mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-18 23:17:41 +08:00
291 lines
14 KiB
XML
291 lines
14 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Release_ML_Cpp</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}</ProjectGuid>
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<OutputType>Library</OutputType>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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<TargetFrameworkProfile />
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<OutputPath>..\Release\Explorer.MelonLoader.Il2Cpp\</OutputPath>
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<DefineConstants>CPP,ML</DefineConstants>
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<IsCpp>true</IsCpp>
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<IsMelonLoader>true</IsMelonLoader>
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<DebugSymbols>false</DebugSymbols>
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<DebugType>none</DebugType>
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<Optimize>false</Optimize>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x64</PlatformTarget>
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<Prefer32Bit>false</Prefer32Bit>
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<RootNamespace>Explorer</RootNamespace>
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<AssemblyName>Explorer</AssemblyName>
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<!-- Set this to the MelonLoader Il2Cpp Game folder, without the ending '\' character. -->
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<MLCppGameFolder>D:\Steam\steamapps\common\Hellpoint</MLCppGameFolder>
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<!-- Set this to the MelonLoader Mono Game folder, without the ending '\' character. -->
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<MLMonoGameFolder>D:\Steam\steamapps\common\Outward</MLMonoGameFolder>
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<!-- Set this to the BepInEx Il2Cpp Game folder, without the ending '\' character. -->
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<BIECppGameFolder>D:\Steam\steamapps\common\Outward_Il2Cpp</BIECppGameFolder>
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<!-- Set this to the BepInEx Mono Game folder, without the ending '\' character. -->
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<BIEMonoGameFolder>D:\Steam\steamapps\common\Outward</BIEMonoGameFolder>
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<NuGetPackageImportStamp>
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</NuGetPackageImportStamp>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Cpp|AnyCPU' ">
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<OutputPath>..\Release\Explorer.MelonLoader.Il2Cpp\</OutputPath>
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<DefineConstants>CPP,ML</DefineConstants>
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<IsCpp>true</IsCpp>
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<IsMelonLoader>true</IsMelonLoader>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Mono|AnyCPU' ">
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<OutputPath>..\Release\Explorer.MelonLoader.Mono\</OutputPath>
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<DefineConstants>MONO,ML</DefineConstants>
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<Prefer32Bit>false</Prefer32Bit>
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<IsCpp>false</IsCpp>
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<IsMelonLoader>true</IsMelonLoader>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Cpp|AnyCPU' ">
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<OutputPath>..\Release\Explorer.BepInEx.Il2Cpp\</OutputPath>
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<DefineConstants>CPP,BIE</DefineConstants>
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<IsCpp>true</IsCpp>
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<IsMelonLoader>false</IsMelonLoader>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Mono|AnyCPU' ">
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<OutputPath>..\Release\Explorer.BepInEx.Mono\</OutputPath>
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<DefineConstants>MONO,BIE</DefineConstants>
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<IsCpp>false</IsCpp>
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<IsMelonLoader>false</IsMelonLoader>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<!-- MCS ref -->
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<Reference Include="mcs">
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<HintPath>..\lib\mcs.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<!-- Universal Mono UnityEngine.dll ref (v5.3) -->
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<ItemGroup Condition="'$(IsCpp)'=='false'">
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<Reference Include="UnityEngine">
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<HintPath>..\lib\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<!-- MelonLoader Mono ref -->
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<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|false'">
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<Reference Include="MelonLoader.ModHandler">
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<HintPath>$(MLMonoGameFolder)\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<!-- BepInEx Mono refs -->
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<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|false'">
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<Reference Include="BepInEx">
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<HintPath>$(BIEMonoGameFolder)\BepInEx\core\BepInEx.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="0Harmony">
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<HintPath>$(BIEMonoGameFolder)\BepInEx\core\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<!-- MelonLoader Il2Cpp refs -->
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<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|true'">
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<Reference Include="MelonLoader.ModHandler">
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<HintPath>$(MLCppGameFolder)\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnhollowerBaseLib">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnhollowerBaseLib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Il2Cppmscorlib">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Il2CppSystem.Core">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Il2CppSystem.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<!-- BepInEx Il2Cpp refs -->
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<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|true'">
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<Reference Include="BepInEx">
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<HintPath>$(BIECppGameFolder)\BepInEx\core\BepInEx.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="0Harmony">
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<HintPath>$(BIECppGameFolder)\BepInEx\core\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="BepInEx.IL2CPP">
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<HintPath>$(BIECppGameFolder)\BepInEx\core\BepInEx.IL2CPP.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnhollowerBaseLib">
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<HintPath>$(BIECppGameFolder)\BepInEx\core\UnhollowerBaseLib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Il2Cppmscorlib">
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<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Il2Cppmscorlib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Il2CppSystem.Core">
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<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Il2CppSystem.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.IMGUIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.PhysicsModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.TextRenderingModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.UI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="CacheObject\CacheEnumerated.cs" />
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<Compile Include="CacheObject\CacheFactory.cs" />
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<Compile Include="CacheObject\CacheField.cs" />
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<Compile Include="CacheObject\CacheMember.cs" />
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<Compile Include="CacheObject\CacheMethod.cs" />
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<Compile Include="CacheObject\CacheProperty.cs" />
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<Compile Include="CacheObject\CacheObjectBase.cs" />
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<Compile Include="Helpers\Texture2DHelpers.cs" />
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<Compile Include="UI\InteractiveValue\InteractiveValue.cs" />
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<Compile Include="UI\InteractiveValue\Object\InteractiveDictionary.cs" />
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<Compile Include="UI\InteractiveValue\Object\InteractiveEnumerable.cs" />
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<Compile Include="UI\InteractiveValue\Object\InteractiveGameObject.cs" />
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<Compile Include="UI\InteractiveValue\Object\InteractiveSprite.cs" />
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<Compile Include="UI\InteractiveValue\Object\InteractiveTexture.cs" />
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<Compile Include="UI\InteractiveValue\Object\InteractiveTexture2D.cs" />
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<Compile Include="UI\InteractiveValue\Struct\InteractiveQuaternion.cs" />
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<Compile Include="UI\InteractiveValue\Struct\InteractiveRect.cs" />
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<Compile Include="UI\InteractiveValue\Struct\InteractiveVector.cs" />
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<Compile Include="UI\InteractiveValue\Struct\InteractiveColor.cs" />
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<Compile Include="UI\InteractiveValue\Struct\InteractiveEnum.cs" />
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<Compile Include="UI\InteractiveValue\Struct\InteractiveFlags.cs" />
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<Compile Include="UI\InteractiveValue\Struct\InteractivePrimitive.cs" />
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<Compile Include="Config\ModConfig.cs" />
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<Compile Include="ExplorerCore.cs" />
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<Compile Include="ExplorerBepInPlugin.cs" />
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<Compile Include="ExplorerMelonMod.cs" />
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<Compile Include="Extensions\ReflectionExtensions.cs" />
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<Compile Include="Extensions\UnityExtensions.cs" />
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<Compile Include="Helpers\ReflectionHelpers.cs" />
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<Compile Include="Helpers\UnityHelpers.cs" />
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<Compile Include="Input\IAbstractInput.cs" />
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<Compile Include="Tests\TestClass.cs" />
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<Compile Include="UI\ForceUnlockCursor.cs" />
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<Compile Include="Input\InputManager.cs" />
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<Compile Include="Input\InputSystem.cs" />
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<Compile Include="Input\LegacyInput.cs" />
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<Compile Include="Input\NoInput.cs" />
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<Compile Include="UI\Inspectors\InspectUnderMouse.cs" />
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<Compile Include="UI\Inspectors\Reflection\InstanceInspector.cs" />
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<Compile Include="UI\Inspectors\ReflectionInspector.cs" />
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<Compile Include="UI\Inspectors\Reflection\StaticInspector.cs" />
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<Compile Include="UI\MainMenu.cs" />
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<Compile Include="UI\Main\ConsolePage.cs" />
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<Compile Include="UI\Main\Console\AutoComplete.cs" />
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<Compile Include="UI\Main\Console\ScriptInteraction.cs" />
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<Compile Include="UI\Main\Console\ScriptEvaluator.cs" />
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<Compile Include="UI\Main\OptionsPage.cs" />
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<Compile Include="UI\Main\ScenePage.cs" />
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<Compile Include="UI\Main\SearchPage.cs" />
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<Compile Include="UI\Main\BaseMainMenuPage.cs" />
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<Compile Include="UI\Shared\Buttons.cs" />
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<Compile Include="UI\Shared\IExpandHeight.cs" />
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<Compile Include="UI\Shared\PageHelper.cs" />
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<Compile Include="UI\Shared\ResizeDrag.cs" />
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<Compile Include="UI\Shared\Syntax.cs" />
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<Compile Include="UI\Shared\UIStyles.cs" />
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<Compile Include="UI\Inspectors\GameObjectInspector.cs" />
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<Compile Include="UI\TabViewWindow.cs" />
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<Compile Include="UI\WindowBase.cs" />
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<Compile Include="UI\WindowManager.cs" />
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<Compile Include="Unstrip\ImageConversion\ImageConversionUnstrip.cs" />
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<Compile Include="Unstrip\IMGUI\Internal_GUIUtility.cs" />
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<Compile Include="Unstrip\IMGUI\Internal_TextEditor.cs" />
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<Compile Include="Helpers\ICallHelper.cs" />
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<Compile Include="Unstrip\LayerMask\LayerMaskUnstrip.cs" />
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<Compile Include="Unstrip\Scene\SceneUnstrip.cs" />
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<Compile Include="Unstrip\IMGUI\GUIUnstrip.cs" />
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<Compile Include="Unstrip\IMGUI\Internal_LayoutUtility.cs" />
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<Compile Include="Unstrip\IMGUI\Internal_ScrollViewState.cs" />
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<Compile Include="Unstrip\IMGUI\Internal_SliderHandler.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Unstrip\IMGUI\Internal.cs" />
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<Compile Include="Unstrip\IMGUI\Internal_SliderState.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="ILRepack.targets" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets" Condition="Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets'))" />
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</Target>
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</Project> |