Files
UnityExplorer/src/Input/NoInput.cs
2020-11-20 17:12:40 +11:00

24 lines
683 B
C#

using UnityEngine;
using UnityEngine.EventSystems;
namespace UnityExplorer.Input
{
// Just a stub for games where no Input module was able to load at all.
public class NoInput : IHandleInput
{
public Vector2 MousePosition => Vector2.zero;
public bool GetKey(KeyCode key) => false;
public bool GetKeyDown(KeyCode key) => false;
public bool GetMouseButton(int btn) => false;
public bool GetMouseButtonDown(int btn) => false;
public BaseInputModule UIModule => null;
public PointerEventData InputPointerEvent => null;
public void ActivateModule() { }
public void AddUIInputModule() { }
}
}