mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-15 22:07:48 +08:00
137 lines
3.3 KiB
C#
137 lines
3.3 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Reflection;
|
|
using UnityEngine;
|
|
#if CPP
|
|
using Explorer.UnstripInternals;
|
|
using UnityEngineInternal;
|
|
using UnhollowerRuntimeLib;
|
|
#endif
|
|
|
|
namespace Explorer
|
|
{
|
|
public class GUIUnstrip
|
|
{
|
|
public static string TextField(string text, GUILayoutOption[] options)
|
|
{
|
|
#if CPP
|
|
return Internal.TextField(text, options);
|
|
#else
|
|
return GUIUnstrip.TextField(text, options);
|
|
#endif
|
|
}
|
|
|
|
public static Rect Window(int id, Rect rect, GUI.WindowFunction windowFunc, string title)
|
|
{
|
|
#if CPP
|
|
return GUI.Window(id, rect, windowFunc, GUIContent.Temp(title), GUI.skin.window);
|
|
#else
|
|
return GUI.Window(id, rect, windowFunc, title);
|
|
#endif
|
|
}
|
|
|
|
public static bool Button(Rect rect, string title)
|
|
{
|
|
#if CPP
|
|
return GUI.Button(rect, GUIContent.Temp(title), GUI.skin.button);
|
|
#else
|
|
return GUI.Button(rect, title);
|
|
#endif
|
|
}
|
|
|
|
public static string TextArea(string text, params GUILayoutOption[] options)
|
|
{
|
|
#if CPP
|
|
return GUILayout.DoTextField(text, -1, true, GUI.skin.textArea, options);
|
|
#else
|
|
return GUILayout.TextArea(text, options);
|
|
#endif
|
|
}
|
|
|
|
public static void BringWindowToFront(int id)
|
|
{
|
|
#if CPP
|
|
Internal.BringWindowToFront(id);
|
|
#else
|
|
GUI.BringWindowToFront(id);
|
|
#endif
|
|
}
|
|
|
|
public static Vector2 ScreenToGUIPoint(Vector2 screenPoint)
|
|
{
|
|
#if CPP
|
|
return Internal.ScreenToGUIPoint(screenPoint);
|
|
#else
|
|
return GUIUtility.ScreenToGUIPoint(screenPoint);
|
|
#endif
|
|
}
|
|
|
|
public static void Space(float pixels)
|
|
{
|
|
#if CPP
|
|
Internal.Space(pixels);
|
|
#else
|
|
GUILayout.Space(pixels);
|
|
#endif
|
|
}
|
|
|
|
#if CPP
|
|
public static bool RepeatButton(string text, params GUILayoutOption[] options)
|
|
{
|
|
return Internal.DoRepeatButton(GUIContent.Temp(text), GUI.skin.button, options);
|
|
}
|
|
#else
|
|
public static bool RepeatButton(string text, params GUILayoutOption[] args)
|
|
{
|
|
return GUILayout.RepeatButton(text, args);
|
|
}
|
|
#endif
|
|
|
|
#if CPP
|
|
public static void BeginArea(Rect screenRect, GUIStyle style)
|
|
{
|
|
Internal.BeginArea(screenRect, GUIContent.none, style);
|
|
}
|
|
#else
|
|
public static void BeginArea(Rect rect, GUIStyle skin)
|
|
{
|
|
GUILayout.BeginArea(rect, skin);
|
|
}
|
|
#endif
|
|
|
|
#if CPP
|
|
static public void EndArea()
|
|
{
|
|
Internal.EndArea();
|
|
}
|
|
#else
|
|
public static void EndArea()
|
|
{
|
|
GUILayout.EndArea();
|
|
}
|
|
#endif
|
|
|
|
|
|
#if CPP
|
|
public static Vector2 BeginScrollView(Vector2 scroll, params GUILayoutOption[] options)
|
|
{
|
|
return Internal.BeginScrollView(scroll, options);
|
|
}
|
|
|
|
public static void EndScrollView(bool handleScrollWheel = true)
|
|
{
|
|
Internal.EndScrollView(handleScrollWheel);
|
|
}
|
|
#else
|
|
public static Vector2 BeginScrollView(Vector2 scroll, params GUILayoutOption[] options)
|
|
{
|
|
return GUILayout.BeginScrollView(scroll, options);
|
|
}
|
|
|
|
public static void EndScrollView()
|
|
{
|
|
GUILayout.EndScrollView();
|
|
}
|
|
#endif
|
|
}
|
|
} |