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https://github.com/sinai-dev/UnityExplorer.git
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Adds new compile option for MelonLoader Il2Cpp Net6 Interop in addition to the preexisting Unhollower option.
263 lines
12 KiB
XML
263 lines
12 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Library</OutputType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<AllowedReferenceRelatedFileExtensions>none</AllowedReferenceRelatedFileExtensions>
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<DebugSymbols>false</DebugSymbols>
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<DebugType>none</DebugType>
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<RootNamespace>UnityExplorer</RootNamespace>
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<LangVersion>10.0</LangVersion>
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<Configurations>BIE_Cpp;BIE_Cpp_CoreCLR;BIE5_Mono;BIE6_Mono;ML_Cpp_net6;ML_Cpp_net6_interop;ML_Cpp_net472;ML_Mono;STANDALONE_Mono;STANDALONE_Cpp</Configurations>
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</PropertyGroup>
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<!-- ~~~~~ CONFIGURATIONS ~~~~~ -->
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<!-- ML IL2CPP Unhollower net6 -->
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<PropertyGroup Condition="'$(Configuration)'=='ML_Cpp_net6'">
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<TargetFramework>net6</TargetFramework>
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<OutputPath>..\Release\UnityExplorer.MelonLoader.IL2CPP.net6preview\</OutputPath>
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<DefineConstants>CPP,ML,UNHOLLOWER</DefineConstants>
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<AssemblyName>UnityExplorer.ML.IL2CPP.net6preview</AssemblyName>
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</PropertyGroup>
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<!-- ML IL2CPP Interop net6 -->
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<PropertyGroup Condition="'$(Configuration)'=='ML_Cpp_net6_interop'">
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<TargetFramework>net6</TargetFramework>
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<OutputPath>..\Release\UnityExplorer.MelonLoader.IL2CPP.net6preview.interop\</OutputPath>
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<DefineConstants>CPP,ML,INTEROP</DefineConstants>
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<AssemblyName>UnityExplorer.ML.IL2CPP.net6preview.interop</AssemblyName>
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</PropertyGroup>
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<!-- ML IL2CPP net472 (TEMP) -->
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<PropertyGroup Condition="'$(Configuration)'=='ML_Cpp_net472'">
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<TargetFramework>net472</TargetFramework>
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<OutputPath>..\Release\UnityExplorer.MelonLoader.IL2CPP\</OutputPath>
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<DefineConstants>CPP,ML,UNHOLLOWER</DefineConstants>
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<AssemblyName>UnityExplorer.ML.IL2CPP</AssemblyName>
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</PropertyGroup>
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<!-- ML MONO -->
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<PropertyGroup Condition="'$(Configuration)'=='ML_Mono'">
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<TargetFramework>net35</TargetFramework>
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<OutputPath>..\Release\UnityExplorer.MelonLoader.Mono\</OutputPath>
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<DefineConstants>MONO,ML</DefineConstants>
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<AssemblyName>UnityExplorer.ML.Mono</AssemblyName>
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</PropertyGroup>
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<!-- BEPINEX IL2CPP -->
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<PropertyGroup Condition="'$(Configuration)'=='BIE_Cpp'">
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<TargetFramework>net472</TargetFramework>
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<OutputPath>..\Release\UnityExplorer.BepInEx.IL2CPP\</OutputPath>
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<DefineConstants>CPP,BIE,BIE6,UNHOLLOWER</DefineConstants>
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<AssemblyName>UnityExplorer.BIE.IL2CPP</AssemblyName>
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</PropertyGroup>
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<!-- BEPINEX IL2CPP CoreCLR -->
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<PropertyGroup Condition="'$(Configuration)'=='BIE_Cpp_CoreCLR'">
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<TargetFramework>net6</TargetFramework>
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<OutputPath>..\Release\UnityExplorer.BepInEx.IL2CPP.CoreCLR\</OutputPath>
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<DefineConstants>CPP,BIE,BIE6,INTEROP</DefineConstants>
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<AssemblyName>UnityExplorer.BIE.IL2CPP.CoreCLR</AssemblyName>
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</PropertyGroup>
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<!-- BEPINEX 6 MONO -->
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<PropertyGroup Condition="'$(Configuration)'=='BIE6_Mono'">
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<TargetFramework>net35</TargetFramework>
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<OutputPath>..\Release\UnityExplorer.BepInEx6.Mono\</OutputPath>
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<DefineConstants>MONO,BIE,BIE6</DefineConstants>
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<AssemblyName>UnityExplorer.BIE6.Mono</AssemblyName>
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</PropertyGroup>
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<!-- BEPINEX 5 MONO -->
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<PropertyGroup Condition="'$(Configuration)'=='BIE5_Mono'">
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<TargetFramework>net35</TargetFramework>
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<OutputPath>..\Release\UnityExplorer.BepInEx5.Mono\</OutputPath>
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<DefineConstants>MONO,BIE,BIE5</DefineConstants>
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<AssemblyName>UnityExplorer.BIE5.Mono</AssemblyName>
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</PropertyGroup>
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<!-- STANDALONE Mono -->
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<PropertyGroup Condition="'$(Configuration)'=='STANDALONE_Mono'">
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<TargetFramework>net35</TargetFramework>
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<OutputPath>..\Release\UnityExplorer.Standalone.Mono\</OutputPath>
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<DefineConstants>MONO,STANDALONE</DefineConstants>
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<AssemblyName>UnityExplorer.STANDALONE.Mono</AssemblyName>
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</PropertyGroup>
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<!-- STANDALONE Il2Cpp -->
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<PropertyGroup Condition="'$(Configuration)'=='STANDALONE_Cpp'">
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<TargetFramework>net472</TargetFramework>
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<OutputPath>..\Release\UnityExplorer.Standalone.IL2CPP\</OutputPath>
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<DefineConstants>CPP,STANDALONE,UNHOLLOWER</DefineConstants>
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<AssemblyName>UnityExplorer.STANDALONE.IL2CPP</AssemblyName>
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</PropertyGroup>
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<!-- ~~~~~ NUGET ~~~~~ -->
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<ItemGroup>
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<PackageReference Include="HarmonyX" Version="2.5.2" IncludeAssets="compile" />
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<PackageReference Include="Samboy063.Tomlet" Version="3.1.3" />
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</ItemGroup>
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<!-- il2cpp nuget -->
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<ItemGroup Condition="'$(Configuration)'=='ML_Cpp_net6' or '$(Configuration)'=='ML_Cpp_net472' or '$(Configuration)'=='STANDALONE_Cpp' or '$(Configuration)'=='BIE_Cpp'">
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<PackageReference Include="Il2CppAssemblyUnhollower.BaseLib" Version="0.4.22" />
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<PackageReference Include="UniverseLib.IL2CPP.Unhollower" Version="1.5.1" />
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</ItemGroup>
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<ItemGroup Condition="'$(Configuration)'=='BIE_Cpp_CoreCLR' or '$(Configuration)'=='ML_Cpp_net6_interop'">
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<PackageReference Include="Il2CppInterop.Common" Version="1.0.0" />
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<PackageReference Include="Il2CppInterop.Runtime" Version="1.0.0" />
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<PackageReference Include="UniverseLib.IL2CPP.Interop" Version="1.5.1" />
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</ItemGroup>
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<!-- mono nuget -->
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<ItemGroup Condition="'$(Configuration)'=='BIE6_Mono' or '$(Configuration)'=='BIE5_Mono' or '$(Configuration)'=='ML_Mono' or '$(Configuration)'=='STANDALONE_Mono'">
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<PackageReference Include="UniverseLib.Mono" Version="1.5.1" />
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</ItemGroup>
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<!-- ~~~~~ ASSEMBLY REFERENCES ~~~~~ -->
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<!-- net6 -->
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<ItemGroup Condition="'$(TargetFramework)'=='net6'">
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<Reference Include="mcs">
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<HintPath>..\lib\net6\mcs.dll</HintPath>
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<Private>True</Private>
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</Reference>
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</ItemGroup>
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<!-- net35 / net472 -->
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<ItemGroup Condition="'$(TargetFramework)'=='net35' or '$(TargetFramework)'=='net472'">
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<Reference Include="mcs">
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<HintPath>..\lib\net35\mcs.dll</HintPath>
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<Private>True</Private>
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</Reference>
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</ItemGroup>
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<!-- MelonLoader net6 -->
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<ItemGroup Condition="'$(Configuration)'=='ML_Cpp_net6' or '$(Configuration)'=='ML_Cpp_net6_interop'">
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<Reference Include="MelonLoader">
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<HintPath>..\lib\net6\MelonLoader.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<!-- MelonLoader net35 -->
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<ItemGroup Condition="'$(Configuration)'=='ML_Mono' or '$(Configuration)'=='ML_Cpp_net472'">
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<Reference Include="MelonLoader">
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<HintPath>..\lib\net35\MelonLoader.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<!-- BepInEx 5 Mono -->
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<ItemGroup Condition="'$(Configuration)'=='BIE5_Mono'">
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<Reference Include="BepInEx">
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<HintPath>..\lib\net35\BepInEx.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<!-- BepInEx 6 Mono -->
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<ItemGroup Condition="'$(Configuration)'=='BIE6_Mono'">
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<Reference Include="BepInEx">
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<HintPath>..\lib\net35\BepInEx.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="BepInEx.Unity">
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<HintPath>..\lib\net35\BepInEx.Unity.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<!-- BepInEx Il2Cpp -->
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<ItemGroup Condition="'$(Configuration)'=='BIE_Cpp' or '$(Configuration)'=='BIE_Cpp_CoreCLR'">
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<Reference Include="BepInEx">
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<HintPath>..\lib\net472\BepInEx.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="BepInEx.IL2CPP">
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<HintPath>..\lib\net472\BepInEx.IL2CPP.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<!-- Mono -->
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<ItemGroup Condition="'$(Configuration)'=='BIE6_Mono' or '$(Configuration)'=='BIE5_Mono' or '$(Configuration)'=='ML_Mono' or '$(Configuration)'=='STANDALONE_Mono'">
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<Reference Include="UnityEngine">
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<HintPath>..\lib\net35\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>..\lib\net35\UnityEngine.UI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<!-- Il2Cpp Unhollower -->
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<ItemGroup Condition="'$(Configuration)'=='ML_Cpp_net6' or '$(Configuration)'=='ML_Cpp_net472' or '$(Configuration)'=='STANDALONE_Cpp' or '$(Configuration)'=='BIE_Cpp'">
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<Reference Include="Il2Cppmscorlib">
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<HintPath>..\lib\unhollowed\Il2Cppmscorlib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Il2CppSystem.Core">
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<HintPath>..\lib\unhollowed\Il2CppSystem.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\lib\unhollowed\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AudioModule">
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<HintPath>..\lib\unhollowed\UnityEngine.AudioModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\lib\unhollowed\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>..\lib\unhollowed\UnityEngine.PhysicsModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>..\lib\unhollowed\UnityEngine.TextRenderingModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>..\lib\unhollowed\UnityEngine.UI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UIModule">
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<HintPath>..\lib\unhollowed\UnityEngine.UIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>..\lib\unhollowed\UnityEngine.IMGUIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<!-- Il2Cpp Interop -->
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<ItemGroup Condition="'$(Configuration)'=='BIE_Cpp_CoreCLR' or '$(Configuration)'=='ML_Cpp_net6_interop'">
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<Reference Include="Il2Cppmscorlib">
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<HintPath>..\lib\interop\Il2Cppmscorlib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Il2CppSystem.Core">
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<HintPath>..\lib\interop\Il2CppSystem.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\lib\interop\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AudioModule">
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<HintPath>..\lib\interop\UnityEngine.AudioModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\lib\interop\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>..\lib\interop\UnityEngine.PhysicsModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>..\lib\interop\UnityEngine.TextRenderingModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>..\lib\interop\UnityEngine.UI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UIModule">
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<HintPath>..\lib\interop\UnityEngine.UIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>..\lib\interop\UnityEngine.IMGUIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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</Project> |