mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-24 01:12:41 +08:00
111 lines
3.2 KiB
C#
111 lines
3.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI;
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using UnityExplorer.UI.CacheObject;
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namespace UnityExplorer.UI.InteractiveValues
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{
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public class InteractiveBool : InteractiveValue
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{
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public InteractiveBool(object value, Type valueType) : base(value, valueType) { }
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public override bool HasSubContent => false;
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public override bool SubContentWanted => false;
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public override bool WantInspectBtn => false;
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internal Toggle m_toggle;
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internal Button m_applyBtn;
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public override void OnValueUpdated()
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{
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base.OnValueUpdated();
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}
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public override void RefreshUIForValue()
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{
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GetDefaultLabel();
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if (Owner.HasEvaluated)
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{
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var val = (bool)Value;
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if (!m_toggle.gameObject.activeSelf)
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m_toggle.gameObject.SetActive(true);
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if (val != m_toggle.isOn)
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m_toggle.isOn = val;
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if (Owner.CanWrite)
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{
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if (!m_applyBtn.gameObject.activeSelf)
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m_applyBtn.gameObject.SetActive(true);
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}
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var color = val
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? "6bc981" // on
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: "c96b6b"; // off
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m_baseLabel.text = $"<color=#{color}>{val}</color>";
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}
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else
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{
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m_baseLabel.text = DefaultLabel;
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}
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}
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public override void OnException(CacheMember member)
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{
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base.OnException(member);
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if (Owner.CanWrite)
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{
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if (m_toggle.gameObject.activeSelf)
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m_toggle.gameObject.SetActive(false);
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if (m_applyBtn.gameObject.activeSelf)
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m_applyBtn.gameObject.SetActive(false);
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}
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}
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internal void OnToggleValueChanged(bool val)
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{
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Value = val;
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RefreshUIForValue();
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}
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public override void ConstructUI(GameObject parent, GameObject subGroup)
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{
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base.ConstructUI(parent, subGroup);
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var baseLayout = m_baseLabel.gameObject.GetComponent<LayoutElement>();
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baseLayout.flexibleWidth = 0;
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baseLayout.minWidth = 50;
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var toggleObj = UIFactory.CreateToggle(m_mainContent, "InteractiveBoolToggle", out m_toggle, out _, new Color(0.1f, 0.1f, 0.1f));
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UIFactory.SetLayoutElement(toggleObj, minWidth: 24);
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m_toggle.onValueChanged.AddListener(OnToggleValueChanged);
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m_baseLabel.transform.SetAsLastSibling();
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m_applyBtn = UIFactory.CreateButton(m_mainContent,
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"ApplyButton",
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"Apply",
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() => { Owner.SetValue(); },
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new Color(0.2f, 0.2f, 0.2f));
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UIFactory.SetLayoutElement(m_applyBtn.gameObject, minWidth: 50, minHeight: 25, flexibleWidth: 0);
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toggleObj.SetActive(false);
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if (!Owner.CanWrite)
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m_toggle.interactable = false;
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m_applyBtn.gameObject.SetActive(false);
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}
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}
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}
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