mirror of
https://github.com/sinai-dev/UnityExplorer.git
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227 lines
6.6 KiB
C#
227 lines
6.6 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityExplorer.Config;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Helpers;
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namespace UnityExplorer.UI.Shared
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{
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public enum Turn
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{
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Left,
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Right
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}
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// TODO:
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// - Input for setting page directly
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public class PageHandler : IEnumerator
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{
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public PageHandler(SliderScrollbar scroll)
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{
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ItemsPerPage = ModConfig.Instance?.Default_Page_Limit ?? 20;
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m_scrollbar = scroll;
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}
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public event Action OnPageChanged;
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private readonly SliderScrollbar m_scrollbar;
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// For now this is just set when the PageHandler is created, based on config.
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// At some point I might make it possible to change this after creation again.
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public int ItemsPerPage { get; }
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// IEnumerator.Current
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public object Current => m_currentIndex;
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private int m_currentIndex = 0;
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public int CurrentPage
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{
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get => m_currentPage;
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set
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{
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if (value < PageCount)
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m_currentPage = value;
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}
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}
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private int m_currentPage;
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// ui
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private GameObject m_pageUIHolder;
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private Text m_currentPageLabel;
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// set and maintained by owner of list
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private int m_listCount;
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public int ListCount
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{
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get => m_listCount;
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set
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{
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m_listCount = value;
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if (PageCount <= 0 && m_pageUIHolder.activeSelf)
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{
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m_pageUIHolder.SetActive(false);
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}
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else if (PageCount > 0 && !m_pageUIHolder.activeSelf)
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{
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m_pageUIHolder.SetActive(true);
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}
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RefreshUI();
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}
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}
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public int PageCount => (int)Math.Ceiling(ListCount / (decimal)ItemsPerPage) - 1;
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// The index of the first element of the current page
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public int StartIndex
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{
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get
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{
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int offset = m_currentPage * ItemsPerPage;
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if (offset >= ListCount)
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{
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offset = 0;
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m_currentPage = 0;
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}
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return offset;
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}
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}
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public int EndIndex
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{
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get
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{
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int end = StartIndex + ItemsPerPage;
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if (end >= ListCount)
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end = ListCount - 1;
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return end;
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}
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}
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// IEnumerator.MoveNext()
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public bool MoveNext()
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{
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m_currentIndex++;
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return m_currentIndex < StartIndex + ItemsPerPage;
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}
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// IEnumerator.Reset()
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public void Reset()
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{
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m_currentIndex = StartIndex - 1;
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}
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public IEnumerator<int> GetEnumerator()
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{
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Reset();
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while (MoveNext())
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{
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yield return m_currentIndex;
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}
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}
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public void TurnPage(Turn direction)
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{
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bool didTurn = false;
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if (direction == Turn.Left)
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{
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if (m_currentPage > 0)
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{
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m_currentPage--;
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didTurn = true;
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}
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}
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else
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{
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if (m_currentPage < PageCount)
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{
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m_currentPage++;
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didTurn = true;
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}
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}
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if (didTurn)
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{
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if (m_scrollbar != null)
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m_scrollbar.m_scrollbar.value = 1;
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OnPageChanged?.Invoke();
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RefreshUI();
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}
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}
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#region UI CONSTRUCTION
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public void Show() => m_pageUIHolder?.SetActive(true);
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public void Hide() => m_pageUIHolder?.SetActive(false);
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public void RefreshUI()
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{
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m_currentPageLabel.text = $"Page {m_currentPage + 1} / {PageCount + 1}";
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}
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public void ConstructUI(GameObject parent)
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{
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m_pageUIHolder = UIFactory.CreateHorizontalGroup(parent);
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Image image = m_pageUIHolder.GetComponent<Image>();
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image.color = new Color(0.2f, 0.2f, 0.2f, 0.5f);
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HorizontalLayoutGroup mainGroup = m_pageUIHolder.GetComponent<HorizontalLayoutGroup>();
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mainGroup.childForceExpandHeight = true;
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mainGroup.childForceExpandWidth = false;
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mainGroup.childControlWidth = true;
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mainGroup.childControlHeight = true;
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LayoutElement mainLayout = m_pageUIHolder.AddComponent<LayoutElement>();
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mainLayout.minHeight = 25;
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mainLayout.flexibleHeight = 0;
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mainLayout.minWidth = 100;
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mainLayout.flexibleWidth = 5000;
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GameObject leftBtnObj = UIFactory.CreateButton(m_pageUIHolder, new Color(0.15f, 0.15f, 0.15f));
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Button leftBtn = leftBtnObj.GetComponent<Button>();
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leftBtn.onClick.AddListener(() => { TurnPage(Turn.Left); });
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Text leftBtnText = leftBtnObj.GetComponentInChildren<Text>();
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leftBtnText.text = "◄";
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LayoutElement leftBtnLayout = leftBtnObj.AddComponent<LayoutElement>();
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leftBtnLayout.flexibleHeight = 0f;
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leftBtnLayout.flexibleWidth = 1500f;
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leftBtnLayout.minWidth = 25f;
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leftBtnLayout.minHeight = 25f;
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GameObject labelObj = UIFactory.CreateLabel(m_pageUIHolder, TextAnchor.MiddleCenter);
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m_currentPageLabel = labelObj.GetComponent<Text>();
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m_currentPageLabel.text = "Page 1 / TODO";
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LayoutElement textLayout = labelObj.AddComponent<LayoutElement>();
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textLayout.minWidth = 100f;
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textLayout.flexibleWidth = 40f;
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GameObject rightBtnObj = UIFactory.CreateButton(m_pageUIHolder, new Color(0.15f, 0.15f, 0.15f));
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Button rightBtn = rightBtnObj.GetComponent<Button>();
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rightBtn.onClick.AddListener(() => { TurnPage(Turn.Right); });
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Text rightBtnText = rightBtnObj.GetComponentInChildren<Text>();
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rightBtnText.text = "►";
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LayoutElement rightBtnLayout = rightBtnObj.AddComponent<LayoutElement>();
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rightBtnLayout.flexibleHeight = 0;
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rightBtnLayout.flexibleWidth = 1500f;
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rightBtnLayout.minWidth = 25f;
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rightBtnLayout.minHeight = 25;
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ListCount = 0;
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}
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#endregion
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}
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}
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