mirror of
https://github.com/sinai-dev/UnityExplorer.git
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90 lines
2.9 KiB
C#
90 lines
2.9 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityExplorer.CacheObject;
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using UnityExplorer.CacheObject.Views;
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using UnityExplorer.Config;
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using UniverseLib.UI;
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using UniverseLib.UI.Widgets.ScrollView;
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namespace UnityExplorer.UI.Panels
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{
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public class OptionsPanel : UEPanel, ICacheObjectController, ICellPoolDataSource<ConfigEntryCell>
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{
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public override string Name => "Options";
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public override UIManager.Panels PanelType => UIManager.Panels.Options;
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public override int MinWidth => 600;
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public override int MinHeight => 200;
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public override Vector2 DefaultAnchorMin => new(0.5f, 0.1f);
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public override Vector2 DefaultAnchorMax => new(0.5f, 0.85f);
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public override bool ShouldSaveActiveState => false;
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public override bool ShowByDefault => false;
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// Entry holders
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private readonly List<CacheConfigEntry> configEntries = new();
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// ICacheObjectController
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public CacheObjectBase ParentCacheObject => null;
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public object Target => null;
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public Type TargetType => null;
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public bool CanWrite => true;
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// ICellPoolDataSource
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public int ItemCount => configEntries.Count;
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public OptionsPanel(UIBase owner) : base(owner)
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{
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foreach (KeyValuePair<string, IConfigElement> entry in ConfigManager.ConfigElements)
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{
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CacheConfigEntry cache = new(entry.Value)
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{
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Owner = this
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};
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configEntries.Add(cache);
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}
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foreach (CacheConfigEntry config in configEntries)
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config.UpdateValueFromSource();
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}
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public void OnCellBorrowed(ConfigEntryCell cell)
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{
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}
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public void SetCell(ConfigEntryCell cell, int index)
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{
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CacheObjectControllerHelper.SetCell(cell, index, this.configEntries, null);
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}
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// UI Construction
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public override void SetDefaultSizeAndPosition()
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{
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base.SetDefaultSizeAndPosition();
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Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 600f);
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}
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protected override void ConstructPanelContent()
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{
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// Save button
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UniverseLib.UI.Models.ButtonRef saveBtn = UIFactory.CreateButton(this.ContentRoot, "Save", "Save Options", new Color(0.2f, 0.3f, 0.2f));
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UIFactory.SetLayoutElement(saveBtn.Component.gameObject, flexibleWidth: 9999, minHeight: 30, flexibleHeight: 0);
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saveBtn.OnClick += ConfigManager.Handler.SaveConfig;
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// Config entries
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ScrollPool<ConfigEntryCell> scrollPool = UIFactory.CreateScrollPool<ConfigEntryCell>(
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this.ContentRoot,
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"ConfigEntries",
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out GameObject scrollObj,
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out GameObject scrollContent);
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scrollPool.Initialize(this);
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}
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}
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}
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