mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-16 22:27:45 +08:00
511 lines
20 KiB
C#
511 lines
20 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Reflection.Emit;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.CacheObject;
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using UnityExplorer.CacheObject.Views;
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using UnityExplorer.UI.Panels;
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using UnityExplorer.UI.Widgets;
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using UniverseLib;
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using UniverseLib.UI;
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using UniverseLib.UI.Models;
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using UniverseLib.UI.ObjectPool;
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using UniverseLib.UI.Widgets.ScrollView;
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using UniverseLib.Utility;
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namespace UnityExplorer.Inspectors
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{
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[Flags]
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public enum MemberFilter
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{
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None = 0,
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Property = 1,
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Field = 2,
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Constructor = 4,
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Method = 8,
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All = Property | Field | Method | Constructor,
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}
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public class ReflectionInspector : InspectorBase, ICellPoolDataSource<CacheMemberCell>, ICacheObjectController
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{
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public CacheObjectBase ParentCacheObject { get; set; }
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public Type TargetType { get; private set; }
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public bool StaticOnly { get; internal set; }
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public bool CanWrite => true;
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public bool AutoUpdateWanted => autoUpdateToggle.isOn;
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private List<CacheMember> members = new();
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private readonly List<CacheMember> filteredMembers = new();
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private BindingFlags scopeFlagsFilter;
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private string nameFilter;
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private MemberFilter MemberFilter = MemberFilter.All;
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// Updating
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private bool refreshWanted;
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private string lastNameFilter;
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private BindingFlags lastFlagsFilter;
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private MemberFilter lastMemberFilter = MemberFilter.All;
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private float timeOfLastAutoUpdate;
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// UI
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internal GameObject mainContentHolder;
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private static int LeftGroupWidth { get; set; }
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private static int RightGroupWidth { get; set; }
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public ScrollPool<CacheMemberCell> MemberScrollPool { get; private set; }
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public int ItemCount => filteredMembers.Count;
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public UnityObjectWidget UnityWidget;
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public InputFieldRef HiddenNameText;
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public Text NameText;
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public Text AssemblyText;
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private Toggle autoUpdateToggle;
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internal string currentBaseTabText;
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private readonly Dictionary<BindingFlags, ButtonRef> scopeFilterButtons = new();
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private readonly List<Toggle> memberTypeToggles = new();
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private InputFieldRef filterInputField;
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// const
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private readonly Color disabledButtonColor = new(0.24f, 0.24f, 0.24f);
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private readonly Color enabledButtonColor = new(0.2f, 0.27f, 0.2f);
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// Setup
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public override void OnBorrowedFromPool(object target)
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{
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base.OnBorrowedFromPool(target);
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CalculateLayouts();
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SetTarget(target);
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RuntimeHelper.StartCoroutine(InitCoroutine());
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}
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private IEnumerator InitCoroutine()
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{
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yield return null;
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LayoutRebuilder.ForceRebuildLayoutImmediate(InspectorPanel.Instance.ContentRect);
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}
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public override void CloseInspector()
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{
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InspectorManager.ReleaseInspector(this);
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}
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public override void OnReturnToPool()
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{
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foreach (var member in members)
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{
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member.UnlinkFromView();
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member.ReleasePooledObjects();
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}
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members.Clear();
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filteredMembers.Clear();
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autoUpdateToggle.isOn = false;
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if (UnityWidget != null)
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{
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UnityWidget.OnReturnToPool();
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Pool.Return(UnityWidget.GetType(), UnityWidget);
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this.UnityWidget = null;
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}
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base.OnReturnToPool();
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}
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// Setting target
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private void SetTarget(object target)
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{
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string prefix;
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if (StaticOnly)
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{
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Target = null;
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TargetType = target as Type;
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prefix = "[S]";
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}
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else
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{
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TargetType = target.GetActualType();
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prefix = "[R]";
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}
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// Setup main labels and tab text
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currentBaseTabText = $"{prefix} {SignatureHighlighter.Parse(TargetType, false)}";
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Tab.TabText.text = currentBaseTabText;
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NameText.text = SignatureHighlighter.Parse(TargetType, true);
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HiddenNameText.Text = SignatureHighlighter.RemoveHighlighting(NameText.text);
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string asmText;
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if (TargetType.Assembly is AssemblyBuilder || string.IsNullOrEmpty(TargetType.Assembly.Location))
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asmText = $"{TargetType.Assembly.GetName().Name} <color=grey><i>(in memory)</i></color>";
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else
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asmText = Path.GetFileName(TargetType.Assembly.Location);
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AssemblyText.text = $"<color=grey>Assembly:</color> {asmText}";
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// Unity object helper widget
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this.UnityWidget = UnityObjectWidget.GetUnityWidget(target, TargetType, this);
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// Get cache members
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this.members = CacheMemberFactory.GetCacheMembers(TargetType, this);
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// reset filters
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this.filterInputField.Text = string.Empty;
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SetFilter(string.Empty, StaticOnly ? BindingFlags.Static : BindingFlags.Default);
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scopeFilterButtons[BindingFlags.Default].Component.gameObject.SetActive(!StaticOnly);
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scopeFilterButtons[BindingFlags.Instance].Component.gameObject.SetActive(!StaticOnly);
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foreach (var toggle in memberTypeToggles)
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toggle.isOn = true;
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refreshWanted = true;
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}
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// Updating
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public override void Update()
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{
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if (!this.IsActive)
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return;
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if (!StaticOnly && Target.IsNullOrDestroyed(false))
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{
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InspectorManager.ReleaseInspector(this);
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return;
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}
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// check filter changes or force-refresh
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if (refreshWanted || nameFilter != lastNameFilter || scopeFlagsFilter != lastFlagsFilter || lastMemberFilter != MemberFilter)
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{
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lastNameFilter = nameFilter;
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lastFlagsFilter = scopeFlagsFilter;
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lastMemberFilter = MemberFilter;
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FilterMembers();
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MemberScrollPool.Refresh(true, true);
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refreshWanted = false;
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}
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// once-per-second updates
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if (timeOfLastAutoUpdate.OccuredEarlierThan(1))
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{
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timeOfLastAutoUpdate = Time.realtimeSinceStartup;
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if (this.UnityWidget != null)
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UnityWidget.Update();
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if (AutoUpdateWanted)
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UpdateDisplayedMembers();
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}
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}
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public void UpdateClicked()
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{
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UpdateDisplayedMembers();
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}
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// Filtering
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public void SetFilter(string name) => SetFilter(name, scopeFlagsFilter);
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public void SetFilter(BindingFlags flags) => SetFilter(nameFilter, flags);
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public void SetFilter(string name, BindingFlags flags)
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{
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this.nameFilter = name;
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if (flags != scopeFlagsFilter)
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{
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var btn = scopeFilterButtons[scopeFlagsFilter].Component;
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RuntimeHelper.SetColorBlock(btn, disabledButtonColor, disabledButtonColor * 1.3f);
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this.scopeFlagsFilter = flags;
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btn = scopeFilterButtons[scopeFlagsFilter].Component;
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RuntimeHelper.SetColorBlock(btn, enabledButtonColor, enabledButtonColor * 1.3f);
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}
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}
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private void OnMemberTypeToggled(MemberFilter flag, bool val)
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{
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if (!val)
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MemberFilter &= ~flag;
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else
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MemberFilter |= flag;
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}
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private void FilterMembers()
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{
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filteredMembers.Clear();
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for (int i = 0; i < members.Count; i++)
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{
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var member = members[i];
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if (scopeFlagsFilter != BindingFlags.Default)
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{
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if (scopeFlagsFilter == BindingFlags.Instance && member.IsStatic
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|| scopeFlagsFilter == BindingFlags.Static && !member.IsStatic)
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continue;
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}
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if ((member is CacheMethod && !MemberFilter.HasFlag(MemberFilter.Method))
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|| (member is CacheField && !MemberFilter.HasFlag(MemberFilter.Field))
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|| (member is CacheProperty && !MemberFilter.HasFlag(MemberFilter.Property))
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|| (member is CacheConstructor && !MemberFilter.HasFlag(MemberFilter.Constructor)))
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continue;
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if (!string.IsNullOrEmpty(nameFilter) && !member.NameForFiltering.ContainsIgnoreCase(nameFilter))
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continue;
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filteredMembers.Add(member);
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}
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}
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private void UpdateDisplayedMembers()
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{
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bool shouldRefresh = false;
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foreach (var cell in MemberScrollPool.CellPool)
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{
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if (!cell.Enabled || cell.Occupant == null)
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continue;
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var member = cell.MemberOccupant;
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if (member.ShouldAutoEvaluate)
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{
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shouldRefresh = true;
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member.Evaluate();
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member.SetDataToCell(member.CellView);
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}
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}
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if (shouldRefresh)
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MemberScrollPool.Refresh(false);
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}
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// Member cells
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public void OnCellBorrowed(CacheMemberCell cell) { } // not needed
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public void SetCell(CacheMemberCell cell, int index)
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{
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CacheObjectControllerHelper.SetCell(cell, index, filteredMembers, SetCellLayout);
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}
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// Cell layout (fake table alignment)
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internal void SetLayouts()
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{
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CalculateLayouts();
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foreach (var cell in MemberScrollPool.CellPool)
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SetCellLayout(cell);
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}
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private void CalculateLayouts()
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{
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LeftGroupWidth = (int)Math.Max(200, (0.4f * InspectorManager.PanelWidth) - 5);
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RightGroupWidth = (int)Math.Max(200, InspectorManager.PanelWidth - LeftGroupWidth - 65);
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}
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private void SetCellLayout(CacheObjectCell cell)
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{
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cell.NameLayout.minWidth = LeftGroupWidth;
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cell.RightGroupLayout.minWidth = RightGroupWidth;
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if (cell.Occupant?.IValue != null)
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cell.Occupant.IValue.SetLayout();
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}
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private void OnCopyClicked()
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{
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ClipboardPanel.Copy(this.Target ?? this.TargetType);
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}
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// UI Construction
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public override GameObject CreateContent(GameObject parent)
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{
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UIRoot = UIFactory.CreateVerticalGroup(parent, "ReflectionInspector", true, true, true, true, 5,
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new Vector4(4, 4, 4, 4), new Color(0.065f, 0.065f, 0.065f));
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// Class name, assembly
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var topRow = UIFactory.CreateHorizontalGroup(UIRoot, "TopRow", false, false, true, true, 4, default, new(1, 1, 1, 0), TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(topRow, minHeight: 25, flexibleWidth: 9999);
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var titleHolder = UIFactory.CreateUIObject("TitleHolder", topRow);
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UIFactory.SetLayoutElement(titleHolder, minHeight: 35, flexibleHeight: 0, flexibleWidth: 9999);
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NameText = UIFactory.CreateLabel(titleHolder, "VisibleTitle", "NotSet", TextAnchor.MiddleLeft);
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var namerect = NameText.GetComponent<RectTransform>();
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namerect.anchorMin = new Vector2(0, 0);
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namerect.anchorMax = new Vector2(1, 1);
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NameText.fontSize = 17;
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UIFactory.SetLayoutElement(NameText.gameObject, minHeight: 35, flexibleHeight: 0, minWidth: 300, flexibleWidth: 9999);
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HiddenNameText = UIFactory.CreateInputField(titleHolder, "Title", "not set");
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var hiddenrect = HiddenNameText.Component.gameObject.GetComponent<RectTransform>();
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hiddenrect.anchorMin = new Vector2(0, 0);
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hiddenrect.anchorMax = new Vector2(1, 1);
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HiddenNameText.Component.readOnly = true;
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HiddenNameText.Component.lineType = InputField.LineType.MultiLineNewline;
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HiddenNameText.Component.gameObject.GetComponent<Image>().color = Color.clear;
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HiddenNameText.Component.textComponent.horizontalOverflow = HorizontalWrapMode.Wrap;
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HiddenNameText.Component.textComponent.fontSize = 17;
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HiddenNameText.Component.textComponent.color = Color.clear;
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UIFactory.SetLayoutElement(HiddenNameText.Component.gameObject, minHeight: 35, flexibleHeight: 0, flexibleWidth: 9999);
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var copyButton = UIFactory.CreateButton(topRow, "CopyButton", "Copy to Clipboard", new Color(0.2f, 0.2f, 0.2f, 1));
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copyButton.ButtonText.color = Color.yellow;
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UIFactory.SetLayoutElement(copyButton.Component.gameObject, minHeight: 25, minWidth: 120, flexibleWidth: 0);
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copyButton.OnClick += OnCopyClicked;
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AssemblyText = UIFactory.CreateLabel(UIRoot, "AssemblyLabel", "not set", TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(AssemblyText.gameObject, minHeight: 25, flexibleWidth: 9999);
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mainContentHolder = UIFactory.CreateVerticalGroup(UIRoot, "MemberHolder", false, false, true, true, 5, new Vector4(2, 2, 2, 2),
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new Color(0.12f, 0.12f, 0.12f));
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UIFactory.SetLayoutElement(mainContentHolder, flexibleWidth: 9999, flexibleHeight: 9999);
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ConstructFirstRow(mainContentHolder);
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ConstructSecondRow(mainContentHolder);
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// Member scroll pool
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var memberBorder = UIFactory.CreateVerticalGroup(mainContentHolder, "ScrollPoolHolder", false, false, true, true, padding: new Vector4(2, 2, 2, 2),
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bgColor: new Color(0.05f, 0.05f, 0.05f));
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UIFactory.SetLayoutElement(memberBorder, flexibleWidth: 9999, flexibleHeight: 9999);
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MemberScrollPool = UIFactory.CreateScrollPool<CacheMemberCell>(memberBorder, "MemberList", out GameObject scrollObj,
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out GameObject _, new Color(0.09f, 0.09f, 0.09f));
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UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
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MemberScrollPool.Initialize(this);
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// For debugging scroll pool
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//InspectorPanel.Instance.UIRoot.GetComponent<Mask>().enabled = false;
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//MemberScrollPool.Viewport.GetComponent<Mask>().enabled = false;
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//MemberScrollPool.Viewport.GetComponent<Image>().color = new Color(0.12f, 0.12f, 0.12f);
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return UIRoot;
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}
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// First row
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private void ConstructFirstRow(GameObject parent)
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{
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var rowObj = UIFactory.CreateUIObject("FirstRow", parent);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(rowObj, true, true, true, true, 5, 2, 2, 2, 2);
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UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
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var nameLabel = UIFactory.CreateLabel(rowObj, "NameFilterLabel", "Filter names:", TextAnchor.MiddleLeft, Color.grey);
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UIFactory.SetLayoutElement(nameLabel.gameObject, minHeight: 25, minWidth: 90, flexibleWidth: 0);
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filterInputField = UIFactory.CreateInputField(rowObj, "NameFilterInput", "...");
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UIFactory.SetLayoutElement(filterInputField.UIRoot, minHeight: 25, flexibleWidth: 300);
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filterInputField.OnValueChanged += (string val) => { SetFilter(val); };
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var spacer = UIFactory.CreateUIObject("Spacer", rowObj);
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UIFactory.SetLayoutElement(spacer, minWidth: 25);
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// Update button and toggle
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var updateButton = UIFactory.CreateButton(rowObj, "UpdateButton", "Update displayed values", new Color(0.22f, 0.28f, 0.22f));
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UIFactory.SetLayoutElement(updateButton.Component.gameObject, minHeight: 25, minWidth: 175, flexibleWidth: 0);
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updateButton.OnClick += UpdateClicked;
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var toggleObj = UIFactory.CreateToggle(rowObj, "AutoUpdateToggle", out autoUpdateToggle, out Text toggleText);
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UIFactory.SetLayoutElement(toggleObj, minWidth: 125, minHeight: 25);
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autoUpdateToggle.isOn = false;
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toggleText.text = "Auto-update";
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}
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// Second row
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private void ConstructSecondRow(GameObject parent)
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{
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var rowObj = UIFactory.CreateUIObject("SecondRow", parent);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(rowObj, false, false, true, true, 5, 2, 2, 2, 2);
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UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
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// Scope buttons
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var scopeLabel = UIFactory.CreateLabel(rowObj, "ScopeLabel", "Scope:", TextAnchor.MiddleLeft, Color.grey);
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UIFactory.SetLayoutElement(scopeLabel.gameObject, minHeight: 25, minWidth: 60, flexibleWidth: 0);
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AddScopeFilterButton(rowObj, BindingFlags.Default, true);
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AddScopeFilterButton(rowObj, BindingFlags.Instance);
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AddScopeFilterButton(rowObj, BindingFlags.Static);
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var spacer = UIFactory.CreateUIObject("Spacer", rowObj);
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UIFactory.SetLayoutElement(spacer, minWidth: 15);
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// Member type toggles
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AddMemberTypeToggle(rowObj, MemberTypes.Property, 90);
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AddMemberTypeToggle(rowObj, MemberTypes.Field, 70);
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AddMemberTypeToggle(rowObj, MemberTypes.Method, 90);
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AddMemberTypeToggle(rowObj, MemberTypes.Constructor, 110);
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}
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private void AddScopeFilterButton(GameObject parent, BindingFlags flags, bool setAsActive = false)
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{
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string lbl = flags == BindingFlags.Default ? "All" : flags.ToString();
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var color = setAsActive ? enabledButtonColor : disabledButtonColor;
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var button = UIFactory.CreateButton(parent, "Filter_" + flags, lbl, color);
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UIFactory.SetLayoutElement(button.Component.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 70, flexibleWidth: 0);
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scopeFilterButtons.Add(flags, button);
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button.OnClick += () => { SetFilter(flags); };
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}
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private void AddMemberTypeToggle(GameObject parent, MemberTypes type, int width)
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{
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var toggleObj = UIFactory.CreateToggle(parent, "Toggle_" + type, out Toggle toggle, out Text toggleText);
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UIFactory.SetLayoutElement(toggleObj, minHeight: 25, minWidth: width);
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string color = type switch
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{
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MemberTypes.Method => SignatureHighlighter.METHOD_INSTANCE,
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MemberTypes.Field => SignatureHighlighter.FIELD_INSTANCE,
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MemberTypes.Property => SignatureHighlighter.PROP_INSTANCE,
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MemberTypes.Constructor => SignatureHighlighter.CLASS_INSTANCE,
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_ => throw new NotImplementedException()
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};
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toggleText.text = $"<color={color}>{type}</color>";
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toggle.graphic.TryCast<Image>().color = color.ToColor() * 0.65f;
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MemberFilter flag = type switch
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{
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MemberTypes.Method => MemberFilter.Method,
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MemberTypes.Property => MemberFilter.Property,
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MemberTypes.Field => MemberFilter.Field,
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MemberTypes.Constructor => MemberFilter.Constructor,
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_ => throw new NotImplementedException()
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};
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toggle.onValueChanged.AddListener((bool val) => { OnMemberTypeToggled(flag, val); });
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memberTypeToggles.Add(toggle);
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}
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}
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}
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