UnityExplorer/src/UI/Widgets/EvaluateWidget/GenericArgumentHandler.cs

59 lines
1.6 KiB
C#

using System;
using System.Text;
using UniverseLib;
using UniverseLib.Utility;
namespace UnityExplorer.UI.Widgets
{
public class GenericArgumentHandler : BaseArgumentHandler
{
private Type genericType;
public void OnBorrowed(Type genericConstraint)
{
this.genericType = genericConstraint;
typeCompleter.Enabled = true;
typeCompleter.BaseType = genericType;
typeCompleter.CacheTypes();
Type[] constraints = genericType.GetGenericParameterConstraints();
typeCompleter.GenericConstraints = constraints;
StringBuilder sb = new($"<color={SignatureHighlighter.CONST}>{genericType.Name}</color>");
for (int j = 0; j < constraints.Length; j++)
{
if (j == 0) sb.Append(' ').Append('(');
else sb.Append(',').Append(' ');
sb.Append(SignatureHighlighter.Parse(constraints[j], false));
if (j + 1 == constraints.Length)
sb.Append(')');
}
argNameLabel.text = sb.ToString();
}
public void OnReturned()
{
this.genericType = null;
this.typeCompleter.Enabled = false;
this.inputField.Text = "";
}
public Type Evaluate()
{
return ReflectionUtility.GetTypeByName(this.inputField.Text)
?? throw new Exception($"Could not find any type by name '{this.inputField.Text}'!");
}
public override void CreateSpecialContent()
{
}
}
}