Files
UnityExplorer/src/Inspectors/InspectorBase.cs

139 lines
4.2 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
namespace UnityExplorer.Inspectors
{
public abstract class InspectorBase
{
public object Target;
public abstract string TabLabel { get; }
public bool IsActive { get; private set; }
public abstract GameObject Content { get; set; }
public Button tabButton;
public Text tabText;
internal bool m_pendingDestroy;
public InspectorBase(object target)
{
Target = target;
if (Target.IsNullOrDestroyed(false))
{
Destroy();
return;
}
AddInspectorTab();
}
public virtual void SetActive()
{
this.IsActive = true;
Content?.SetActive(true);
}
public virtual void SetInactive()
{
this.IsActive = false;
Content?.SetActive(false);
}
public virtual void Update()
{
if (Target.IsNullOrDestroyed(false))
{
Destroy();
return;
}
tabText.text = TabLabel;
}
public virtual void Destroy()
{
m_pendingDestroy = true;
GameObject tabGroup = tabButton?.transform.parent.gameObject;
if (tabGroup)
{
GameObject.Destroy(tabGroup);
}
int thisIndex = -1;
if (InspectorManager.Instance.m_currentInspectors.Contains(this))
{
thisIndex = InspectorManager.Instance.m_currentInspectors.IndexOf(this);
InspectorManager.Instance.m_currentInspectors.Remove(this);
}
if (ReferenceEquals(InspectorManager.Instance.m_activeInspector, this))
{
InspectorManager.Instance.UnsetInspectorTab();
if (InspectorManager.Instance.m_currentInspectors.Count > 0)
{
var prevTab = InspectorManager.Instance.m_currentInspectors[thisIndex > 0 ? thisIndex - 1 : 0];
InspectorManager.Instance.SetInspectorTab(prevTab);
}
}
}
#region UI CONSTRUCTION
public void AddInspectorTab()
{
var tabContent = InspectorManager.Instance.m_tabBarContent;
var tabGroupObj = UIFactory.CreateHorizontalGroup(tabContent);
var tabGroup = tabGroupObj.GetComponent<HorizontalLayoutGroup>();
tabGroup.childForceExpandWidth = true;
tabGroup.childControlWidth = true;
var tabLayout = tabGroupObj.AddComponent<LayoutElement>();
tabLayout.minWidth = 185;
tabLayout.flexibleWidth = 0;
tabGroupObj.AddComponent<Mask>();
var targetButtonObj = UIFactory.CreateButton(tabGroupObj);
targetButtonObj.AddComponent<Mask>();
var targetButtonLayout = targetButtonObj.AddComponent<LayoutElement>();
targetButtonLayout.minWidth = 165;
targetButtonLayout.flexibleWidth = 0;
tabText = targetButtonObj.GetComponentInChildren<Text>();
tabText.horizontalOverflow = HorizontalWrapMode.Overflow;
tabText.alignment = TextAnchor.MiddleLeft;
tabButton = targetButtonObj.GetComponent<Button>();
tabButton.onClick.AddListener(() => { InspectorManager.Instance.SetInspectorTab(this); });
var closeBtnObj = UIFactory.CreateButton(tabGroupObj);
var closeBtnLayout = closeBtnObj.AddComponent<LayoutElement>();
closeBtnLayout.minWidth = 20;
closeBtnLayout.flexibleWidth = 0;
var closeBtnText = closeBtnObj.GetComponentInChildren<Text>();
closeBtnText.text = "X";
closeBtnText.color = new Color(1, 0, 0, 1);
var closeBtn = closeBtnObj.GetComponent<Button>();
closeBtn.onClick.AddListener(Destroy);
var closeColors = closeBtn.colors;
closeColors.normalColor = new Color(0.2f, 0.2f, 0.2f, 1);
closeBtn.colors = closeColors;
}
#endregion
}
}