mirror of
https://github.com/sinai-dev/UnityExplorer.git
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* More unstripping fixes. Explorer now works 100% on a blank Unity project (so should therefore work on any Unity game, regardless of stripping). * Some cleanups
126 lines
3.8 KiB
C#
126 lines
3.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using Explorer.Config;
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using Explorer.UI.Main;
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using Explorer.UI.Shared;
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using Explorer.UI.Inspectors;
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namespace Explorer.UI
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{
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public class MainMenu
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{
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public static MainMenu Instance;
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public MainMenu()
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{
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Instance = this;
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Pages.Add(new ScenePage());
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Pages.Add(new SearchPage());
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Pages.Add(new ConsolePage());
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Pages.Add(new OptionsPage());
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for (int i = 0; i < Pages.Count; i++)
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{
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var page = Pages[i];
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page.Init();
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// If page failed to init, it will remove itself from the list. Lower the iterate counter.
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if (!Pages.Contains(page)) i--;
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}
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}
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public const int MainWindowID = 5000;
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public static Rect MainRect = new Rect(5, 5, ModConfig.Instance.Default_Window_Size.x, ModConfig.Instance.Default_Window_Size.y);
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public static readonly List<BaseMainMenuPage> Pages = new List<BaseMainMenuPage>();
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private static int m_currentPage = 0;
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public static void SetCurrentPage(int index)
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{
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if (index < 0 || Pages.Count <= index)
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{
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ExplorerCore.Log("cannot set page " + index);
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return;
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}
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m_currentPage = index;
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GUIHelper.BringWindowToFront(MainWindowID);
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GUI.FocusWindow(MainWindowID);
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}
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public void Update()
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{
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Pages[m_currentPage].Update();
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}
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public void OnGUI()
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{
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MainRect = GUIHelper.Window(MainWindowID, MainRect, (GUI.WindowFunction)MainWindow, ExplorerCore.NAME);
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}
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private void MainWindow(int id)
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{
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GUI.DragWindow(new Rect(0, 0, MainRect.width - 90, 20));
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if (GUIHelper.Button(new Rect(MainRect.width - 90, 2, 80, 20), $"Hide ({ModConfig.Instance.Main_Menu_Toggle})"))
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{
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ExplorerCore.ShowMenu = false;
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return;
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}
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GUIHelper.BeginArea(new Rect(5, 25, MainRect.width - 10, MainRect.height - 35), GUI.skin.box);
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MainHeader();
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var page = Pages[m_currentPage];
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page.scroll = GUIHelper.BeginScrollView(page.scroll);
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page.DrawWindow();
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GUIHelper.EndScrollView();
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MainRect = ResizeDrag.ResizeWindow(MainRect, MainWindowID);
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GUIHelper.EndArea();
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}
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private void MainHeader()
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{
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GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
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for (int i = 0; i < Pages.Count; i++)
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{
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if (m_currentPage == i)
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GUI.color = Color.green;
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else
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GUI.color = Color.white;
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if (GUILayout.Button(Pages[i].Name, new GUILayoutOption[0]))
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{
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m_currentPage = i;
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}
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}
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GUILayout.EndHorizontal();
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GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
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GUI.color = Color.white;
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InspectUnderMouse.EnableInspect = GUILayout.Toggle(InspectUnderMouse.EnableInspect, "Inspect Under Mouse (Shift + RMB)", new GUILayoutOption[0]);
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bool mouseState = ForceUnlockCursor.Unlock;
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bool setMouse = GUILayout.Toggle(mouseState, "Force Unlock Mouse (Left Alt)", new GUILayoutOption[0]);
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if (setMouse != mouseState) ForceUnlockCursor.Unlock = setMouse;
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//WindowManager.TabView = GUILayout.Toggle(WindowManager.TabView, "Tab View", new GUILayoutOption[0]);
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GUILayout.EndHorizontal();
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//GUIUnstrip.Space(10);
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GUIHelper.Space(10);
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GUI.color = Color.white;
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}
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}
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}
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