mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-16 22:27:45 +08:00
233 lines
7.8 KiB
C#
233 lines
7.8 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using UnityEngine;
|
|
|
|
namespace UnityExplorer.UI.Widgets
|
|
{
|
|
public class DataViewInfo
|
|
{
|
|
public int dataIndex;
|
|
public float height, startPosition;
|
|
public int normalizedSpread;
|
|
|
|
public static implicit operator float(DataViewInfo it) => it.height;
|
|
}
|
|
|
|
public class DataHeightCache
|
|
{
|
|
private ScrollPool ScrollPool { get; }
|
|
private DataHeightCache SisterCache { get; }
|
|
|
|
public DataHeightCache(ScrollPool scrollPool)
|
|
{
|
|
ScrollPool = scrollPool;
|
|
}
|
|
|
|
public DataHeightCache(ScrollPool scrollPool, DataHeightCache sisterCache) : this(scrollPool)
|
|
{
|
|
this.SisterCache = sisterCache;
|
|
|
|
for (int i = 0; i < scrollPool.DataSource.ItemCount; i++)
|
|
Add(sisterCache[ScrollPool.DataSource.GetRealIndexOfTempIndex(i)]);
|
|
}
|
|
|
|
private readonly List<DataViewInfo> heightCache = new List<DataViewInfo>();
|
|
|
|
public int Count => heightCache.Count;
|
|
|
|
public float TotalHeight => totalHeight;
|
|
private float totalHeight;
|
|
|
|
public float DefaultHeight => m_defaultHeight ?? (float)(m_defaultHeight = ScrollPool.PrototypeCell.rect.height);
|
|
private float? m_defaultHeight;
|
|
|
|
private int GetRangeIndexOfPosition(float position) => (int)Math.Floor((decimal)position / (decimal)DefaultHeight);
|
|
|
|
// for efficient lookup of "which data index is at this position"
|
|
// list index: DefaultHeight * index from top of data
|
|
// list value: the data index at this position
|
|
private readonly List<int> rangeToDataIndexCache = new List<int>();
|
|
|
|
public DataViewInfo this[int index]
|
|
{
|
|
get => heightCache[index];
|
|
set => SetIndex(index, value);
|
|
}
|
|
|
|
private int GetSpread(float startPosition, float height)
|
|
{
|
|
float rem = startPosition % DefaultHeight;
|
|
|
|
if (!Mathf.Approximately(rem, 0f))
|
|
height -= (DefaultHeight - rem);
|
|
|
|
return (int)Math.Ceiling((decimal)height / (decimal)DefaultHeight);
|
|
}
|
|
|
|
public void Add(float value)
|
|
{
|
|
int spread = GetSpread(totalHeight, value);
|
|
|
|
heightCache.Add(new DataViewInfo()
|
|
{
|
|
height = value,
|
|
startPosition = TotalHeight,
|
|
normalizedSpread = spread,
|
|
});
|
|
|
|
int dataIdx = heightCache.Count - 1;
|
|
for (int i = 0; i < spread; i++)
|
|
rangeToDataIndexCache.Add(dataIdx);
|
|
|
|
totalHeight += value;
|
|
}
|
|
|
|
public void RemoveLast()
|
|
{
|
|
if (!heightCache.Any())
|
|
return;
|
|
|
|
var val = heightCache[heightCache.Count - 1];
|
|
totalHeight -= val;
|
|
heightCache.RemoveAt(heightCache.Count - 1);
|
|
}
|
|
|
|
public void SetIndex(int dataIndex, float height, bool ignoreDataCount = false)
|
|
{
|
|
if (!ignoreDataCount)
|
|
{
|
|
if (dataIndex >= ScrollPool.DataSource.ItemCount)
|
|
{
|
|
while (heightCache.Count > dataIndex)
|
|
RemoveLast();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (dataIndex >= heightCache.Count)
|
|
{
|
|
while (dataIndex > heightCache.Count)
|
|
Add(DefaultHeight);
|
|
Add(height);
|
|
return;
|
|
}
|
|
|
|
var cache = heightCache[dataIndex];
|
|
var prevHeight = cache.height;
|
|
|
|
var diff = height - prevHeight;
|
|
if (diff != 0.0f)
|
|
{
|
|
// ExplorerCore.LogWarning("Height for data index " + dataIndex + " changed by " + diff);
|
|
totalHeight += diff;
|
|
cache.height = height;
|
|
}
|
|
|
|
// update our start position using the previous cell (if it exists)
|
|
if (dataIndex > 0)
|
|
{
|
|
var prev = heightCache[dataIndex - 1];
|
|
cache.startPosition = prev.startPosition + prev.height;
|
|
}
|
|
|
|
int rangeIndex = GetRangeIndexOfPosition(cache.startPosition);
|
|
// var spread = GetRangeIndexOfPosition(value);
|
|
int spread = GetSpread(cache.startPosition, height);
|
|
|
|
// setting range index beyond current count, need to append
|
|
if (rangeToDataIndexCache.Count <= rangeIndex)
|
|
{
|
|
// if the gap is > 1, we need to fill that gap. This shouldn't really ever happen but just in case.
|
|
if (rangeToDataIndexCache.Count < rangeIndex)
|
|
{
|
|
int lastDataIdx = rangeToDataIndexCache[rangeToDataIndexCache.Count - 1];
|
|
while (rangeToDataIndexCache.Count < rangeIndex)
|
|
{
|
|
if (lastDataIdx < dataIndex - 1)
|
|
lastDataIdx++;
|
|
rangeToDataIndexCache.Add(lastDataIdx);
|
|
heightCache[lastDataIdx].normalizedSpread++;
|
|
}
|
|
}
|
|
|
|
// apend spread for this data
|
|
for (int i = 0; i < spread; i++)
|
|
rangeToDataIndexCache.Add(dataIndex);
|
|
|
|
cache.normalizedSpread = spread;
|
|
}
|
|
else if (spread != cache.normalizedSpread)
|
|
{
|
|
// The cell's spread has changed, need to update.
|
|
|
|
int spreadDiff = spread - cache.normalizedSpread;
|
|
cache.normalizedSpread = spread;
|
|
|
|
int rangeStart = -1;
|
|
|
|
// the start will always be at LEAST (no less) PrototypeHeight * index, cells can never be smaller than that.
|
|
int minStart = rangeToDataIndexCache[dataIndex];
|
|
|
|
for (int i = minStart; i < rangeToDataIndexCache.Count; i++)
|
|
{
|
|
if (rangeToDataIndexCache[i] == dataIndex)
|
|
{
|
|
rangeStart = i;
|
|
break;
|
|
}
|
|
|
|
// our index is further down. add the min difference and try again.
|
|
// the iterator will add 1 on the next loop so account for that.
|
|
int jmp = dataIndex - rangeToDataIndexCache[i] - 1;
|
|
i += jmp < 1 ? 0 : jmp;
|
|
}
|
|
|
|
if (rangeStart == -1)
|
|
rangeStart = rangeToDataIndexCache.Count - 1;
|
|
|
|
if (spreadDiff > 0)
|
|
{
|
|
// need to insert
|
|
for (int i = 0; i < spreadDiff; i++)
|
|
rangeToDataIndexCache.Insert(rangeStart, dataIndex);
|
|
}
|
|
else
|
|
{
|
|
// need to remove
|
|
for (int i = 0; i < -spreadDiff; i++)
|
|
rangeToDataIndexCache.RemoveAt(rangeStart);
|
|
}
|
|
}
|
|
|
|
// if sister cache is set, then update it too.
|
|
if (SisterCache != null)
|
|
{
|
|
var realIdx = ScrollPool.DataSource.GetRealIndexOfTempIndex(dataIndex);
|
|
if (realIdx >= 0)
|
|
SisterCache.SetIndex(realIdx, height, true);
|
|
}
|
|
}
|
|
|
|
public int GetDataIndexAtPosition(float desiredHeight)
|
|
{
|
|
return GetDataIndexAtPosition(desiredHeight, out _);
|
|
}
|
|
|
|
public int GetDataIndexAtPosition(float desiredHeight, out DataViewInfo cache)
|
|
{
|
|
cache = null;
|
|
int rangeIndex = GetRangeIndexOfPosition(desiredHeight);
|
|
|
|
if (rangeToDataIndexCache.Count <= rangeIndex || rangeIndex < 0)
|
|
return -1;
|
|
|
|
int dataIndex = rangeToDataIndexCache[rangeIndex];
|
|
cache = heightCache[dataIndex];
|
|
|
|
return dataIndex;
|
|
}
|
|
}
|
|
}
|