UnityExplorer/src/UI/Main/MainMenu.cs
Sinai 46f35129c5 3.2.10
* The following preferences are now persistent between sessions: Active Menu Page, Scene Explorer Hide State, Debug Console Hide State
* The "Resize Cursor" is now just a `↔` Text label instead of a sprite.
* Added support for Unity 5.2+ games (previously was only supporting 5.6)
2021-03-26 19:49:53 +11:00

293 lines
9.9 KiB
C#

using System;
using System.Collections.Generic;
using UnityExplorer.Core.CSharp;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI.Main;
using UnityExplorer.UI.Main.CSConsole;
namespace UnityExplorer.UI.Main
{
public class MainMenu
{
public static MainMenu Instance { get; set; }
public PanelDragger Dragger { get; private set; }
public GameObject MainPanel { get; private set; }
public GameObject PageViewport { get; private set; }
public readonly List<BaseMenuPage> Pages = new List<BaseMenuPage>();
private BaseMenuPage m_activePage;
public static Action<int> OnActiveTabChanged;
// Navbar buttons
private Button m_lastNavButtonPressed;
private readonly Color m_navButtonNormal = new Color(0.3f, 0.3f, 0.3f, 1);
private readonly Color m_navButtonHighlight = new Color(0.3f, 0.6f, 0.3f);
private readonly Color m_navButtonSelected = new Color(0.2f, 0.5f, 0.2f, 1);
public MainMenu()
{
if (Instance != null)
{
ExplorerCore.LogWarning("An instance of MainMenu already exists, cannot create another!");
return;
}
Instance = this;
Pages.Add(new HomePage());
Pages.Add(new SearchPage());
Pages.Add(new CSharpConsole());
Pages.Add(new OptionsPage());
ConstructMenu();
for (int i = 0; i < Pages.Count; i++)
{
var page = Pages[i];
if (!page.Init())
{
// page init failed.
Pages.RemoveAt(i);
i--;
if (page.RefNavbarButton)
page.RefNavbarButton.interactable = false;
if (page.Content)
GameObject.Destroy(page.Content);
}
}
// hide menu until each page has init layout (bit of a hack)
initPos = MainPanel.transform.position;
MainPanel.transform.position = new Vector3(9999, 9999);
}
internal Vector3 initPos;
internal bool pageLayoutInit;
internal int layoutInitIndex;
private int origDesiredPage = -1;
public void Update()
{
if (!pageLayoutInit)
{
if (origDesiredPage == -1)
origDesiredPage = ExplorerConfig.Instance?.Active_Tab ?? 0;
if (layoutInitIndex < Pages.Count)
{
SetPage(Pages[layoutInitIndex]);
layoutInitIndex++;
}
else
{
pageLayoutInit = true;
MainPanel.transform.position = initPos;
SetPage(Pages[origDesiredPage]);
}
return;
}
m_activePage?.Update();
}
public void SetPage(BaseMenuPage page)
{
if (page == null || m_activePage == page)
return;
m_activePage?.Content?.SetActive(false);
// unique case for console page, at the moment this will just go here
if (m_activePage is CSharpConsole)
AutoCompleter.m_mainObj?.SetActive(false);
m_activePage = page;
m_activePage.Content?.SetActive(true);
Button button = page.RefNavbarButton;
SetButtonActiveColors(button);
if (m_lastNavButtonPressed && m_lastNavButtonPressed != button)
SetButtonInactiveColors(m_lastNavButtonPressed);
m_lastNavButtonPressed = button;
OnActiveTabChanged?.Invoke(Pages.IndexOf(m_activePage));
}
internal void SetButtonActiveColors(Button button)
{
ColorBlock colors = button.colors;
colors.normalColor = m_navButtonSelected;
button.colors = colors;
}
internal void SetButtonInactiveColors(Button button)
{
ColorBlock colors = button.colors;
colors.normalColor = m_navButtonNormal;
button.colors = colors;
}
#region UI Construction
private void ConstructMenu()
{
MainPanel = UIFactory.CreatePanel(UIManager.CanvasRoot, "MainMenu", out GameObject content);
RectTransform panelRect = MainPanel.GetComponent<RectTransform>();
var anchors = ExplorerConfig.Instance.GetWindowAnchorsVector();
SetPanelAnchors(panelRect, anchors);
if (panelRect.rect.width < 400 || panelRect.rect.height < 400)
{
anchors = ExplorerConfig.DefaultWindowAnchors();
SetPanelAnchors(panelRect, anchors);
}
MainPanel.AddComponent<Mask>();
ConstructTitleBar(content);
ConstructNavbar(content);
ConstructMainViewport(content);
new DebugConsole(content);
}
private void SetPanelAnchors(RectTransform panelRect, Vector4 anchors)
{
panelRect.anchorMin = new Vector2(anchors.x, anchors.y);
panelRect.anchorMax = new Vector2(anchors.z, anchors.w);
}
private void ConstructTitleBar(GameObject content)
{
// Core title bar holder
GameObject titleBar = UIFactory.CreateHorizontalGroup(content);
HorizontalLayoutGroup titleGroup = titleBar.GetComponent<HorizontalLayoutGroup>();
titleGroup.SetChildControlHeight(true);
titleGroup.SetChildControlWidth(true);
titleGroup.childForceExpandHeight = true;
titleGroup.childForceExpandWidth = true;
titleGroup.padding.left = 15;
titleGroup.padding.right = 3;
titleGroup.padding.top = 3;
titleGroup.padding.bottom = 3;
LayoutElement titleLayout = titleBar.AddComponent<LayoutElement>();
titleLayout.minHeight = 25;
titleLayout.flexibleHeight = 0;
// Explorer label
GameObject textObj = UIFactory.CreateLabel(titleBar, TextAnchor.MiddleLeft);
Text text = textObj.GetComponent<Text>();
text.text = $"<b>UnityExplorer</b> <i>v{ExplorerCore.VERSION}</i>";
text.fontSize = 15;
LayoutElement textLayout = textObj.AddComponent<LayoutElement>();
textLayout.flexibleWidth = 5000;
// Add PanelDragger using the label object
Dragger = new PanelDragger(titleBar.GetComponent<RectTransform>(), MainPanel.GetComponent<RectTransform>());
// Hide button
GameObject hideBtnObj = UIFactory.CreateButton(titleBar);
Button hideBtn = hideBtnObj.GetComponent<Button>();
hideBtn.onClick.AddListener(() => { UIManager.ShowMenu = false; });
ColorBlock colorBlock = hideBtn.colors;
colorBlock.normalColor = new Color(65f / 255f, 23f / 255f, 23f / 255f);
colorBlock.pressedColor = new Color(35f / 255f, 10f / 255f, 10f / 255f);
colorBlock.highlightedColor = new Color(156f / 255f, 0f, 0f);
hideBtn.colors = colorBlock;
LayoutElement btnLayout = hideBtnObj.AddComponent<LayoutElement>();
btnLayout.minWidth = 90;
btnLayout.flexibleWidth = 2;
Text hideText = hideBtnObj.GetComponentInChildren<Text>();
hideText.color = Color.white;
hideText.resizeTextForBestFit = true;
hideText.resizeTextMinSize = 8;
hideText.resizeTextMaxSize = 14;
hideText.text = $"Hide ({ExplorerConfig.Instance.Main_Menu_Toggle})";
ExplorerConfig.OnConfigChanged += ModConfig_OnConfigChanged;
void ModConfig_OnConfigChanged()
{
hideText.text = $"Hide ({ExplorerConfig.Instance.Main_Menu_Toggle})";
}
}
private void ConstructNavbar(GameObject content)
{
GameObject navbarObj = UIFactory.CreateHorizontalGroup(content);
HorizontalLayoutGroup navGroup = navbarObj.GetComponent<HorizontalLayoutGroup>();
navGroup.spacing = 5;
navGroup.SetChildControlHeight(true);
navGroup.SetChildControlWidth(true);
navGroup.childForceExpandHeight = true;
navGroup.childForceExpandWidth = true;
LayoutElement navLayout = navbarObj.AddComponent<LayoutElement>();
navLayout.minHeight = 25;
navLayout.flexibleHeight = 0;
foreach (BaseMenuPage page in Pages)
{
GameObject btnObj = UIFactory.CreateButton(navbarObj);
Button btn = btnObj.GetComponent<Button>();
page.RefNavbarButton = btn;
btn.onClick.AddListener(() => { SetPage(page); });
Text text = btnObj.GetComponentInChildren<Text>();
text.text = page.Name;
// Set button colors
ColorBlock colorBlock = btn.colors;
colorBlock.normalColor = m_navButtonNormal;
//try { colorBlock.selectedColor = colorBlock.normalColor; } catch { }
colorBlock.highlightedColor = m_navButtonHighlight;
colorBlock.pressedColor = m_navButtonSelected;
btn.colors = colorBlock;
}
}
private void ConstructMainViewport(GameObject content)
{
GameObject mainObj = UIFactory.CreateHorizontalGroup(content);
HorizontalLayoutGroup mainGroup = mainObj.GetComponent<HorizontalLayoutGroup>();
mainGroup.SetChildControlHeight(true);
mainGroup.SetChildControlWidth(true);
mainGroup.childForceExpandHeight = true;
mainGroup.childForceExpandWidth = true;
PageViewport = mainObj;
}
#endregion
}
}