
|
|
titleGroup.childForceExpandHeight = true;
|
|
titleGroup.childForceExpandWidth = true;
|
|
titleGroup.padding.left = 15;
|
|
titleGroup.padding.right = 3;
|
|
titleGroup.padding.top = 3;
|
|
titleGroup.padding.bottom = 3;
|
|
|
|
var titleLayout = titleBar.AddComponent<LayoutElement>();
|
|
titleLayout.minHeight = 35;
|
|
titleLayout.flexibleHeight = 0;
|
|
|
|
// Explorer label
|
|
|
|
var textObj = UIFactory.CreateLabel(titleBar, TextAnchor.MiddleLeft);
|
|
|
|
var text = textObj.GetComponent<Text>();
|
|
text.text = $"<b>Explorer</b> <i>v{ExplorerCore.VERSION}</i>";
|
|
text.resizeTextForBestFit = true;
|
|
text.resizeTextMinSize = 12;
|
|
text.resizeTextMaxSize = 20;
|
|
|
|
var textLayout = textObj.AddComponent<LayoutElement>();
|
|
textLayout.flexibleWidth = 50;
|
|
|
|
// Add PanelDragger using the label object
|
|
|
|
Dragger = new PanelDragger(titleBar.GetComponent<RectTransform>(), MainPanel.GetComponent<RectTransform>());
|
|
|
|
// Hide button
|
|
|
|
var hideBtnObj = UIFactory.CreateButton(titleBar);
|
|
|
|
var hideBtn = hideBtnObj.GetComponent<Button>();
|
|
hideBtn.onClick.AddListener(new Action(() => { ExplorerCore.ShowMenu = false; }));
|
|
var colorBlock = hideBtn.colors;
|
|
colorBlock.normalColor = new Color(65f/255f, 23f/255f, 23f/255f);
|
|
colorBlock.pressedColor = new Color(35f/255f, 10f/255f, 10f/255f);
|
|
colorBlock.highlightedColor = new Color(156f/255f, 0f, 0f);
|
|
hideBtn.colors = colorBlock;
|
|
|
|
var btnLayout = hideBtnObj.AddComponent<LayoutElement>();
|
|
btnLayout.minWidth = 90;
|
|
btnLayout.flexibleWidth = 2;
|
|
|
|
var hideText = hideBtnObj.GetComponentInChildren<Text>();
|
|
// Todo use actual keycode from mod config, update on OnSettingsChanged or whatever
|
|
hideText.text = "Hide (F7)";
|
|
hideText.color = Color.white;
|
|
hideText.resizeTextForBestFit = true;
|
|
hideText.resizeTextMinSize = 8;
|
|
hideText.resizeTextMaxSize = 16;
|
|
}
|
|
|
|
private void ConstructNavbar(GameObject content)
|
|
{
|
|
var navbarObj = UIFactory.CreateHorizontalGroup(content);
|
|
|
|
var navGroup = navbarObj.GetComponent<HorizontalLayoutGroup>();
|
|
navGroup.padding.left = 3;
|
|
navGroup.padding.right = 3;
|
|
navGroup.padding.top = 3;
|
|
navGroup.padding.bottom = 3;
|
|
navGroup.spacing = 5;
|
|
navGroup.childControlHeight = true;
|
|
navGroup.childControlWidth = true;
|
|
navGroup.childForceExpandHeight = true;
|
|
navGroup.childForceExpandWidth = true;
|
|
|
|
var navLayout = navbarObj.AddComponent<LayoutElement>();
|
|
navLayout.minHeight = 35;
|
|
navLayout.flexibleHeight = 0;
|
|
|
|
foreach (var page in Pages)
|
|
{
|
|
var btnObj = UIFactory.CreateButton(navbarObj);
|
|
var btn = btnObj.GetComponent<Button>();
|
|
|
|
page.RefNavbarButton = btn;
|
|
|
|
btn.onClick.AddListener(new Action(() => { SetPage(page); }));
|
|
|
|
var text = btnObj.GetComponentInChildren<Text>();
|
|
text.text = page.Name;
|
|
|
|
// Set button colors
|
|
var colorBlock = btn.colors;
|
|
colorBlock.normalColor = m_navButtonNormal;
|
|
//try { colorBlock.selectedColor = colorBlock.normalColor; } catch { }
|
|
colorBlock.highlightedColor = m_navButtonHighlight;
|
|
colorBlock.pressedColor = m_navButtonSelected;
|
|
btn.colors = colorBlock;
|
|
}
|
|
}
|
|
|
|
private void ConstructMainViewport(GameObject content)
|
|
{
|
|
var mainObj = UIFactory.CreateHorizontalGroup(content);
|
|
var mainGroup = mainObj.GetComponent<HorizontalLayoutGroup>();
|
|
mainGroup.childControlHeight = true;
|
|
mainGroup.childControlWidth = true;
|
|
mainGroup.childForceExpandHeight = true;
|
|
mainGroup.childForceExpandWidth = true;
|
|
|
|
PageViewport = mainObj;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|